Beruflich Dokumente
Kultur Dokumente
BETHLEHEM DESTA
KATE MUDD
VJOLLCA NICKI
1
BLE OF CONTENTS:
ContentI. Introduction
II. Industry Trends
III. Industry
Competition
IV. Internal Company
Trends
V. Target Audience
Analysis
VI. Media Issues
VII.SWOT Analysis
VIII.Product Positioning
SONY
Slide
Page3
4-14
15-18
19-28
29-35
36-41
42-47
48-50
51-52
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In the future the global video gaming market will be driven primarily by
online gaming and mobile gaming. While console gaming will continue
to be the largest segment, its market share is expected to
decline. However, there is a strong growth in the number of casual
gamers because the demographic profile of video gamers is changing as
the content offered on video game consoles enhances.
II.
Wireless Controllers
Hi-Definition Graphics
Online Network
III.
An effective strategy would keep Sony from losing its leading role in
Source: mcafee.cc
3
the video
marketresearch.com
INDUSTRY TRENDS
SONY
8.9% over
the period 2008-2013 and is expected to reach $76.1
Billion by 2013
ExpectedCompound Annual Growth Rate of
2008 reached
$21 Billion
2008 reached
$8.9 Billion
Source: informationweek.com
5
Itfacts.co
SONY
$18.1 Billion
August 2008 $21.2 Billion
Sales 18.2% in first 8 months
August 2009
Source: marketresearch.com
6
venturebeat.com
SONY
Source: mygamestudies.com
7
venturebeat.co
SONY
Production:
Games are interactive, intuitive and realistic more
than ever because of the advancement of technology
Multiplayer Online Games- Allows you to play
with people across the world simultaneously
Music Games-
II. Distribution:
Game Fly- rent games with no late-fee for
7,000 titles
Over 4,000 GameStop stores around the United States and they
offer Trade-In
Distributing games direct to users over the internet, gaming
platforms, and downloads
III. Consumption:
The gamer is encouraged to become a part of the script
SONY
Source: digitaltrends.com
SONY
88%
Hours
13
of video games a
week
Those showing signs of addiction
26 Hours
almost 1:10 kids
could log
II. Interactive:
Meet new people through social
game platforms
Create Avatar character and live
a second life in the social game
10
Source: timesofindia.indiatimes.co
+64%
Around Game
Environment Ads
In Game
Environment Ads
In Game Immersive
Ads
Display- banners,
digital video ads
Display- banners,
digital video ads,
billboards, retail store
front
12
Source: iab.net
SONY
1%
Source: online.wsj.com
13
redorbit.com
SONY
RY TRENDS: Consumers Relationship
I.
The consumers relationship with the video game industry changed from
product to service
II. We saw was that our customers were really ahead of us in adopting the
Internet and seeing the potential that the Internet had for redefining the
relationship between content creators and gamers... The new world will
be very different. You will be connecting directly to the customers, sell to
them directly," Gabe Newell, Co-founder of Valve Software
III. The social game platform allows for the service and product being offered
by the game console to directly reach the consumers they already have
and often reward their loyal customers
14
Free Game Downloads
Source: blogs.usatoday.com
INDUSTRY
COMPETITION
15
DUSTRY COMPETITION
SONY
16
SONY
STRY COMPETITION: Differences
Wii
Xbox 360
PS3
Consumers:
Beginners
Young Gamers
Families
Elders
955 titles
available
791 titles E10+ &
under
Hardcore Gamers
Sports Fans
388 titles E10+ &
under
Hardcore Gamers
Blue Ray Viewers
214 titles E10+ &
under
Cost:
$199.99
$199.99-$299.99
$299.99
Communicate:
Wii Network
Xbox LIVE
PlayStation
Network
INTERNAL COMPANY
TRENDS
19
1988: In the early years of video games, Nintendo owned the market and had a over-whelming
market share. Sony first entered the market in 1988 with a business deal between Nintendo and
Sony, where Sony would develop a CD-ROM drive for the Super Nintendo. Through this business
deal, Sony acquired the rights to start developing the originally Playstation, called at that time
Super Disc. The Super Disc would be able to play both Super Nintendo cartridges, as well as, games
developed as CD-ROMS.
1991: Sony and Nintendos partnership continued to grow, in fact, one of the original could-be
names for the Playstation was Nintendo Play Station. It was during that 1991 that relationships
between the two companies began to deteriorate. Nintendo started to resent having to rely on Sony
and Sonys money in order to produce audio chips needed for the Super Nintendo. Sony, however,
was drawing on support from their many company affiliates, such as Sony Music and Columbia
Pictures to develop new software (other than video games) for the Playstation. Nintendo eventually
broke their alliance completed with Sony during 1991 and announced that their company would
begin partnering with Phillips (and American company) and Sonys largest rivals.
1992: The first proto-type of the Playstation was dumped after the production of just over 200
consoles. Sony has never given a reason as to why they started production over.
1994: December 3, 1994, Sony launched the sales of their first Playstation in Japan, priced at $387
and sold closed to 300,000 units within the first 30 days.
1995: September 9, 1995, Sony launched the sale of their Playstation in the United States, priced
at $299. There were only 17 games available at this time for the Playstation first generation
console.
1996: Over 200 games were produced to be played on the Playstation, Sony began the market
share holder in the video game industry.
1999: Sony made public that they were developing the second generation of the PlayStation, to be
called PS2. The newer console would stand upright, have backwards compatibility to play the older
games of Playstation, produce better graphics, and play video games in a DVD format.
2000: The PS2 was released for sale in Japan, the United States, and Europe at the price of $299.
During the opening weekend around the world, the PS2 sold 1 million units.
Playstation3
80GB
Price:
$349.99
Price:
$299.99
Price:
$399.99
Price:
$299.99
In the Box:
In the Box:
In the Box:
In the Box:
PlayStation3 160GB
PlayStation3 80GB
system
system
DUALSHOCK3 wireless
DUALSHOCK3 wireless
controller
controller
Free PlayStationNetwork Free PlayStationNetwork
membership
membership
AC power cord
AC power cord
AV cable
AV cable
USB cable
USB cable
Uncharted: Drake's
Dimensions: 325mm (W) x
Fortune game
Dimensions: 290mm (W) x Dimensions: 290mm (W) x PAIN downloadable game 98mm (H) x 274mm (D)
65mm (H) x 290mm (D)
Backwards Compatibility:
65mm (H) x 290mm (D)
voucher
Does not play Playstation 2
Backwards Compatibility: Backwards Compatibility:
Does not play Playstation 2 Does not play Playstation 2 Dimensions: 325mm (W) x games, however, will still
play the original
games, however, will still
games, however, will still
98mm (H) x 274mm (D)
Playstation titles.
play the original
play the original
21
Backwards
Compatibility:
Playstation titles.
Playstation titles.
Does not play Playstation 2Source: playstation.com
PlayStation3 250GB
system
DUALSHOCK3 wireless
controller
Free PlayStationNetwork
membership
AC power cord
AV cable
USB cable
PlayStation3 120GB
system
DUALSHOCK3 wireless
controller
Free PlayStationNetwork
membership
AC power cord
AV cable
USB cable
Nearly three years after the device launched and quickly fell behind its two major
competitors, Sony is attempting to reposition its Playstation 3 video game console
as an all-in-one entertainment device. Sonys new advertisement campaign
for the PS3 will focus directly on the blue-ray capabilities of the device, as well as,
the capabilities of downloading movies directly off the internet onto the PS3.
II. Late in August of 2009, consumers noticed a vast price cut in the PS3 pricing
structure. For the first time in the history of the existence of the PS3, Sony priced
the PS3 (not as prestigious pricing) but as competitive pricing. At $299 the PS3 is
now in direct competition with the price range of the XBOX 360 and the Nintendo
Wii. (The XBOX 360 cost, depending on which make or model of the product, cost
anywhere from $199-$299. The Nintendo Wii, on the other hand, is priced at
$249.)
III. "We have been a game company for years and we would never walk away from
that, but research confirmed there is a larger proposition under our nose," said
Peter Dille, senior vice president of marketing for Sony Computer Entertainment
America. "We wanted to reposition as a total entertainment solution. We felt like
we can really own entertainment.
IV. Sonys repositioning strategy will now focus on moms and families, an area in the
gaming industry that the Nintendo Wii has excelled in gaining a large market
share. Sonys goal is to promote in all-in-one access hub to all entertainment. For
instance, Sony is still the only large console on the market that can play blue-ray
DVDs, stream live videos over the internet, have a free wireless online network to
22
every consumer who purchases a PS3, and have video game playing capabilities.
Source: latimesblogs.latimes.co
http://www.youtube.com/watch?
v=ZyuqFTrkrQw&feature=related
23
Source: youtube.com
1 USD=90.025 JPY
1 JPY= 0.010990 USD
JPY
100
250
500
1000
5000
10000
25000
USD
$ 1.11
$ 2.78
$ 5.55
$ 11.11
$ 55.54
$
111.08
$ 277.7
24
Source: finance.yahoo.com
25
Source: sony.net
26
Source: sony.net
Internal Trends
27
Source: sony.ne
28
Source: sony.net
TARGET AUDIENCE
ANALYSIS
29
40%
190 Households
13 years
17%
From 2003 to 2006, the industry's yearly growth rate grew above
The top 5 states with video gamers are the following: California, Washington,
Texas, New York and Massachusetts
4%
rate
30
Source: grabstats.com
Sony PlayStation 3:
Hardcore Gamers
Practice Games to
become skilled players
Racing
Shooting
Role-playing
31
Source: news.cnet.com
II.
2.7 Hours
of gaming a week
2.9
Hours
per week
Women are generally viewed as
casual gamers
32
III. Games like Nintendos Source:
Wii Fitness,
cnn.com
Source: articles.latimes.com
33
reuters.com
12 to 39
34
Source: arstechnica.com
MEDIA ISSUES
36
Advertising
Sonys new advertising plan for Europe is set to $134,388,496.78
The 2007 campaign was called: This Is Living, using emotions as their
key
It since then gone very aggressive with their more conventional 2009 It
Only Does Everything Campaign
Sales Promotion
There is a mini-site for almost every exclusive PS3 game released or set
to be released
In 2008, Sony offered a PlayStation-branded credit card for opportunities
of financing. There was a $150 off your PS3 purchase if you signed up
for the credit card before the end of December that year
Sony is promoting their price cut to $299 heavily
Public Relations
Sony's response to complaints about the $600 price tag? "It's probably
too cheap. As with the PS and PS2, we believe people who like games
will, without question, purchase it. Ken Kutaragi, Sony Computer Source
Entertainment chief, 2006
blog.us.playstation.com
Sony is working their way up considering they did not live gamesradar.com
up
37
to the hype on launch. It was not as revolutionary and did
not
tbwa-london.com
SONY
Internet Teaser Trailers and Commericals Being runned onnetworks like Cartoon Network, G4, SyFy, and
Spike, Sonys new campaign is capturing audiences through humor.
Blogging
Leaked game specs, new and upcoming buzz about the PS3 causes
a frenzy among bloggers in forums and review sites.
Source: boardsus.playstation.co
kokugamer.co
38
macnn.co
SONY
Qore
Give PS3 users early access to game related content at a
level of quality, interactivity and depth, such as exclusive
news, developer interviews, in-depth game previews and
behind-the-scenes looks at PlayStation games, special
access to game demos, special beta invitations, game
add-ons and other downloadable game-related content
Magazine Ads
According to bloggers, they feel magazines are most
effective because you can actually see a main theme in
a picture rather than a 30 second advertisement
39
Source: blog.us.playstation.co
SONY
40
Source: boardsus.playstation.co
41
Source: iphonehacks.com
SWOT ANALYSIS
42
OT ANALYSIS: Strengths
SONY
I.
II.
III. PS3 has the best raw computing power and graphics compared
to competitors with strong multimedia support.
T ANALYSIS: Weaknesses
SONY
I.
II.
III.
It is estimated that the Sony games divisions operating losses this year
could
Source: gamesindustry.b
come in at $400 Million to $1.5 Billion, leading gamespot.com
to Sony
geek.com
announcing an overall operating loss of more than $1.2 Billion
for
44
multiplayerblog.mtv.com
2009
T ANALYSIS: Weaknesses
SONY
45
Source: guardian.co.u
T ANALYSIS: Opportunities
SONY
With prices lowered by $100 as well as a redesigned slim version, Sony has the opportunity to increase
sales as it becomes settled in a more competitive price range with the Xbox 360 and the Nintendo Wii
Sales of PlayStation 3 hardware have grown during the second quarter for 2009 to
3.2 Million,
in 2008
Nintendo posted a major 52% slip in fiscal first-half of 2009 profit, partly due to the competitive
price cuts of the Xbox 360 and the PS3
Synergy opportunities are causing first party developers to excel and third party to keep in pace and
increase game productivity
First party studios such as Insomniac, Naughty Dog and Guerilla Games are starting to form close-knit
relationships and offer each other advice and tech tips with their ongoing projects
Third party developers are finding it easier to first develop on the PS3 and then bringing it together to
port over to the Xbox 360 rather than trying to split up Xbox 360 code to port over to the PS3
Adding more content to the PS3 is key to attracting more PS3 buyers
Sony is beefing up PlayStation Networks offerings of games, movies, music, comics, TV shows, social
networking, and other online services.
With Xbox 360 the only system offering Netflix, Sony reached a deal with Netflix,
offering unlimited streaming videos and movies to the estimated 9 Million PS3
users
The company is looking to take advantage of the high storage capacity of the media in Blu-ray
and put both a full length high definition film and a PS3 game on the same disc by the time 2010
rings in
On October 28, 2009, it was announced that the demo for the PS3 game, God of War III,
will be included with the Blu-ray of District 9 on the same disc
46
OT ANALYSIS: Threats
I.
SONY
Nintendo Wii
IV. PlayStation 2
. With backward-compatibility of PS2 games removed for the new 47
Source: ps3news.com
PRODUCT
POSITIONING
48
oduct Positioning
SONY
With the release of the slim version, Sony repositioned the PS3 as
an all-purpose entertainment system once again
49
Source: latimesblogs.latimes.co
oduct Positioning
SONY
Xbox is clearly capturing the core gamer audience with their highend games such as Halo and Gears of War
Source: gamedaily.com
RECOMMENDATIONS
51
mcafee.cc
IV. Leverage its core capabilities and exploit synergiesSource:
between
the
THANK YOU
QUESTIONS &
COMMENTS?
53