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55:035

Computer Architecture and Organization


Lecture 11

Outline
Interrupts
Program Flow
Multiple Interrupts
Nesting
IO
Architecture
Bus Types
Transfer Methods
Disks
Disk Arrays

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Interrupts
Mechanism by which other modules (e.g. I/O) may
interrupt normal sequence of processing
Program
e.g. overflow, division by zero
Timer
Generated by internal processor timer
Used in pre-emptive multi-tasking
I/O
from I/O controller
Hardware failure
e.g. memory parity error
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Interrupt Cycle
Added to instruction cycle
Processor checks for interrupt
Indicated by an interrupt signal
If no interrupt, fetch next instruction
If interrupt pending:
Suspend execution of current program
Save context
Set PC to start address of interrupt handler routine
Process interrupt
Restore context and continue interrupted program
4
Transfer of Control via Interrupts
5
Program Flow Control
6
Program Timing Short I/O Wait
7
Program Timing Long I/O Wait
8
Multiple Interrupts
Disable interrupts
Processor will ignore further interrupts whilst
processing one interrupt
Interrupts remain pending and are checked after first
interrupt has been processed
Interrupts handled in sequence as they occur
Define priorities
Low priority interrupts can be interrupted by higher
priority interrupts
When higher priority interrupt has been processed,
processor returns to previous interrupt
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Multiple Interrupts - Sequential
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Multiple Interrupts Nested
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Time Sequence of Multiple Interrupts
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Input/Output & System Performance Issues
System Architecture & I/O Connection Structure
Types of Buses/Interconnects in the system.
I/O Data Transfer Methods.
Cache & I/O: The Stale Data Problem
I/O Performance Metrics.
Magnetic Disk Characteristics.
Designing an I/O System & System Performance:
Determining system performance bottleneck.
(which component creates a system performance bottleneck)
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The Von-Neumann Computer Model
Partitioning of the computing engine into components:
Central Processing Unit (CPU): Control Unit (instruction decode, sequencing of
operations), Datapath (registers, arithmetic and logic unit, buses).
Memory: Instruction (program) and operand (data) storage.
Input/Output (I/O): Communication between the CPU and the outside world
-
Memory

(instructions,
data)
Control
Datapath
registers
ALU, buses
CPU
Computer System
Input
Output
I/O Devices
I/O
Subsystem
System performance depends on many aspects of the system
(limited by weakest link in the chain)
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Input and Output (I/O) Subsystem
The I/O subsystem provides the mechanism for
communication between the CPU and the outside world
(I/O devices).
Design factors:
I/O device characteristics (input, output, storage, etc.).
I/O Connection Structure (degree of separation from memory
operations).
I/O interface (the utilization of dedicated I/O and bus controllers).
Types of buses (processor-memory vs. I/O buses).
I/O data transfer or synchronization method (programmed I/O,
interrupt-driven, DMA).
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Typical System Architecture
I/O Controller Hub
(Chipset South Bridge)
System Bus or Front Side Bus (FSB)
Memory Controller
(Chipset North Bridge)
I/O
Subsystem
Isolated I/O
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System Components
SDRAM
PC100/PC133
100-133MHz
64-128 bits wide
2-way inteleaved
~ 900 MBYTES/SEC )64bit)


Double Date
Rate (DDR) SDRAM
PC3200
200 MHz DDR
64-128 bits wide
4-way interleaved
~3.2 GBYTES/SEC (64bit)


RAMbus DRAM (RDRAM)
400MHZ DDR
16 bits wide (32 banks)
~ 1.6 GBYTES/SEC

CPU
Caches
System Bus
I/O Devices
Memory
I/O Controllers
Bus Adapter
Disks
Displays
Keyboards
Networks
NICs
Main I/O Bus Memory
Controller Example: PCI, 33-66MHz
32-64 bits wide
133-528 MB/s
PCI-X 133MHz 64-bits wide
1066 MB/s
L1

L2

L3
Memory Bus
North
Bridge
South
Bridge
Chipset
I/O Subsystem
(FSB)
Important issue: Which component
creates a system performance
bottleneck?
(possibly
on-chip)
Chipset
Time(workload) = Time(CPU) +
Time(I/O) - Time(Overlap)
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I/O Interface
I/O Interface, I/O controller or I/O bus adapter:
Specific to each type of I/O device.
To the CPU, and I/O device, it consists of a set of control and data
registers (usually memory-mapped) within the I/O address space.
On the I/O device side, it forms a localized I/O bus which can be shared
by several I/O devices
(e.g IDE, SCSI, USB ...)
Handles I/O details (originally done by CPU) such as:
Assembling bits into words,
Low-level error detection and correction
Accepting or providing words in word-sized I/O registers.
Presents a uniform interface to the CPU regardless of I/O
device.
Processing
off-loaded
from CPU
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I/O Controller Architecture
Peripheral or Main I/O Bus (PCI, PCI-X, etc.)
Host
Memory
Processor
Cache
Host
Processor
Peripheral Bus Interface/DMA
I/O Channel Interface
Buf fer
Memory
ROM
Proc
I/O Contr oller
Chipset
South Bridge
Chipset
North Bridge
Micro-controller
or
Embedded processor
SCSI, IDE, USB, .
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Types of Buses in The System (1/2)
Processor-Memory Bus
System Bus, Front Side Bus, (FSB)
Should offer very high-speed (bandwidth) and low latency.
Matched to the memory system performance to maximize
memory-processor bandwidth.
Usually design-specific (not an industry standard).
Examples:
Alpha EV6 (AMD K7), Peak bandwidth = 400 MHz x 8 = 3.2
GB/s
Intel GTL+ (P3), Peak bandwidth = 133 MHz x 8 = 1 GB/s
Intel P4, Peak bandwidth = 800 Mhz x 8 = 6.4 GB/s
HyperTransport 2.0: 200Mhz-1.4GHz, Peak bandwidth up to
22.8 GB/s (point-to-point system interconnect not a bus)
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Types of Buses in The System (2/2)
I/O buses (sometimes called an interface):
Follow bus industry standards.
Usually formed by I/O interface adapters to handle
many types of connected I/O devices.
Wide range in the data bandwidth and latency
Not usually interfaced directly to memory instead
connected processor-memory bus via a bus adapter
(chipset south bridge).
Examples:
Main system I/O bus: PCI, PCI-X, PCI Express
Storage: SATA, IDE, SCSI.
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Intel Pentium 4 System Architecture
(Using The Intel 925 Chipset)
CPU
(Including cache)
System Bus (Front Side Bus, FSB)
Bandwidth usually should match or exceed
that of main memory
I/O Controller Hub
(Chipset South Bridge)
System
Memory
Two 8-byte DDR2 Channels
Main
I/O Bus
(PCI)
Graphics I/O Bus (PCI Express)
Memory Controller Hub
(Chipset North Bridge)
Misc.
I/O
Interfaces
Misc.
I/O
Interfaces
Storage I/O (Serial ATA)
I/O Subsystem
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Bus Characteristics
Option High performance Low cost/performance
Bus width Separate address Multiplex address
& data lines & data lines
Data width Wider is faster Narrower is cheaper
(e.g., 64 bits) (e.g., 16 bits)
Transfer size Multiple words has Single-word transfer
less bus overhead is simpler
Bus masters Multiple Single master
(requires arbitration) (no arbitration)
Split Yes, separate No , continuous transaction?
Request and Reply connection is cheaper
packets gets higher and has lower latency
bandwidth
(needs multiple masters)
Clocking Synchronous Asynchronous

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Storage IO Interfaces/Buses
IDE/Ultra ATA SCSI
Data Width 16 bits 8 or 16 bits (wide)
Clock Rate Upto 100MHz 10MHz (Fast)
20MHz (Ultra)
40MHz (Ultra2)
80MHz (Ultra3)
160MHz (Ultra4)
Bus Masters 1 Multiple
Max no. devices 2 7 (8-bit bus)
15 (16-bit bus)
Peak Bandwidth 200 MB/s 320MB/s (Ultra4)

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I/O Data Transfer Methods (1/2)
Programmed I/O (PIO): Polling (For low-speed I/O)
The I/O device puts its status information in a status register.
The processor must periodically check the status register.
The processor is totally in control and does all the work.
Very wasteful of processor time.
Used for low-speed I/O devices (mice, keyboards etc.)
Time(workload) = Time(CPU) + Time(I/O) - Time(Overlap)
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I/O Data Transfer Methods (2/2)
Interrupt-Driven I/O (For medium-speed I/O):
An interrupt line from the I/O device to the CPU is used to
generate an I/O interrupt indicating that the I/O device needs
CPU attention.
The interrupting device places its identity in an interrupt
vector.
Once an I/O interrupt is detected the current instruction is
completed and an I/O interrupt handling routine (by OS) is
executed to service the device.
Used for moderate speed I/O (optical drives, storage,
neworks ..)
Allows overlap of CPU processing time and I/O processing
time
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I/O data transfer methods
Direct Memory Access (DMA) (For high-speed I/O):
Implemented with a specialized controller that transfers data
between an I/O device and memory independent of the
processor.
The DMA controller becomes the bus master and directs reads
and writes between itself and memory.
Interrupts are still used only on completion of the transfer or when
an error occurs.
Low CPU overhead, used in high speed I/O (storage, network
interfaces)
Allows more overlap of CPU processing time and I/O processing
time than interrupt-driven I/O.
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DMA transfer step
DMA transfer steps:
The CPU sets up DMA by supplying device identity, operation,
memory address of source and destination of data, the number
of bytes to be transferred.
The DMA controller starts the operation. When the data is
available it transfers the data, including generating memory
addresses for data to be transferred.
Once the DMA transfer is complete, the controller interrupts the
processor, which determines whether the entire operation is
complete.

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Cache & I/O: The Stale Data Problem
Three copies of data, may exist in: cache, memory, disk.
Similar to cache coherency problem in multiprocessor systems.
CPU or I/O (DMA) may modify/access one copy while other
copies contain stale (old) data.
Possible solutions:
Connect I/O directly to CPU cache: CPU performance suffers.
With write-back cache, the operating system flushes caches into
memory (forced write-back) to make sure data is not stale in
memory.
Use write-through cache; I/O receives updated data from
memory (This uses too much memory bandwidth).
The operating system designates memory address ranges
involved in I/O DMA operations as non-cacheable.
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I/O Connected Directly To Cache
This solution
may slow down CPU
performance
DMA
I/O
A possible solution for
the stale data problem

However:
CPU performance suffers
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Factors Affecting Performance
I/O processing computational requirements:
CPU computations available for I/O operations.
Operating system I/O processing policies/routines.
I/O Data Transfer/Processing Method: Polling, Interrupt Driven. DMA
I/O Subsystem performance:
Raw performance of I/O devices (i.e magnetic disk performance).
I/O bus capabilities.
I/O subsystem organization. i.e number of devices, array level ..
Loading level of I/O devices (queuing delay, response time).
Memory subsystem performance:
Available memory bandwidth for I/O operations (For DMA)
Operating System Policies:
File system vs. Raw I/O.
File cache size and write Policy.
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I/O Performance Metrics: Throughput:
Throughput is a measure of speedthe rate at which the
I/O or storage system delivers data.
I/O Throughput is measured in two ways:
I/O rate, Measured in:
Accesses/second,
Transactions Per Second (TPS) or,
I/O Operations Per Second (IOPS).
I/O rate is generally used for applications where the size of each
request is small, such as in transaction processing.
Data rate, measured in bytes/second or
megabytes/second (MB/s).
Data rate is generally used for applications where the size of each request is
large, such as in scientific and multimedia applications.
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Seek Time
Magnetic Disks
Characteristics:
Diameter (form factor): 2.5in - 5.25in
Rotational speed: 3,600RPM-15,000 RPM
Tracks per surface.
Sectors per track: Outer tracks contain
more sectors.
Recording or Areal Density: Tracks/in X Bits/in
Cost Per Megabyte.
Seek Time: (2-12 ms)
The time needed to move the read/write head arm.
Reported values: Minimum, Maximum, Average.
Rotation Latency or Delay: (2-8 ms)
The time for the requested sector to be under
the read/write head. (~ time for half a rotation)
Transfer time: The time needed to transfer a sector of bits.
Type of controller/interface: SCSI, EIDE
Disk Controller delay or time.
Average time to access a sector of data =
average seek time + average rotational delay + transfer time
+ disk controller overhead (ignoring queuing time)

Current Rotation speed
7200-15000 RPM
Access time = average seek time + average rotational delay
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Read Access
Steps
Memory mapped I/O over bus to controller
Controller starts access
Seek + rotational latency wait
Sector is read and buffered (validity check)
Controller DMAs to memory and says ready
Access time
Queue + controller delay +block size/bandwidth
+ seek time + transfer time + check delay
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Basic Disk Performance Example
Given the following Disk Parameters:
Average seek time is 5 ms
Disk spins at 10,000 RPM
Transfer rate is 40 MB/sec
Controller overhead is 0.1 ms
Assume that the disk is idle, so no queuing delay exists
What is Average Disk read or write service time for a 500-byte (.5
KB) Sector?
Avg. seek + avg. rot delay + transfer time + controller overhead
= 5 ms + 0.5/(10000 RPM/60) + 0.5 KB/40 MB/s + 0.1 ms
= 5 + 3 + 0.13 + 0.1 = 8.23 ms
Time for half a rotation
T
service
(Disk Service Time for this request)

Here: 1KBytes = 10
3
bytes, MByte = 10
6
bytes, 1 GByte = 10
9
bytes
Actual time to process the disk request
is greater and may include CPU I/O processing Time
and queuing time
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Disk Arrays
14
10 5.25 3.5
3.5
Disk Array:
1 disk design
Conventional:
4 disk
designs
Disk Product Families
Low End
High End
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Array Reliability
Reliability of N disks = Reliability of 1 Disk / N

50,000 Hours / 70 disks = 700 hours

Disk system MTBF: Drops from 6 years to 1 month!

Arrays (without redundancy) too unreliable to be useful!
Hot spares support reconstruction in parallel with
access: very high media availability can be achieved
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Redundant Array of Disks
Files are "striped" across multiple spindles
Redundancy yields high data availability
Disks will fail

Contents reconstructed from data redundantly stored in the array
Capacity penalty to store it

Bandwidth penalty to update
Mirroring/Shadowing (high capacity cost)

Horizontal Hamming Codes (overkill)

Parity & Reed-Solomon Codes

Failure Prediction (no capacity overhead!)
VaxSimPlus Technique is controversial
Techniques:
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RAID Levels
Raid level Failures Data disks Check
disks
0 Nonredundant 0 8 0
1 Mirrored 1 8 8
2 Memory-style ECC 1 8 4
3 Bit-interleaved parity 1 8 1
4 Block-interleaved parity 1 8 1
5 Block-interleaved distributed parity 1 8 1
6 P+Q redundancy add 2
nd
parity 2 8 2
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Raid 1: Disk Mirroring
Each disk is fully duplicated onto its "shadow"
Very high availability can be achieved
Bandwidth sacrifice on write:
Logical write = two physical writes
Reads may be optimized
Most expensive solution: 100% capacity overhead
Targeted for high I/O rate, high availability environments
recovery
group
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Raid 3: Parity Disk
10010011
11001101
10010011
. . .
logical record
1
0
0
1
0
0
1
1
1
1
0
0
1
1
0
1
1
0
0
1
0
0
1
1
0
0
1
1
0
0
0
0
P
Striped physical
records
Parity computed across recovery group to protect against HD failures
33% capacity cost for parity in this configuration
wider arrays reduce capacity costs, decrease expected availability,
increase reconstruction time
Arms logically synchronized, spindles rotationally synchronized
logically a single high capacity, high transfer rate disk
Targeted for high bandwidth applications: Scientific, Image Processing
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Raid 5+: High I/O Rate Parity
A logical write
becomes four
physical I/Os

Independent writes
possible because
of
interleaved parity

Reed-Solomon
Codes ("Q") for
protection during
reconstruction
D0 D1 D2 D3
P
D4 D5 D6 P
D7
D8 D9 P D10
D11
D12 P D13 D14
D15
P D16 D17 D18
D19
D20 D21 D22 D23
P
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Disk Columns
Increasing
Logical
Disk
Addresses
Stripe
Stripe
Unit
Targeted for mixed
applications
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Subsystem Organization
host
array
controller
single board
disk
controller
single board
disk
controller
single board
disk
controller
single board
disk
controller
host
adapter
manages interface
to host, DMA
control, buffering,
parity logic
physical device
control
often piggy-backed
in small format devices
striping software off-loaded from
host to array controller

no applications modifications

no reduction of host performance
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System Availability
Array
Controller
String
Controller
String
Controller
String
Controller
String
Controller
String
Controller
. . .
. . .
. . .
. . .
. . .
Data Recovery Group: unit of data redundancy
Redundant Support Components: fans, power supplies, controller, cables
End to End Data Integrity: internal parity protected data paths
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System-Level Availability
Recovery
Group
Goal: No Single
Points of
Failure
Fully dual redundant
I/O Controller I/O Controller
Array Controller Array Controller
. . .
. . .
. . .
. . .
. . .
.
.
.
host
host
with duplicated paths, higher performance can be
obtained when there are no failures
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Peripheral Component Interconnect
2 Types of Agents on the Bus
Initiator (master)
Target
3 Address Spaces
Memory
IO
Configuration
Transactions done in 2 (or more) phases
Address/Command
Data/Byte Enable Phase(s)
Synchronous Operation (positive edge of clock)
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Typical PCI Topology
55:035 Computer Architecture and Organization 47
memory
Host
PCI bridge
Ethernet
Printer Disk
interf ace
PCI bus
Main
PCI Signals
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Name F unction
CLK A 33-MHz or 66-MHz clo c k.
FRAME# Sent by the initiator to indicate the start and duration
of a transaction.
AD 32 address/data lines, whic h ma y b e optionally
increased to 64.
C/BE#
4 command/byte enable lines (8 for a 64-bit bus.)
IRD Y#, TRD Y# Initiator-ready and T arget-ready signals.
DEVSEL# A resp onse from the device indicating that it has
recognized its address and is ready for a data
transfer transaction.
IDSEL# Initialization Device Select.
PCI Read
55:035 Computer Architecture and Organization 49
1 2 3 4 5 6 7
CLK
Frame#
AD
C/BE#
IRD Y#
TRD Y#
DEVSEL#
Adress #1 #4
Cmnd Byte enable
#2 #3

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