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Color Palettes
Application Button -> Options ->

The color 0 is the background


color of wireframe views.
Color number 8 is the color of
highlighted objects.

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Surface shading setup

This editor allows you to specify rgb


components of OpenGL material colors. Alpha
component is currently set to 1.0.
You can use either RBG (red, green, blue) or
HSV (hue, saturation, value) system when
defining colors.
Usually diffuse color and ambient color are
the same.
Usually emission component value is 0.
Unless you need to model material that really
emits light.
Note: This emission will be local to the
objects using this material.

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Surface shading setup

If you remove a setting that is currently referenced then you can browse the surface
shading styles that use this setting. There is no automatic removal of this setting from
these styles.
The order of entries can be changed. The results become visible in pulldown menus
used in various tools where you can select Surface Shading Setup entries. If you change
the order of entries then also shaded views need to be re-generated.
One setting can have separate diffuse color and specular color:
1. Diffuse color is the "color" we tend to think of.
2. Specular color is the color of highlights.
An OpenGL setting also has a "shininess" - determines width of specular peak.
Transparency can be set. Transparency 0 for opaque color.
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CADMATIC WALKAROUND

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WALKAROUND
WalkAround is used for defining settings (colors, lights etc.)
and scenes for eBrowser-models.
WalkAround can be started
Views> Walkaround
Model> eBrowser Model> Publish when ebm-model is
started to be published the first time
Later Model> eBrowser Model> Publish> Scene and
Material Configuration> Edit

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WALKAROUND
1. Start Walkaround
2. Create set of objects to be
seen in Walkaround.
3. Objects intersecting a box is
good way to pick a certain area
to WA.
4. If model is not very huge with
heavy structures All of a kind
and ALL is OK way to select
whole model.
5. Set camera position (asking
when you start WA the first
time).
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WALKAROUND

6. Select surface shading style

7. Select Set Camera and


navigate to position where
you want to start walkaround.
8. Select Set Target and
then navigate to position
where you want to look at
from camera placed
previously in step 7.
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WALKAROUND
9. Select Scenes

10. Select New Scene and give


a name (Example Start1)

11. Then Correct View Angle to 89. If


very slow, change smaller
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SCENES - VIEW ANGLE


View angle 45 - 90
Large angle 60 - 90
- slower
+ looks nice
Small angle 45 - 60
+ sharp in details
+ fast
Oversize angles > 90
- perspective twist view

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WALKAROUND
12. Select Scene lights and correct values as shown.

13. Select Modify Scene to


save settings for Start1 scene.

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SCENES - GENERAL LIGHTING

Enable Lighting YES.


Try different values and configurations.
Two-Sided Lighting sometimes removes
streaks (3D dxf - graphics cards). Takes
double time to draw view.

200 600

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CONFIG - Configure OpenGL Visual


- Requires OpenGL support from hardware
- Double buffer YES always on
With value NO works slowly and poorly
- HW accelerated YES always if possible, if
not, try with lower resolution of screen.
- Buffers at least, what Search Visual gives
Higher values can be tested (max. 32)
- If message of incorrect values appears,
remove Test marks and click Search.
Then youll get suitable values for your
hardware.

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CONFIG - Walkaround settings


Own settings for single step mode and continuous
move
try different values according your configuration
Avi-file can be configured to have 1 - 25
frames/sec
reasonable AVI 15 frames/sec
- shaky
+ small file
good AVI 25 frames/sec
- large file
+ smooth
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CONFIG - VISUALIZER/OPENGL CONFIGURATION

If in middle of walkaround session colors change, its


because of full memory. By changing System memory
usage value, for example 200 (Mb) can overflow of
memory be avoided
- makes drawing of view slower

If walk around is scrambled right after start, remove


all other marks and set memory limits.

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SCENES - SCENE LIGHTS

8 different lights (0-7)


Follow Camera easy to use
Attennation lowers strenght of light
according distance from light source.
How strong light is
Try different configurations.

Basic Hint
X 0 ; Y +3000 ; Z +3000
Attennation 1/1(1+KI*D) and 3000

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Give Start of Path


Next corner points with Polyline button
Turning speed 0 deg/s turns camera quickly,
1-30 deg/s usually OK.
Camera turns at the end of path segment if
Camera View is set to Along Path or
Directed
When Camera View is set to Sweep, turning
starts right at the start of path segment.

If Sweep option is used, Angles At End and Angles At Start should have same
value to avoid extra rotation in this point
In Walkaround view is shown the start of segment, but Segment end shows the
endpoint
To move view in Walkaround panel, activate previous segments end point.
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RECORD AVI FILE ALONG PATH

Choose Compressor and Compression Quality


Walk around panel MUST NOT BE MOVED
OR RESIZED even before recording avi-file!
During recording of avi-file, avoid all other
functions or programs (reading of email,
screensaver etc..).
Check space in harddrive. (?00 MB)
Check that you dont have Single Step
marked. Then there will be only 1 frame in avi.
Use straight view angles.

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