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Perspective Projections
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Contents
In todays lecture we are going to have a
look at how perspective projections work in
computer graphics
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Perspective Projections
Remember the whole point of perspective
projections
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Projection Calculations
y axis
P=(x, y, z)
(xp, yp, zp)
z axis
View Plane
x axis
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x' x ( x x prp )u
y ' y ( y y prp )u
0 u 1
z ' z ( z z prp )u
When u = 0 we are at P, while when u = 1
we are at the Projection Reference Point
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zvp z
z prp z
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xvp x
z prp zvp
x prp
zvp z
z z
z z
prp
prp
z prp zvp
zvp z
y prp
yvp y
z z
z z
prp
prp
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0
z
y
y
z
prp
vp
prp
prp
prp
M pers
0
0
sz
tz
0
0
1
z prp
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Field of view
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Summary
In todays class we looked at the detail of
generating a perspective projection of a
three dimensional scene