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Contents
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.
Introduction History Concept Some hand gestures Input Devices Applications Some examples Challenges Future Scope Conclusion Thank You
Introduction
Interaction with computers are not comfortable experience Hand gesture recognition becomes important
Interactive human-machine interface and virtual environment Interpreting human gestures via mathematical algorithms Richer bridge between machines and humans Enables humans to interface with the machine and interact naturally without any mechanical devices
History
Neural Networks 1945 - a process called Optical Character Recognition (OCR) June 1995 - Intel Workshop on Automatic Face and Gesture Recognition 2001 - Intel expects the code and lead to the development of computer vision
applications such as face recognition, gesture recognition 2009 - Microsoft is already making your breakfast table-top your computing screen.
Concept
Based on Artificial Intelligence able to recreate the capabilities of the human mind Intelligence of machines and the branch of computer science which
aims to create it. Based on the idea that computers behave like humans Includes : game playing, robotics, neural networks etc.
Input Devices
The ability to track a person's movements and determine what gestures they may be performing can be achieved through various tools, some of which are:
Depth Aware Cameras Stereo Cameras Controller-based gestures
Single Camera
Stereo Cameras
Contains two or more lenses Stereo photography Or a combo of two cameras whose relation to one-another are
known 1st lens for focussing on the object 2nd lens to capture the image
Mouse gesture for back in Opera-user holds down the right mouse button, moves the mouse left, and releases the right mouse button.
Single Camera
Normal camera where the resources would not be convenient greater possibility of accessibility to a wider audience not as effective as stereo or depth aware
cameras.
Applications:
Applications:
Affective Computing
Remote Control
A space-age virtual game with attendees as Starfleet cadets was created by HoloPoint.
Interact with digital content such as advertising on a dynamic display with an array of over 70 special effects
Challenges
Limitations on equipment used Image Noise
Background Noise
Resolution and quality
Gorilla Arm
Future Scope
Eye gesture recognition recognize winking, eyebrow raising, eyes being
closed deliberately, and deliberate eye movements left, right, up , down etc But some limitations.
Recognition software showing it's best estimates of the pupil, eyebrow and eye locations.
Future Scope
The future of this technology is very bright and in this year,2009,
Microsoft will launch its breakfast table top, which will be considered a huge achievement. Progress will be made in recognizing gestures through the above mentioned eye gesture method and hopefully all its limitations would be overcome. Hence, in the coming 4-6 years, this technology will attain great heights.
Conclusion
Way to interact with computers without any mechanical devices. Illiterate person can also operate a computer system More effective and friendly for human computer interaction Vision-based interfaces for intelligent human computer interaction Based on the concept of artificial intelligence. Can be used for advertising New emerging technology