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D-LINE STUNTS

TABLE OF CONTENTS

PAGE

PASS RUSH LANES---------------------------------

1 / 2I TECH STUNTS--------------------------------

3 TECH STUNTS-------------------------------------

5 TECH STUNTS-------------------------------------

7 TECH STUNTS-------------------------------------

2 MAN STUNTS---------------------------------------

3 / 4 MAN STUNTS-----------------------------------

ANCHOR / BEAR STUNTS------------------------

11

PASS RUSH LANES


OC
IC

OC

QB
MID
POINT

Beat OT to set point


(Set Point = 5 Yards behind
the outside leg of the OT)

IC

W
5th Rusher (Zone
Pressure)

Outside Cage: Aim 1 yard outside


the QB
Inside Cage: Aim the play side
number of the QB
Mid Point:BENCH
Aim straight to the QB
OC
OC
QB
ICMID IC

OVER
OC
OC
QB
ICMID IC

POINT

POINT

5th Rusher (Zone


Pressure)
BOMB HOT
OC IC

E
S

MID
POINT

IC

N
M

OC

Z
#
MID

E
S

SCF

N
M

MID
POINT
2

IC1 OC

M
#

3
X BURN
OC IC POINT

IC

S
SCF

W
SCF

5th Rusher (Zone


SHOOT SHORTPressure)
HOT

OC

BLAST3SHORT BURN

IC1

OC IC

OC

T
Z

SCF

E
S

SCF

MID
POINT
2

N
M

IC

T
Z

OC

2SCF

1/2I Technique Stunts


NAIL: Charge across the OC to
the opposite A Gap form a 1Tech. or a Tilt.

N
LOOP: Outside Charge across the OG
to the B Gap.

N
JAM: Secure A Gap vs. Run. Spy RB
Screen then Wrap for Outside Cage vs. Pass.

3 Technique Stunts
RIP: Penetrate the B Gap.
CP: Do Not Crush B Gap.

T
ENTER: Inside Charge Across the OG
to the A Gap. Key the OC.
Enter turns into Ears vs. 5 Step Pass.
Stay in A Gap vs. Reach or Fan by the OC.

STEP: Outside Charge through the B Gap


to the C Gap. Directional Step to the OT.
Key the OT.
Cross any Down Block by the OT.
Penetrate the B Gap vs. OT Fan.
Outside Cage vs. Pass.

LONG STICK:
Inside Charge to the OPP A Gap.
Lateral Step, Cross Over. Key the OC.
You must cross all Fan Blocks by the OC.
Called with Zone Pressures.

5 Technique Stunts
JET: Penetrate the C Gap.
NO SPILL.
Outside Cage vs. Pass. (No Inside Moves)

E
TAG: Inside Charge Across the OT
to the B Gap using a Flat Step.
Key the OG.
Stay in B Gap vs. Fan Block by the OG.
Two Way Go vs. Pass. (Inside Cage)

E
LONG STICK: Charge the A Gap.
Lateral Step Cross Over. Key the OG.
You must cross all Fan Blocks by the OG.
Called with Zone Pressures.

E
DELAY: A delayed Inside Charge
Across the OT to Inside Cage.
Make Inside Move on 3rd step
CP: Switch to an Outside Hand Stance
to time up 3rd step.

E
5

7 Technique Stunts
CRASH: Charge the D Gap.
2 Gap the TE vs. Fan Block.
SPILL Kick Out Block if TE Down Blocks.
Outside Cage vs. Pass.

BOMB: Wide Crash the D Gap.


Rip and Avoid the TE vs. Fan Block.
NO SPILL
Outside Cage vs. Pass. (No Inside Moves)
Used with Zone Pressures.

BLOOD: Inside Charge Across the TE


to the C Gap using a Flat Step.
Key the OT.
Stay in C Gap vs. Reach Block by the OT.

S
SOB/WUB: Inside Charge Across the OT
to the B Gap using a Flat Step.
Key the OG.
Stay in B Gap vs. Fan Block by the OG.

S
6

2 MAN STUNTS
IC

EXIT: 2 Man Stunt between a 3 TECH


and a 5 TECH exchanging rush lanes.
The 3 TECH will be 1st and RIP the B Gap.
The 5 TECH will be 2nd and execute
a DELAY charge to Inside Cage.

OC

N E

1st

IC

2nd

OC

2nd

1st

2nd

1st

OC

2nd

CP: The 1 / 2I TECH must stay tight


when he Wraps for Outside Cage.

CP: The 3 TECH should Key the OC.


Cross OC Fan.

IC

TON: 2 Man Stunt between a 5 TECH


and a 1 / 2I TECH exchanging rush lanes.
The 5 TECH will be 1st and TAG the B Gap
Inside Cage.
The 1 /2I TECH will be 2nd and JAM
the A Gap then Wrap for Outside Cage.

EARS: 2 Man Stunt between a 3 TECH


and a 1 / 2I TECH exchanging rush lanes.
The 3 TECH will be 1st and ENTER the
A Gap working for OPP Inside Cage.
The 1 / 2I TECH will be 2nd and JAM
the A Gap then Wrap for OPP Inside Cage
(TO the Husky Call).

IC

IC

CP: The 3 TECH is Outside Cage but must


not get Bumped to the OT by the OG.

T
1st

TANGO: 2 Man Stunt between a 5 TECH


and a 1 / 2I TECH exchanging rush lanes.
The 5 TECH will be 1st and DELAY Charge
to Inside Cage.
The 1 /2I TECH will be 2nd and JAM
the A Gap then Wrap for Outside Cage.
CP: The 1 / 2I TECH must stay tight
when he Wraps for Outside Cage.

3 or 4 MAN STUNTS
IC
OC

MIX: 4 Man Stunt with an


EXIT Stunt to the 3 TECH and a
TON Stunt to the 1 / 2I TECH.

OC

IC

CP: Used with OVER and STACK Fronts.

T
1

st

OC

E M
1st

nd

2nd

IC OC

IC

STIR: 4 Man Stunt with a


TON Stunt to both Sides.
CP: Used with EVEN Front. Can be run as
a TANGO (DELAY) Stunt by the 5 TECH.

1st

2nd

2nd

1st

IC

IC
OC

OC

TWIST: 4 Man Stunt with a


EXIT Stunt to both Sides.
CP: Used with EVEN Front.

E M

OC

IC

N
3

rd

IC

OC

E M

2nd

1st

WIN: 3 Man Stunt between a 5 TECH, a


3 TECH and a 1 / 2I TECH.
The 5 TECH will be 1st and TAG the B Gap.
The 3 TECH will be 2nd and ENTER the
A Gap. Working for Opposite Inside Cage.
The 1 / 2I TECH will be 3rd.
The 1 / 2I TECH will JAM the A Gap
and Wrap for OPPOSITE Outside Cage.

ANCHOR / BEAR STUNTS


IC IC OC

T
3

rd

OC

T
1st

IC

2nd

IC

2nd

T
1st

1st

IC

IC

OC

nd

3rd

OC

E
1st

IC
IC

2nd

3rd

EASY: 3 Man Stunt between the END,


NOSE and TACKLE.
The END will be 1st and ENTER the A Gap.
The NOSE will be 2nd and Nail the
A Gap away from the Husky Call.
The TACKLE will be 3rd.
The Tackle will JAM the B Gap
and Wrap for OPPOSITE Outside Cage.

TEXAS: 3 Man Stunt between the TACKLE,


NOSE and END. The TACKLE will be 1st and
ENTER the A Gap.
The NOSE will be 2nd and Nail the A Gap TO
the Husky Call.
The END will be 3rd.
The END will JAM the B Gap
and Wrap for OPPOSITE Outside Cage.

EGO: 2 Man Stunt between the END


and NOSE exchanging rush lanes.
The END will be 1st and ENTER the
A Gap working for Opposite Inside Cage.
The NOSE will be 2nd and JAM
the OC then Wrap for OPP Inside Cage.
(TO the Husky Call).
CP: The END should Key the OC.
Cross OC Fan.
TAN: 2 Man Stunt between the TACKLE
and NOSE exchanging rush lanes.
The TACKLE will be 1st and ENTER the
A Gap working for Opposite Inside Cage.
The NOSE will be 2nd and JAM
the OC then Wrap for OPP Inside Cage.
(AWAY From the Husky Call).
CP: The TACKLE should Key the OC.
Cross OC Fan.

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