Beruflich Dokumente
Kultur Dokumente
Student Learning:
http://www.nsba.org/sbot/toolkit/tiol.html
***CD-ROM
Students learn to: organize complex information, recognize patterns,
draw inferences, communicate findings
Learn better organizational and problem-solving skills
http://www.nsba.org/sbot/toolkit/tiol.html
http://www.nsba.org/sbot/toolkit/tiol.html
http://fermat.nap.edu/openbook.php?record_id=10270&page=13
http://www.nsba.org/sbot/toolkit/tiol.html
Podcasting Lectures
http://educause.edu/ir/library/pdf/EQM0634.pdf
A folksonomy is an Internet-based
information retrieval methodology consisting of
collaboratively generated, open-ended labels that
categorize content such as Web pages,
online photographs, and Web links. A folksonomy is
most notably contrastedfrom a taxonomy in that the
authors of the labeling system are often the main
users (and sometimes originators) of the content to
which the labels are applied. The labels are
commonly known as tags and the labeling process
is called tagging
Podcasting
Podcast
BLOG
A blog is a website where entries are made in journal style and
displayed in a reverse chronological order.
Blogs often provide commentary or news on a particular subject,
such as food, politics, or local news; some function as more
personal online diaries. A typical blog combines text, images, and
links to other blogs, web pages, and other media related to its
topic. Most blogs are primarily textual although some focus on
photographs (photoblog), videos (vlog), or audio (podcasting),
and are part of a wider network of social media.
The term "blog" is a portmanteau of "Web log." "Blog" can also
be used as a verb, meaning to maintain or add content to a blog.
Next term --- WIKI
Source Wikipedia
WIKI
A wiki (IPA: [w.ki] <WICK-ee> or [wi.ki] <WEE-kee>
[1]) is a type of Web site that allows the visitors
themselves to easily add, remove, and otherwise edit
and change some available content, sometimes without
the need for registration. This ease of interaction and
operation makes a wiki an effective tool for
Source Wikipedia
YASNS
Source Wikipedia
MMORPG
A Massively-Multiplayer Online Role-Playing Game (MMORPG) is an
online computer role-playing game (RPG) in which a large number of
players interact with one another in a virtual world. As in all RPGs, players
assume the role of a fictional character (most commonly in a fantasy
setting) and take control over many of that character's actions.
MMORPGs are distinguished from single-player or small multi-player
RPGs by the number of players, and by the game's persistent world,
usually hosted by the game's publisher, which continues to exist and
the game.
evolve while the player is away from
MMORPGs are very popular, with at least one commercial game,
World of Warcraft, reporting millions of subscribers[1][2]. South Korea had
a high early subscriber base with the national hit Lineage, but numbers
have dropped drastically[3] -- though still impressive given the national
population.
Next term --- Second Life
Source Wikipedia
Second Life
Second Life (SL) is a privately owned, partly subscription-based 3D virtual world, made publicly available in 2003 by San Franciscobased Linden Lab,[2] and founded by former RealNetworks CTO
Philip Rosedale. The Second Life "world" resides in a large array of
servers that are owned and maintained by Linden Lab, known
collectively as "the grid".[3] The Second Life client program
Residents)[4] with tools to view
provides its users (referred to as
and modify the SL world and participate in its virtual economy,
which concurrently has begun to operate as a "real" market. At
precisely 8:05:45 AM PDT, October 18th 2006, the population of
Second Life hit 1 million Residents.[5]
What is RSS
Student-Centered Teaching
Online References
The Academic Culture and the IT Culture: The Effect on Scholarship and Teaching
http://www.educause.edu/ir/library/pdf/ERM0462.pdf
Digital Rights
http://www.educause.edu/issues/dmca.html
http://www.educause.edu/ir/library/pdf/NET0303.pdf (2pages)
Educause Teaching and Learning Resources
http://www.educause.edu/Browse/645?PARENT_ID=107
Enhancing Undergraduate Learning with Information Technology: A Workshop
Summary (2002)
Center for Education (CFE)
http://fermat.nap.edu/books/0309082781/html
The Horizon Report
http://www.educause.edu/ir/library/pdf/CSD4387.pdf
Podcasting Lectures
http://www.educause.edu/ir/library/pdf/EQM0634.pdf
Social Software in Academia
http://www.educause.edu/ir/library/pdf/EQM0627.pdf
Technologys Impact on Learning
http://www.nsba.org/sbot/toolkit/tiol.html#Enhanced
Technology to Support Learning
http://newton.nap.edu/html/howpeople1/ch9.html
Web 2.0: A New Wave of Innovation for Teaching and Leaning
http://www.educause.edu/apps/er/erm06/erm0621.asp