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Two aspects of pattern / object perception have been emphasized. A) direction of processing - bottom-up processing, and TOP-DOWN PROCESSING. B) BASIC UNITS - several models have been proposed.
Two aspects of pattern / object perception have been emphasized. A) direction of processing - bottom-up processing, and TOP-DOWN PROCESSING. B) BASIC UNITS - several models have been proposed.
Two aspects of pattern / object perception have been emphasized. A) direction of processing - bottom-up processing, and TOP-DOWN PROCESSING. B) BASIC UNITS - several models have been proposed.
A ) The DIRECTION of processing Bottom-up processing, and Top - down processing
B) The BASIC UNITS of pattern/ object perception several models have been proposed. A) DIRECTION of processing : 1. BOTTOM-UP PROCESSING - Information is processed by being passed on from a lower to a higher level of processing. Processing occurs in one direction, with no reversal : whatever happens in one stage cannot be changed by subsequent processing. This kind of processing does not take into account the role of context, expectations, and generalized concepts 2. TOP-DOWN PROCESSING Information is processed by being passed on from a higher (conceptual) to a lower level. The higher level represents concepts and expectations that are based on past experience and learning.
In general, pattern / objection perception involves a combination of top-down and bottom-up processing. One is not better or worse than the other.
B) BASIC UNITS : Common models proposed Template matching Prototype matching Featural analysis Template matching different components of the pattern are perceived and stored in the form of TEMPLATES (which act like stencils). Incoming patterns are matched against these templates.
Prototype- matching Storage is in the form of prototypes an idealized representation of some class of objects or events. It is a collective representation of the pattern / object that is stored, and not a representation of every single characteristic of the pattern/ object. Incoming patterns are matched against these prototypes.
Prototype- matching Storage is in the form of prototypes an idealized representation of some class of objects or events. It is a collective representation of the pattern / object that is stored, and not a representation of every single characteristic of the pattern/ object. Incoming patterns are matched against these prototypes.
The Geon Model (Biederman) Geon = GEOmetric iON When viewing patterns/ objects, the perceiver breaks them down into simpler geometric components (geons). Geons exist in a fixed number and forms - serve as the basis for recognizing a large number of stimuli. 3-dimensional : each geon creates a unique pattern of visual stimulation- this forms the basis of pattern/ object recognition.
The Pandemonium model - Selfridge. Patterns/ objects are viewed in terms of feature detectors called demons. Different kinds of demons operate at different hierarchical levels e.g.
Decision demons (Highest level)
Cognitive demons (Still higher level)
Feature demons (next higher level)
Image demons (lower-most level)
. The Pandemonium model - Selfridge. Patterns/ objects are viewed in terms of feature detectors called demons. Different kinds of demons operate at different hierarchical levels e.g.
Decision demons (Highest level)
Cognitive demons (Still higher level)
Feature demons (next higher level)
Image demons (lower-most level)
The Pandemonium Model (Selfridge) Decision demons Cognitive ------------- demons Feature demons Image demons A ( ) A B C Z Pick me, its an A really Its a B Its a C Its a Z ? A