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Distance
PRE-SNAP:
1. ball 2. receiver
POST-SNAP:
Be
As
As
While
a.
b.
MIRROR
a.
b.
c.
SOFTEN:
At a controlled tempo, receiver weaves
back and forth as he moves up field
DB softens and stays square to the
receiver and stays inside the receivers
framework as they work up the field
DB dont use the hands during this drill!
MIRROR SOFTEN
DB
WR
MIRROR
a.
b.
JAM
Receiver stutter moves one direction, then
redirects the other direction and heads
vertically up field
DB softens and stays square on the 1st
stutter, then once the receiver redirects
and gets outside his framework on the
redirect, the DB uses an opposite arm jam
and moves up field with the receiver
maintaining the proper in phase position
MIRROR JAM
IN PHASE
MIRROR SOFTEN
DB
WR
COUNTER
a.
b.
c.
PUNCH
Receiver angles up field one direction until
the DB executes a jam, then the receiver
redirects up field the other direction
DB softens and throws an opposite arm
jam as the receiver gets outside his
framework moving in the first direction
As the receiver redirects, the DB must
redirect also plant, pivot, and shoot the
opposite arm jam to the receiver as he gets
in phase once again heading up field
COUNTER PUNCH
IN PHASE
JAM #2
JAM #1
MIRROR
SOFTEN
DB
WR
WHIP TURN
a. Receiver angles up field until he sees the DB
attempt to throw a jam, then immediately
redirects up field the other direction
b.
DB softens and attempts to throw the initial
jam toward the receiver. The DB should
intentionally try to be early/overanxious on
the first jam (miss the jam)
c. The receiver will beat the DB clean in the
other direction. The DB must execute a whip
turn technique (plant, throw near elbow
back, turn his back to receiver for an instant,
whip head/eyes back to the receiver), and get
back in phase immediately heading up field
WHIP TURN
IN PHASE
WHIP TURN
MIRROR
DB
WR
MISS JAM
BEST
a.
b.
c.
d.
FADE - NO LOOK
Simulating the DB being in an out of
phase/disadvantaged position on the receiver as
the ball is thrown down field
DB must catch up and play the ball out of the
receivers hands as it arrives dont look for the ball
in the air
Clue into the receivers head turn, eyes tracking the
ball, and finally his arms/hands extending for ball
arrival
DB should attempt to punch up through the
receivers hands with his inside arm to dislodge the
ball while securing a potential tackle with the
outside arm, as opposed to the stripping down
motion or reaching with the outside arm for the
ball
FADE NO LOOK
#
15 YARDS
BALL
#
#
BALL
#
QB
WR
DB
WEDGE DRILL
a. Simulating the DB being in a dominate/ in
phase position on a downfield route thrown
outside the #s (fade route)
b. DB will zone turn on time and look up for the
ball in the air while using his body position to
wedge/squeeze the receiver toward the
sideline as he maintains contact
c. DB should become the receiver and attack
the ball at the its nearest and highest point.
d. Its important the DB maintains speed as he
turns (step on the gas), as well as continue
to keep his wedge on through out the play
(dont drift toward the inside)
WEDGE
#
15 YARDS
BALL
#
WEDGE
#
BALL
ZONE TURN
#
QB
DB
WR
15 YARDS
2. BREAK ON QB LOOK
DB
#
2. GO ON QB LOOK WR
#
QB
BALL