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HQ Wars

Single player campaign/tutorial

Configure HQc

Instructions

Multiplayer

Achievments

Options

Quit
ple, the Spec. Ops. Requires you to have all the units and to pay 1000 batlocks (un

he current weapon or acessory and then the weapon menu pops out for you to select
To use the unit selected, check the CURRENT UNIT box. At the top right.
The acessory is located at the bottom right.

NON-Members can participate in Members games.


Configure HQ CURRENT UNIT

Units Soldier

Bazooka Trooper
HQ customization
Base Class, good for storming the enemy’s HQ
30 squares/min Scout
10 line of sight
Has 120 hp Engineer

Medic

Sniper

Lieutenant
Members
Spec. Ops.
Members
AK-47 .44 magnum colt
x2
Configure HQ CURRENT UNIT

Units Soldier

Bazooka Trooper
HQ customization
Good class for disrupting enemy towers and enemy defenses Scout
40 squares/min
7 line of sight Engineer
Has 110 Hp
Medic

Sniper

Lieutenant
Members
Spec. Ops.
Members
M1 bazooka P-99
x2
Configure HQ CURRENT UNIT

Units Soldier

Bazooka Trooper
HQ customization
Fast class for discovering enemy defenses Scout
60 squares/min
14 line of sight Engineer
Has 90 Hp
Medic

Sniper

Lieutenant
Members
Spec. Ops.
winchester 1873 IMI-UZI Members
Configure HQ CURRENT UNIT

Units Soldier

Bazooka Trooper
HQ customization
Engineer is good for taking out multiple enemies and defending the HQ
50 squares/min Scout
12 line of sight
Has 80 Hp Engineer

Medic

Sniper

Lieutenant
Members
Spec. Ops.
M1 garand M7 Grenade Members
launcher
x1
Configure HQ CURRENT UNIT

Units Soldier

Bazooka Trooper
HQ customization
Medic focuses on healing, but can also kill enemies with his healer v2 and P-99
60 squares/min Scout
13 line of sight
Has 90hp Engineer

Medic

Sniper

Lieutenant
Members
Spec. Ops.
P-99 Members
Healer v1
x2
Configure HQ CURRENT UNIT

Units Soldier

Bazooka Trooper
HQ customization Sniper is a good support usnit for defense only.
50 squares/min
30 line of sight Scout
60 Hp
Sniper takes half damage from snipers and double damage from everyone els
Engineer

Medic

Sniper

Lieutenant
Members
Spec. Ops.
P-99 Members
Mosin-Nagant
Configure HQ CURRENT UNIT

Units Soldier

Bazooka Trooper
HQ customization
nant will give a 20% damage boost to all units within 5 squares and a 20% sight
60 squares/min; 10 line of sight Scout
90 Hp
unit can only be bough when you have obtained all the other unitsEngineer
except the Spe

Medic

Sniper

Lieutenant
Members
Spec. Ops.
P-99 Members
Rifle No. 5 Mk
Configure HQ CURRENT UNIT

Units Soldier

as HQ
long Bazooka
as it has the apropriate acessorys, the only thing he can neverTrooper
use is th
customization
You need to unlock all the previous units before buying this one for 1000 batloc
70 squares/min; 15 line of sight Scout
120 Hp
Engineer

Medic

Sniper

Lieutenant
Members
Spec. Ops.
Members
Weapons 1

Primary
30 round weapon with 60 reserve ammunition.
Damage per round: 6 dmg.
Rate of Fire: 4 rounds/sec
10 squares range
Spec. Ops. -----
Soldier 24dmg / sec
AK-47 Bazooka trooper
rt er
Scout Sta

Primary
30 round weapon with 60 reserve ammunition.
Damage per round: 9 dmg.
Rate of Fire: 4 rounds/sec
14 squares range
Reduces move speed by 3 squares
36dmg / sec
M-16
Soldier
o cks
batl
80
Weapons 2

Secondary
6 round weapon with 12 reserve ammunition.
Damage per round: 9 dmg.
Rate of Fire: 1 round/sec
10 squares range
-----
9 dmg / sec
Every troop
.44 magnum colt rt er
Sta

Secondary
15 round weapon with 30 reserve ammunition.
Damage per round: 9 dmg.
Rate of Fire: 1 round/sec
10 squares range
Increases move speed by 1 square
9 dmg / sec
P-99
Every troop
o cks
batl
40
Weapons 3

8 round weapon with 12 reserve ammunition.


Primary Damage per round: 20 dmg.
Rate of Fire: 1 round/sec
6 squares range
Reduces move speed by 10 squares
20 dmg / sec
Shots spreads 4 particles, each doing
Spec. Ops. 5 damage (for the total 20 damage)
winchester 1873 Soldier ks
o c
Scout batl
70
Primary 15 round weapon with 30 reserve ammunition.
Damage per round: 32 dmg.
Rate of Fire: 1 round/sec
7 squares range
Reduces move speed by 10 squares
32 dmg / sec
Benelli Shots spreads 4 particles, each doing
Scout 8 damage (for the total 32 damage)
M4
oc ks
atl
b
Weapons 4

Secondary
20 round weapon with 40 reserve ammunition.
Damage per round: 5 dmg.
Rate of Fire: 4 round/sec
6 squares range
20 dmg / sec

IMI UZI Spec. Ops.


o cks
Scout atll
b
100
Secondary

30 round weapon with 60 reserve ammunition.


Damage per round: 6 dmg.
Rate of Fire: 5 round/sec
9 squares range
30 dmg / sec
MP5 Scout
oc ks
atl
b
Weapons 5

Primary
1 round weapon with 3 reserve ammunition
50 dmg against players, 150dmg against towers and vehicles, splash damage to those
Rate of Fire: n/a
15 squares range
Reduces move speed by 20 squares
50 dmg or 150 dmg/ sec
M1 bazooka Spec. Ops. ks
Bazooka trooper o c
Batl
90
Primary
1 round weapon with 3 reserve ammunition.
75 dmg against players, 225dmg against towers and vehicles, splash damage to those
Rate of Fire: n/a
20 squares range
Reduces move speed by 25 squares
75 dmg or 225 dmg/ sec
M20 bazooka Bazooka trooper
oc ks
atl
b
Weapons 6

Primary
8 round weapon with 16 reserve ammunition
Damage per round: 10 dmg
Spec. Ops. Rate of Fire: 1 round/sec
Bazooka trooper 20 squares range
Soldier 10 dmg/ sec
Lieutenant
M1 Garand Scout ks
o c
Engineer
batl
60
Primary

10 round weapon with 20 reserve ammunition.


Damage per round: 15 dmg
Rate of Fire: 1 round/sec
20 squares range
Engineer 15 dmg/ sec
Rifle No. 5 Mk Soldier
Lieutenant o cks
l
bat
Weapons 7

Secondary
3 round weapon with 0 reserve ammunition
Damage per round: 60 dmg
Rate of Fire: 1 round/sec
8 squares range, takes 3 sec to explode.
x3 Spec. Ops. 60 dmg/ sec
Grenade splash damage Engineer
on the first square around the target is 50 dmg, and o
Soldier
3 Grenades o cks
batl
70
Secondary
3 round weapon with 0 reserve ammunition.
Damage per round: 60 dmg
Rate of Fire: 1 round/sec
12 squares range
M7 Grenade 60 dmg/ sec
Launcher Only equippable if primary is M1 garand.
Engineer
Grenade splash damage on the first square around the target is 50 dmg, and o
100 batlocks
Weapons 8

Primary
20 round weapon with 0 reserve ammunition
Damage per round: 40 healing dmg
Rate of Fire: 1 round/sec
15 squares range
10 healing dmg/ sec
Medic
Healer v1 Spec. Ops.
o cks
l
bat
60
Primary
30 round weapon with 0 reserve ammunition
Damage per round: 60 healing dmg
Rate of Fire: 1 round/sec
15 squares range
10 healing dmg/ sec
Healer v2 Medic If healer v2 hits an enemy, it deals 30 damage
o cks
l
bat
Weapons 9

Primary
5 round weapon with 5 reserve ammunition
Damage per round: 70 dmg
Rate of Fire: 0.333 round/sec
50 squares range
23.333 dmg/ sec
Sniper Has no friendly fire.
Mosin-Nagant Spec. Ops. c ks
tl o
b a
150

Primary
10 round weapon with 0 reserve ammunition
Damage per round: 90 dmg
Rate of Fire: 0.333 round/sec
70 squares range
30 dmg/ sec
Has no friendly fire, Gives a 20 sight bonus.
Barrett M82
Sniper c ks
tl o
b a
Acessory 1

Acessory

being thrown and deal 60 damage to the explosion point, and grenade splash damag
x2

Hand grenades Spec. Ops.


rt er
Soldier
Bazooka trooper Sta
Acessory Engineer
Lieutenant

x2
n grenades which explode, dealing 30 damage to towers and 10 damage to players, an

EMP
grenades Bazooka Trooper ks
Engineer lo c
bat
Acessory 2

Acessory

The unit that wears this binocules will be able to see over obstacles and will h
Passive ability.

Spec. Ops.
Binocles v1 Scout ks
lo c
Sniper bat
80
Acessory

The unit that wears this binocules will be able to see over obstacles and will h
Passive ability.

Binocles v2
Sniper
oc ks
atl
b
Acessory 3

Acessory

ce an 250 hp sentry
x1 gun with a limitless supply of ammo, which fires at a rate of
Only one sentry gun can be placed per game.

Sentry
gun
oc ks
atl
Engineer b
180
Acessory

e two 250 hp sentry gun with a limitless supply of ammo, which fires at a rate of
x2 Only one sentry gun can be placed per game.

Sentry
Gun x2
oc ks
Engineer atl
b
Acessory 4

Acessory

Medikits placed under the medic, which heal 100 hp, of all the units
x2

Medikits oc ks
atl
Engineer b
100
Acessory

x4
Medikits placed under the medic, which heal 100 hp, of all the units

Medikits
oc ks
Engineer atl
b
Acessory 5

Acessory

Exclusive Lieutenant ability that no other troop can


Calls in a bomber strike in a 5x5 area, dealing 200 damage
Recharges over 2 minutes.

Call in Bombers oc ks
atl
Lieutenant b
400
Acessory

Exclusive Lieutenant ability that no other troop can


Calls in a fighter squadron that destroys incoming bombers and maintains the
Recharges over 2 minutes.

Call in Fighters
oc ks
Lieutenant atl
b
Acessory 6

Acessory

Allows your Spec. Ops. to use all the weapons, instead of the fi

Specialization Spec. Ops. oc ks


atl
b
500
Acessory

Allows your Spec Ops to use two primary weapons at once and to fire
Strong
arms
Spec. Ops.
oc ks
atl
b
Instructions

Each square will have the size


per, for example, if he is situated there, he wont be able to see the places marke
So, if an enemy is hiding in the red, the baz
The yellow is one of your te
Instructions

If the bazooka trooper moved a bit, he would s


Then the most likely thing to happen would be t
From that distance, the scout would deal no damage with a shot gun,
The yellow zone is the shot gun
It wont hit the bazooka tr
Instructions

Now, as the shotgun had a six square range, it w


he bazooka M1 has a 15 squares range, so it will hit the scout and deal splash dam
It will deal half of the bazoo
But right now there is noone to get hit, so th
Instructions

ka trooper fired again, but his allie got in front of him, causing the shot to exp
Instructions

mary weapon, and use the right to fire the secondary. Press q to fire the acessory
re the same as unit controls, except you only use the mouse left button to fire t
the left mouse button to fire. The anti air fires 2 shots per second. To destroy
l the weapons fire straight forward, except for the shot gun which was shown befo
Use the arrow keys to scroll the camera.
Each HQ has a 50 x 15 area, which later can be upgraded to a 75 x 15.
Configure HQ

Hq. Hq’s are mainly squares, but they can be filled with environment and machines i
50 squares
(this is only 8)

15 squares
(this is only 13)
HQ customization
WALL --- 1 HQ pointCan’t be walked on
Starter

Can’t be walked on.


Tower --- 20 HQ point
Shoots.
50 squares
Starter
(this is only 8) In this screen, you can build your own HQ and have
You can use as many objects in the window a
the same properties of an AK, except that it has infinite ammo, and never reloads
Towers have 10 squares of line of sight.
Towers must have a 4 squares distance between them.
HQ customization
Survailance kit --- 50 HQ points

100 batlocks
50 squares
(this is only 8)The Unit Spawn points stay in the green area, and that ar
is the HQ defense system, which fires at the orange point and The gun is just lik
es a camera block within 5 squares. Then he places the 2x2 Monitor anywhere he wa
meras stays highlighted and is usefull for a sniper if someone passes there.
HQ customization
Jeep spawning points --- 200 HQ points

Jeeps go at 90 squares/min.
Only the driver seat moves the Jeep and only the Tower seat shoots.
200 50 squares
batlocks
(this is only 8)When vehicles explode, all the passengers die. Press the ri

Jeeps have 200 HP and fire like an AK-47.


30 seconds to respawn and have 15 line of sight and infinite ammunition and no re
HQ customization
500 batlocks

Tank spawning points --- 500 HQ points

Tanks go at 20 squares/min.
50 squaresTanks have only one seat.
(this iscan
Membersonly 8) pass trough 2 squares or more. A good stategy if you dont
spots. Vehicles only

Tanks have 400 HP and fire like an M20 bazooka.


. Tanks take 1 min to respawn and have 9 line of sight and infinite ammunition.
HQ customization
100 batlocks

Anti-air--- 100 HQ points

Anti-Air destroys incoming planes if manned by a player.


50 squares
Members
(this is only 8) By entering the Anti-Air, you must Destroy the incoming en
The minigame is described at the beggi

enter Member structures, they just cant place them in their own HQ.
HQ customization
30 batlocks
l (right) Moves players and vehicles right at a speed of 10 squares/min
10 HQ points

50 squares Tread mills push stuff.


Members tread8) mills Speed up or slow down units, in case their goin wit
(this is only Good for speeding your team movement and slowing the ene
Best if combined with a camera.

-
HQ customization
30 batlocks
mill (up) Moves players and vehicles up at a speed of 10 squares/min
10 HQ points

50 squares Tread mills push stuff.


Members tread8) mills Speed up or slow down units, in case their goin wit
(this is only Good for speeding your team movement and slowing the ene
Best if combined with a camera.

-
HQ customization
30 batlocks
ll (left) Moves players and vehicles left at a speed of 10 squares/min
10 HQ points

50 squares Tread mills push stuff.


Members tread8) mills Speed up or slow down units, in case their goin wit
(this is only Good for speeding your team movement and slowing the ene
Best if combined with a camera.

-
HQ customization
30 batlocks
ll (down) Moves players and vehicles down at a speed of 10 squares/min
10 HQ points

50 squares Tread mills push stuff.


Members tread8) mills Speed up or slow down units, in case their goin wit
(this is only Good for speeding your team movement and slowing the ene
Best if combined with a camera.

-
HQ customization
50 batlocks
Reload spot --- 20 HQ points

Reloads players who step in.


50 squares
(this is only 8) Reload spots are good for reloading without the need o

of your team and can only be put 20 squares from the Main defence max.
HQ customization
100 batlocks
Health point --- 50 HQ points

Heals players who step in by 100 Hp.


50 squares
(thisspots
is only
are 8good
)
Healing for Maintaining a position and are the only place whe

can only be put 20 squares from the Main defence max. Requires 10 seconds to rech
HQ customization
250 batlocks
Repair point --- 150 HQ points

50 Repairs
squares vehicles who step in by 200 Hp.
Members
(this isRepair
only 8spots
) are good for Maintaining a position and are the only

d can only be put 20 squares from the Main defence max. Requires 20 seconds to rec
HQ customization
500 batlocks

Barracks--- 500 HQ points

50 Barracks are used to deploy units


squares
Members
(this is only 8)
In the barracks you can recruit 3 types o
1- Thethat
e team points. Every shot reconossaince : moves
you fire and hits atis amultiplied
speed of 40
by squares min, fire
10 and /added to
4 damage / sec
ery shot that you miss is subtracted from the score., 10 sight and costs 500 points an
e heavy: moves at a speed of 20 squares/min fires at enemies in his way by 20 dam
e Giant: moves at a speed of 30 squares/min fires at enemies in his way by 25 dam
Units recruited give you no points what so ever and mov
Multiplayer

Who can join Invite only Clan FriendsSimilar rating Open

Allow spectators? Yes No

Game time 5 mins 10 mins 20 mins 30 mins 1 hr

Simple Quite Simple Medium Complex Unreal


HQ points 100 200 500 2000 Infinite

Basic Medium Advanced


Units avaiable
Soldier, Bazooka
SoldierTrooper
, Bazooka
, Scout
Trooper
. , Scout, Medic, Engineer
ALL
Achievments

Win a Rated Game


Win 5 Rated Games
Win 10 Rated
Steal
Games
Winan50enemy
Ratedvehicle
Games and bring it bac

ll 4 players
Kill with
10 players
a Bombing
with
Killa 10
submachine
players
Kill
with
gun10 aplayers
sniper
Kill
with
10aplayers
shotgunwith a bazoo

ill 10 playersKill
with10aplayers
tank
Repel sucessfully
with a Jeep
Repel
3 Bombing
sucessfully
Winstrikes
a match
5 Bombing
in anstrikes
infinite HQ poi
You win 100 batlocks per completed campaign.
(completing twice wont earn you more)
Multiplayer Batlocks winning is done like this:
The number of batlocks to be handled, is the number of players times 50.
Example: 6 players = 300 batlocks to be handled in.
players points in the game are converted to percentages and all the points are ad
hen each player gets his percentage of the 300 batlocks according to his points.
Example: player 1 had 500 points
Player2 had 1000 points
Player3 had 500 points
Player4 had 500 points
Player 5 had 2000 points
Player 6 had 500 points
That is 5000 points.
er one had 10% of the total score, so he gets 10 of the total batlocks, which is 3
s its a very fun game. I also hope to be a mem soon, when my parents let me, and go

BY: JORGE E ZE

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