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• Touchdown - 6 points
• Extra Point: try for 1 or 2 more points after
scoring a touch down
• Field Goal - 3 points any time by kicking
the ball through the uprights
• Safety - 2 points for tackling the offensive
player in his own end zone
Scoring - What Happened?
• Red Team vs. White Team
• 1st Quarter: Red 0 White 0
7 7
• 2nd Quarter: 14 7
17 7
• 3rd Quarter: 17 10
• 4th Quarter 17 16
17 19 WIN!
The Game
• Starts - Kickoff (coin toss)
• Offense can move the ball ahead by
– Running the ball – advance or loss
– Passing the ball – complete or incomplete
– Kicking the ball – hands over control
• 4 downs to move the ball 10 yards
• Line of Scrimmage
• Making a First Down, Not Making It
• “First and 10, Do It Again”
Typical Sequence of Plays
• Red team kicks off to White, fielded on 5
yard line, run to 15, tackled
• 1st and 10 White (needs to get to 25 yard
line)
• 1st down: run, gain of 4, ball at 19, 2nd and 6
• 2nd down: pass incomplete
• 3rd down: pass complete for 12 yards, 1st
down on the 31
• 1st down: run for 13, another 1st down on 44
Typical Sequence of Plays
• 1st down on 44: run for no gain
• 2nd down: incomplete pass
• 3rd down: incomplete pass
• 4th down: punt to 15, runback to 20, Red ball
• 1st down: pass for 15 yards, on 35
• 1st down: run for 28 yards, on 37
• 1st down: run, loss of 3, 2nd and 13
• 2nd down: pass - touchdown!
• Extra Point: successful kick, 7-0
Unusual Events
• Fumble - the offensive ball carrier drops the
ball; either team can recover it. If defense
recovers, then they become the offense.
• Interception - the defense catches a pass
intended for an offensive player
• Sack - the quarterback is tackled behind the
line of scrimmage for a loss of yards
The Positions
• Offense
– Center/Hiker, Linemen
– Quarterback, Running Backs
– Receivers,
– Punter, Kicker
• Defense
– Linemen,
– Linebackers,
– Safeties
Playing the Game
• Offensive Team huddles, Quarterback calls a
play
– Run play - to the right or left, says which running
back he will give the ball to
– Pass play - which receiver will receive a pass
– Blockers – job is to prevent the other team from
coming close to the quarterback or ball carrier
• “Touch” vs. “Tackle” - we will play Touch
• “3 second rush rule” - you must count, wait
Penalties
• Offsides - you must be on your side of the
imaginary line between the teams
• Holding - offensive players cannot grab and
hold the defensive players
• Interference - defensive players cannot
interfere with the offense receivers before
the ball is thrown
Let’s Play !
• Choose two teams
• Pick a quarterback (or rotate)
• Coaches will help you pick plays
• Referee will make sure you
play fair
American Football
Advanced
Defense
• Man To Man
– Each person chooses to “defend” someone on the other
team.
– Goal is to prevent your man from receiving the ball.
– If they have the ball, you have to stop them from moving
down the field by tackling (touching) them
– If they don’t have the ball, you can not stop them from
moving.
• Zone
– Each person covers an area of the field.
– Example: 2 Line + 3 Backfield
Offense
• Passing - Option A
– Down & Out Run 10 yards, turn toward sideline
– Down & In Run 10 yards, turn toward center of field.
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– Deep - Run all the way out, look for the pass