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Configure HQc
Instructions
Multiplayer
Achievments
Options
Quit
ple, the Spec. Ops. Requires you to have all the units and to pay 1000 batlocks (un
he current weapon or acessory and then the weapon menu pops out for you to select
To use the unit selected, check the CURRENT UNIT box. At the top right.
The acessory is located at the bottom right.
Units Soldier
Bazooka Trooper
HQ customization
Base Class, good for storming the enemy’s HQ
30 squares/min Scout
10 line of sight
Has 120 hp Engineer
Medic
Sniper
Lieutenant
Members
Spec. Ops.
Members
AK-47 .44 magnum colt
x2
Configure HQ CURRENT UNIT
Units Soldier
Bazooka Trooper
HQ customization
Good class for disrupting enemy towers and enemy defenses Scout
40 squares/min
7 line of sight Engineer
Has 110 Hp
Medic
Sniper
Lieutenant
Members
Spec. Ops.
Members
M1 bazooka P-99
x2
Configure HQ CURRENT UNIT
Units Soldier
Bazooka Trooper
HQ customization
Fast class for discovering enemy defenses Scout
60 squares/min
14 line of sight Engineer
Has 90 Hp
Medic
Sniper
Lieutenant
Members
Spec. Ops.
winchester 1873 IMI-UZI Members
Configure HQ CURRENT UNIT
Units Soldier
Bazooka Trooper
HQ customization
Engineer is good for taking out multiple enemies and defending the HQ
50 squares/min Scout
12 line of sight
Has 80 Hp Engineer
Medic
Sniper
Lieutenant
Members
Spec. Ops.
M1 garand M7 Grenade Members
launcher
x1
Configure HQ CURRENT UNIT
Units Soldier
Bazooka Trooper
HQ customization
Medic focuses on healing, but can also kill enemies with his healer v2 and P-99
60 squares/min Scout
13 line of sight
Has 90hp Engineer
Medic
Sniper
Lieutenant
Members
Spec. Ops.
P-99 Members
Healer v1
x2
Configure HQ CURRENT UNIT
Units Soldier
Bazooka Trooper
HQ customization Sniper is a good support usnit for defense only.
50 squares/min
30 line of sight Scout
60 Hp
Sniper takes half damage from snipers and double damage from everyone els
Engineer
Medic
Sniper
Lieutenant
Members
Spec. Ops.
P-99 Members
Mosin-Nagant
Configure HQ CURRENT UNIT
Units Soldier
Bazooka Trooper
HQ customization
nant will give a 20% damage boost to all units within 5 squares and a 20% sight
60 squares/min; 10 line of sight Scout
90 Hp
unit can only be bough when you have obtained all the other unitsEngineer
except the Spe
Medic
Sniper
Lieutenant
Members
Spec. Ops.
P-99 Members
Rifle No. 5 Mk
Configure HQ CURRENT UNIT
Units Soldier
as HQ
long Bazooka
as it has the apropriate acessorys, the only thing he can neverTrooper
use is th
customization
You need to unlock all the previous units before buying this one for 1000 batloc
70 squares/min; 15 line of sight Scout
120 Hp
Engineer
Medic
Sniper
Lieutenant
Members
Spec. Ops.
Members
Weapons 1
Primary
30 round weapon with 60 reserve ammunition.
Damage per round: 6 dmg.
Rate of Fire: 4 rounds/sec
10 squares range
Spec. Ops. -----
Soldier 24dmg / sec
AK-47 Bazooka trooper
rt er
Scout Sta
Primary
30 round weapon with 60 reserve ammunition.
Damage per round: 9 dmg.
Rate of Fire: 4 rounds/sec
14 squares range
Reduces move speed by 3 squares
36dmg / sec
M-16
Soldier
o cks
batl
80
Weapons 2
Secondary
6 round weapon with 12 reserve ammunition.
Damage per round: 9 dmg.
Rate of Fire: 1 round/sec
10 squares range
-----
9 dmg / sec
Every troop
.44 magnum colt rt er
Sta
Secondary
15 round weapon with 30 reserve ammunition.
Damage per round: 9 dmg.
Rate of Fire: 1 round/sec
10 squares range
Increases move speed by 1 square
9 dmg / sec
P-99
Every troop
o cks
batl
40
Weapons 3
Secondary
20 round weapon with 40 reserve ammunition.
Damage per round: 5 dmg.
Rate of Fire: 4 round/sec
6 squares range
20 dmg / sec
Primary
1 round weapon with 3 reserve ammunition
50 dmg against players, 150dmg against towers and vehicles, splash damage to those
Rate of Fire: n/a
15 squares range
Reduces move speed by 20 squares
50 dmg or 150 dmg/ sec
M1 bazooka Spec. Ops. ks
Bazooka trooper o c
Batl
90
Primary
1 round weapon with 3 reserve ammunition.
75 dmg against players, 225dmg against towers and vehicles, splash damage to those
Rate of Fire: n/a
20 squares range
Reduces move speed by 25 squares
75 dmg or 225 dmg/ sec
M20 bazooka Bazooka trooper
oc ks
atl
b
Weapons 6
Primary
8 round weapon with 16 reserve ammunition
Damage per round: 10 dmg
Spec. Ops. Rate of Fire: 1 round/sec
Bazooka trooper 20 squares range
Soldier 10 dmg/ sec
Lieutenant
M1 Garand Scout ks
o c
Engineer
batl
60
Primary
Secondary
3 round weapon with 0 reserve ammunition
Damage per round: 60 dmg
Rate of Fire: 1 round/sec
8 squares range, takes 3 sec to explode.
x3 Spec. Ops. 60 dmg/ sec
Grenade splash damage Engineer
on the first square around the target is 50 dmg, and o
Soldier
3 Grenades o cks
batl
70
Secondary
3 round weapon with 0 reserve ammunition.
Damage per round: 60 dmg
Rate of Fire: 1 round/sec
12 squares range
M7 Grenade 60 dmg/ sec
Launcher Only equippable if primary is M1 garand.
Engineer
Grenade splash damage on the first square around the target is 50 dmg, and o
100 batlocks
Weapons 8
Primary
20 round weapon with 0 reserve ammunition
Damage per round: 40 healing dmg
Rate of Fire: 1 round/sec
15 squares range
10 healing dmg/ sec
Medic
Healer v1 Spec. Ops.
o cks
l
bat
60
Primary
30 round weapon with 0 reserve ammunition
Damage per round: 60 healing dmg
Rate of Fire: 1 round/sec
15 squares range
10 healing dmg/ sec
Healer v2 Medic If healer v2 hits an enemy, it deals 30 damage
o cks
l
bat
Weapons 9
Primary
5 round weapon with 5 reserve ammunition
Damage per round: 70 dmg
Rate of Fire: 0.333 round/sec
50 squares range
23.333 dmg/ sec
Sniper Has no friendly fire.
Mosin-Nagant Spec. Ops. c ks
tl o
b a
150
Primary
10 round weapon with 0 reserve ammunition
Damage per round: 90 dmg
Rate of Fire: 0.333 round/sec
70 squares range
30 dmg/ sec
Has no friendly fire, Gives a 20 sight bonus.
Barrett M82
Sniper c ks
tl o
b a
Acessory 1
Acessory
being thrown and deal 60 damage to the explosion point, and grenade splash damag
x2
x2
n grenades which explode, dealing 30 damage to towers and 10 damage to players, an
EMP
grenades Bazooka Trooper ks
Engineer lo c
bat
Acessory 2
Acessory
The unit that wears this binocules will be able to see over obstacles and will h
Passive ability.
Spec. Ops.
Binocles v1 Scout ks
lo c
Sniper bat
80
Acessory
The unit that wears this binocules will be able to see over obstacles and will h
Passive ability.
Binocles v2
Sniper
oc ks
atl
b
Acessory 3
Acessory
ce an 250 hp sentry
x1 gun with a limitless supply of ammo, which fires at a rate of
Only one sentry gun can be placed per game.
Sentry
gun
oc ks
atl
Engineer b
180
Acessory
e two 250 hp sentry gun with a limitless supply of ammo, which fires at a rate of
x2 Only one sentry gun can be placed per game.
Sentry
Gun x2
oc ks
Engineer atl
b
Acessory 4
Acessory
Medikits placed under the medic, which heal 100 hp, of all the units
x2
Medikits oc ks
atl
Engineer b
100
Acessory
x4
Medikits placed under the medic, which heal 100 hp, of all the units
Medikits
oc ks
Engineer atl
b
Acessory 5
Acessory
Call in Bombers oc ks
atl
Lieutenant b
400
Acessory
Call in Fighters
oc ks
Lieutenant atl
b
Acessory 6
Acessory
Allows your Spec. Ops. to use all the weapons, instead of the fi
Allows your Spec Ops to use two primary weapons at once and to fire
Strong
arms
Spec. Ops.
oc ks
atl
b
Instructions
ka trooper fired again, but his allie got in front of him, causing the shot to exp
Instructions
mary weapon, and use the right to fire the secondary. Press q to fire the acessory
re the same as unit controls, except you only use the mouse left button to fire t
the left mouse button to fire. The anti air fires 2 shots per second. To destroy
l the weapons fire straight forward, except for the shot gun which was shown befo
Use the arrow keys to scroll the camera.
Each HQ has a 50 x 15 area, which later can be upgraded to a 75 x 15.
Configure HQ
Hq. Hq’s are mainly squares, but they can be filled with environment and machines i
50 squares
(this is only 8)
15 squares
(this is only 13)
HQ customization
WALL --- 1 HQ pointCan’t be walked on
Starter
100 batlocks
50 squares
(this is only 8)The Unit Spawn points stay in the green area, and that ar
is the HQ defense system, which fires at the orange point and The gun is just lik
es a camera block within 5 squares. Then he places the 2x2 Monitor anywhere he wa
meras stays highlighted and is usefull for a sniper if someone passes there.
HQ customization
Jeep spawning points --- 200 HQ points
Jeeps go at 90 squares/min.
Only the driver seat moves the Jeep and only the Tower seat shoots.
200 50 squares
batlocks
(this is only 8)When vehicles explode, all the passengers die. Press the ri
Tanks go at 20 squares/min.
50 squaresTanks have only one seat.
(this iscan
Membersonly 8) pass trough 2 squares or more. A good stategy if you dont
spots. Vehicles only
enter Member structures, they just cant place them in their own HQ.
HQ customization
30 batlocks
l (right) Moves players and vehicles right at a speed of 10 squares/min
10 HQ points
-
HQ customization
30 batlocks
mill (up) Moves players and vehicles up at a speed of 10 squares/min
10 HQ points
-
HQ customization
30 batlocks
ll (left) Moves players and vehicles left at a speed of 10 squares/min
10 HQ points
-
HQ customization
30 batlocks
ll (down) Moves players and vehicles down at a speed of 10 squares/min
10 HQ points
-
HQ customization
50 batlocks
Reload spot --- 20 HQ points
of your team and can only be put 20 squares from the Main defence max.
HQ customization
100 batlocks
Health point --- 50 HQ points
can only be put 20 squares from the Main defence max. Requires 10 seconds to rech
HQ customization
250 batlocks
Repair point --- 150 HQ points
50 Repairs
squares vehicles who step in by 200 Hp.
Members
(this isRepair
only 8spots
) are good for Maintaining a position and are the only
d can only be put 20 squares from the Main defence max. Requires 20 seconds to rec
HQ customization
500 batlocks
ll 4 players
Kill with
10 players
a Bombing
with
Killa 10
submachine
players
Kill
with
gun10 aplayers
sniper
Kill
with
10aplayers
shotgunwith a bazoo
ill 10 playersKill
with10aplayers
tank
Repel sucessfully
with a Jeep
Repel
3 Bombing
sucessfully
Winstrikes
a match
5 Bombing
in anstrikes
infinite HQ poi
You win 100 batlocks per completed campaign.
(completing twice wont earn you more)
Multiplayer Batlocks winning is done like this:
The number of batlocks to be handled, is the number of players times 50.
Example: 6 players = 300 batlocks to be handled in.
players points in the game are converted to percentages and all the points are ad
hen each player gets his percentage of the 300 batlocks according to his points.
Example: player 1 had 500 points
Player2 had 1000 points
Player3 had 500 points
Player4 had 500 points
Player 5 had 2000 points
Player 6 had 500 points
That is 5000 points.
er one had 10% of the total score, so he gets 10 of the total batlocks, which is 3
s its a very fun game. I also hope to be a mem soon, when my parents let me, and go
BY: JORGE E ZE