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# Kinematics of

Robot
Manipulator
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Examples of Kinematics
Calculations
Forward kinematics

Given joint variables

End-effector position and orientation,
-Formula?
) , , , , , , (
6 5 4 3 2 1 n
q q q q q q q q =
) , , , , , ( T A O z y x Y =
x
y
z
Examples of Inverse Kinematics
Inverse kinematics
End effector position
and orientation

Joint variables -Formula?
3
) , , , , , , (
6 5 4 3 2 1 n
q q q q q q q q =
) , , , , , ( T A O z y x
x
y
z
Example 1: one rotational
4
0
x
0
y
1
x
1
y
) / ( cos
kinematics Inverse
sin
cos
kinematics Forward
0
1
0
0
l x
l y
l x

=
=
=
u
u
u
u
l
Robot Reference Frames
World frame
Joint frame
Tool frame
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x
y
z
x
z
y
W
R
P
T
Coordinate Transformation
Reference coordinate frame OXYZ
Body-attached frame Ouvw
w v u
k j i
w v u uvw
p p p P + + =

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z y x
k j i
z y x xyz
p p p P + + =

x
y
z
P
u
v
w
O, O
Point represented in OXYZ:
z w y v x u
p p p p p p = = =
T
z y x xyz
p p p P ] , , [ =
Point represented in Ouvw:
Two frames coincide ==>
Properties: Dot Product
Mutually perpendicular

Unit vectors
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Properties of orthonormal coordinate frame
0
0
0
=
=
=
j k
k i
j i

1 | |
1 | |
1 | |
=
=
=
k
j
i

Let and be arbitrary vectors in and be
the angle from to , then

3
R
u
u cos y x y x =
x
y
x
y
Coordinate Transformation
Coordinate Transformation
Rotation only
w v u
k j i
w v u uvw
p p p P + + =

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x
y
z
P
z y x
k j i
z y x xyz
p p p P + + =

uvw xyz
RP P =
u
v
w
How to relate the coordinate in these two frames?
Basic Rotation
Basic Rotation
, , and represent the projections of onto
OX, OY, OZ axes, respectively

Since

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x
p
P
y
p
z
p
w v u x
p p p P p
w x v x u x x
k i j i i i i + + = =
w v u y
p p p P p
w y v y u y y
k j j j i j j + + = =
w v u z
p p p P p
w z v z u z z
k k j k i k k + + = =
w v u
k j i
w v u
p p p P + + =
Basic Rotation Matrix
Basic Rotation Matrix

Rotation about x-axis with

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(
(
(

(
(
(

=
(
(
(

w
v
u
z
y
x
p
p
p
p
p
p
w z v z u z
w y v y u y
w x v x u x
k k j k i k
k j j j i j
k i j i i i
x
z
y
v
w
P
u
u
(
(
(

=
u u
u u u
C S
S C x Rot
0
0
0 0 1
) , (
u
Is it True? Can we check?

Rotation about x axis with

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u u
u u
u u
u u
cos sin
sin cos
cos sin 0
sin cos 0
0 0 1
w v z
w v y
u x
w
v
u
z
y
x
p p p
p p p
p p
p
p
p
p
p
p
+ =
=
=
(
(
(

(
(
(

=
(
(
(

x
z
y
v
w
P
u
u
u
Basic Rotation Matrices
Rotation about x-axis with

Rotation about y-axis with

Rotation about z-axis with

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uvw xyz
RP P =
(
(
(

=
u u
u u u
C S
S C x Rot
0
0
0 0 1
) , (

0
0 1 0
0
) , (
(
(
(

=
u u
u u
u
C S
S C
y Rot
(
(
(

=
1 0 0
0
0
) , ( u u
u u
u C S
S C
z Rot
u
u
u
Matrix notation for rotations
Basic Rotation Matrix

Obtain the coordinate of from the coordinate of
(
(
(

(
(
(

=
(
(
(

z
y
x
w
v
u
p
p
p
p
p
p
z w y w x w
z v y v x v
z u y u x u
k k j k i k
k j j j i j
k i j i i i
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uvw xyz
RP P =
(
(
(

=
w z v z u z
w y v y u y
w x v x u x
k k j k i k
k j j j i j
k i j i i i
R
xyz uvw
QP P =
T
R R Q = =
1
3
1
I R R R R QR
T
= = =

uvw
P
xyz
P
<== 3X3 identity matrix
Dot products are commutative!
Example 2: rotation of a point in a rotating
frame
A point is attached to a rotating frame, the
frame rotates 60 degree about the OZ axis of the
reference frame.

Find the coordinates of the point relative to the
reference frame after the rotation.

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) 2 , 3 , 4 ( =
uvw
a
(
(
(

=
(
(
(

(
(
(

=
=
2
964 . 4
598 . 0
2
3
4
1 0 0
0 5 . 0 866 . 0
0 866 . 0 5 . 0
) 60 , (
uvw xyz
a z Rot a
Example 3: find a point of rotated system
for point in coordinate system
A point is the coordinate w.r.t. the
reference coordinate system, find the
corresponding point w.r.t. the rotated OU-V-
W coordinate system if it has been rotated 60
degree about OZ axis.
) 2 , 3 , 4 ( =
xyz
a
uvw
a
(
(
(

=
(
(
(

(
(
(

=
=
2
964 . 1
598 . 4
2
3
4
1 0 0
0 5 . 0 866 . 0
0 866 . 0 5 . 0
) 60 , (
xyz
T
uvw
a z Rot a
Reference coordinate frame OXYZ
Body-attached frame Ouvw
Composite Rotation Matrix
A sequence of finite rotations
matrix multiplications do not commute
rules:
if rotating coordinate O-U-V-W is rotating about
principal axis of OXYZ frame, then Pre-multiply the
previous (resultant) rotation matrix with an
appropriate basic rotation matrix

if rotating coordinate OUVW is rotating about its own
principal axes, then post-multiply the previous
(resultant) rotation matrix with an appropriate basic
rotation matrix
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Example 4: finding a rotation matrix
Find the rotation matrix for the following
operations:

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Post-multiply if rotate about the OUVW axes
Pre-multiply if rotate about the OXYZ axes
...
axis OU about Rotation
axis OW about Rotation
axis OY about Rotation
o
u
|
(
(
(

+

+
=
(
(
(

(
(
(

(
(
(

=
=
o u | o | o | o u | u |
o u o u u
o | o u | o u | o | u |
o o
o o u u
u u
| |
| |
o u |
S S S C C S C C S S C S
S C C C S
C S S S C C S C S S C C
C S
S C C S
S C
u Rot w Rot I y Rot R
0
0
0 0 1
1 0 0
0
0
C 0 S -
0 1 0
S 0 C
) , ( ) , ( ) , (
3
Reference coordinate frame OXYZ
Body-attached frame Ouvw
Coordinate Transformations
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position vector of P
in {B} is transformed
to position vector of P
in {A}

description of {B} as
seen from an observer
in {A}

Rotation of {B} with respect to {A}
Translation of the origin of {B} with respect to origin of {A}
Coordinate Transformations
Two Special Cases

1. Translation only
Axes of {B} and {A} are
parallel

2. Rotation only
Origins of {B} and {A} are
coincident

19
1 =
B
A
R
' o A P B
B
A P A
r r R r + =
0
'
=
o A
r
Homogeneous Representation
20
Coordinate transformation from {B} to {A}

Homogeneous transformation matrix
' o A P B
B
A P A
r r R r + =
(

=
(

1 1 0 1
3 1
' P B o A
B
A P A
r r R r
(

=
(

1 0
1 0
1 3 3 3
3 1
'
P R
r R
T
o A
B
A
B
A
Position
vector
Rotation
matrix
Scaling
Homogeneous Transformation
Special cases
1. Translation

2. Rotation
21
(

1 0
0
3 1
1 3 B
A
B
A
R
T
(

1 0
3 1
'
3 3
o A
B
A
r I
T
Example 5: translation
Translation along Z-axis with h:

22
(
(
(
(

=
1 0 0 0
1 0 0
0 0 1 0
0 0 0 1
) , (
h
h z Trans
(
(
(
(

+
=
(
(
(
(

(
(
(
(

=
(
(
(
(

1 1 1 0 0 0
1 0 0
0 0 1 0
0 0 0 1
1
h p
p
p
p
p
p
h z
y
x
w
v
u
w
v
u
x
y
z
P
u
v
w
O, O
h
x
y
z
P
u
v
w
O, O
Example 6: rotation
Rotation about the X-axis by

(
(
(
(

(
(
(
(

=
(
(
(
(

1 1 0 0 0
0 0
0 0
0 0 0 1
1
w
v
u
p
p
p
C S
S C
z
y
x
u u
u u
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(
(
(
(

=
1 0 0 0
0 0
0 0
0 0 0 1
) , (
u u
u u
u
C S
S C
x Rot
x
z
y
v
w
P
u
Homogeneous Transformation
Composite Homogeneous Transformation
Matrix

Rules:
Transformation (rotation/translation) w.r.t (X,Y,Z)
(OLD FRAME), using pre-multiplication

Transformation (rotation/translation) w.r.t (U,V,W)
(NEW FRAME), using post-multiplication

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Example 7: homogeneous
transformation
Find the homogeneous transformation matrix (T)
for the following operations:

4 4 , , , ,
= I T T T T T
x a x d z z o u
:
axis OZ about of Rotation
axis OZ along d of n Translatio
axis OX along a of n Translatio
axis OX about Rotation
u
o
(
(
(
(

(
(
(
(

(
(
(
(

(
(
(
(

=
1 0 0 0
0 0
0 0
0 0 0 1
1 0 0 0
0 1 0 0
0 0 1 0
0 0 1
1 0 0 0
1 0 0
0 0 1 0
0 0 0 1
1 0 0 0
0 1 0 0
0 0
0 0
o o
o o u u
u u
C S
S C
a
d
C S
S C
Homogeneous Representation
A frame in space (Geometric
Interpretation)

x
y
z
) , , (
z y x
p p p P
(
(
(
(

=
1 0 0 0
z z z z
y y y y
x x x x
p a s n
p a s n
p a s n
F
n
s
a
(

=

1 0
1 3 3 3
P R
F
Principal axis n w.r.t. the reference coordinate system
(X)
(y)
(z)
Homogeneous Transformation
Translation
y
z
n
s
a
n
s
a
(
(
(
(

+
+
+
=
(
(
(
(

(
(
(
(

=
1 0 0 0

1 0 0 0 1 0 0 0
1 0 0
0 1 0
0 0 1
z z z z z
y y y y y
x x x x x
z z z z
y y y y
x x x x
z
y
x
new
d p a s n
d p a s n
d p a s n
p a s n
p a s n
p a s n
d
d
d
F
old z y x new
F d d d Trans F = ) , , (
Homogeneous Transformation
2
1
1
0
2
0
A A A =
i
i
A
1
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Composite Homogeneous Transformation Matrix
0
x
0
z
0
y
1
0
A
2
1
A
1
x
1
z
1
y
2
x
2
z
2
y
?
Transformation matrix for
Chain product of successive
coordinate transformation matrices
Example 8: homogeneous transformation based on
geometry
For the figure shown below, find the 4x4 homogeneous transformation matrices
and for i=1, 2, 3, 4, 5
(
(
(
(

=
1 0 0 0
z z z z
y y y y
x x x x
p a s n
p a s n
p a s n
F
(
(
(
(

=
1 0 0 0
0 1 0
1 0 0
0 0 0 1
1
0
d a
c e
A
i
i
A
1
i
A
0
0
x
0
y
0
z
a
b
c
d
e
1
x
1
y
1
z
2
z
2
x
2
y
3
y
3
x
3
z
4
z
4
y
4
x
5
x
5
y
5
z
(
(
(
(

+

=
1 0 0 0
0 1 0 0
0 0 1
0 1 0
2
0
c e
b
A
(
(
(
(

=
1 0 0 0
0 0 0 1
1 0 0
0 1 0
2
1
d a
b
A
Can you find the answer by observation
based on the geometric interpretation of
homogeneous transformation matrix?
Orientation Representation
Rotation matrix representation needs 9 elements
to completely describe the orientation of a rotating
rigid body.
Any easy way?
(

=

1 0
1 3 3 3
P R
F
Euler Angles Representation
Orientation Representation
Euler Angles Representation ( , , )
Many different types
Description of Euler angle representations

| u

Euler Angle I Euler Angle II Roll-Pitch-Yaw
Sequence about OZ axis about OZ axis about OX axis
of about OU axis about OV axis about OY axis
Rotations about OW axis about OW axis about OZ axis

| |
|
u u u

## Euler Angle I, Animated

x
y
z
u'
v'
|
u
v "
w"
w'=
=u"

v'"

u'"
w'"=

Orientation Representation
Euler Angle I
|
|
|
.
|

\
|

=
|
|
|
.
|

\
|
=
|
|
|
.
|

\
|

=
1 0 0
0 cos sin
0 sin cos
,
cos sin 0
sin cos 0
0 0 1
,
1 0 0
0 cos sin
0 sin cos
' '
'

u u
u u | |
| |

u |
w
u z
R
R R
Euler Angle I

|
|
|
|
|
|
|
|
|
.
|

\
|

=
u u u
u |
u |
|
u |
|
u
u |
|
u |
|
u |
cos sin cos sin sin
sin cos
cos cos cos
sin sin
cos sin cos
cos sin
sin sin
cos cos sin
sin cos
cos sin sin
cos cos
' ' ' w u z
R R R R
Resultant eulerian rotation matrix:
Euler Angle II, Animated
35
x
y
z
u'
v'
|
u
=v"
w"
w'=
u"

v"'

u"'
w"'=
Note the opposite
(clockwise) sense of the
third rotation, |.
Orientation Representation
Matrix with Euler Angle II
36
|
|
|
|
|
|
|
|
|
.
|

\
|

u
u u
u
u |
|
u |
|
u |
u |
|
u |
|
cos
sin sin sin cos
sin sin
cos cos sin
cos cos
cos cos sin
sin cos
sin cos
cos cos sin
cos sin
cos cos cos
sin sin
Quiz: How to get this matrix ?
Orientation Representation
Description of Roll Pitch Yaw
X
Y
Z

u
|
Quiz: How to get rotation matrix ?
The City College of New York

38
The City College of New York
Kinematics of Robot Manipulator
Jizhong Xiao
Department of Electrical Engineering
City College of New York
jxiao@ccny.cuny.edu
39
Introduction to ROBOTICS