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Lecture No. 2
Multiplexing
Physical links/switches must be shared among users
(synchronous) Time-Division Multiplexing (TDM)
Frequency-Division Multiplexing (FDM)
L1
R1
Multiple flows
on a single link
L2
L3
R2
Switch 1
Switch 2
R3
Statistical Multiplexing
Statistical Multiplexing
An application needs to break-up its message in packets, and
re-assemble at the receiver
Fair allocation of link capacity: FIFO, round-robin or QoS
If congestion occurs at a switch - buffer may overflow,
packets may be lost
Enough ?
A network is delivering packets among a
collection of computers
How application processes communicate in
a meaningful way ?
Hide network complexity by implementing
the common services once
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Inter-Process Communication
Turn host-to-host connectivity into process-to-process
communication, making the communication meaningful.
Fill gap between what applications expect and what the
underlying technology provides.
Host
Host
Application
Host
Abstraction for
application-level
communication
Channel
Application
Host
Host
IPC Abstractions
Semantics and interface depend on applications
Message stream
Request/Reply
distributed file systems
file servers (FTP)
digital libraries / HTTP
information retrieval
video on-demand
video conferencing
reliable ?
prioritized ?
delay/bandwidth guarantees ?
delay sensitive
two-way frame flow
1/4 NTSC = 352x240 pixels
(352 x 240 x 24)/8=247.5KB
30 fps = 7500KBps = 60Mbps
10fps + compression < 10Mbps
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Performance Metrics
and to do so while delivering
good performance
Bandwidth (throughput)
data transmitted per unit time, e.g. 10 Mbps
link bandwidth versus end-to-end bandwidth
notation
KB = 210 bytes
Kbps = 103 bits per second
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Performance Metrics
Bandwidth related to bit width
1Mbps, 1s/bit
(a)
1 second
2Mbps, 0.5s/bit
(b)
1 second
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Performance Metrics
Latency / delay
time to send message from point A to point B
one-way versus round-trip time (RTT)
components
Latency = Propagation + Transmit + Queue
Propagation = Distance / c
Transmit = Size / Bandwidth
Note:
No queuing delay in direct (point-to-point) link
Bandwidth irrelevant if size = 1 bit
Process-to-process latency includes software processing overhead
(dominates over shorter distances)
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25MB file:
Choice of 1Mbps vs 100Mbps dominates 1ms vs
100ms
1000
500
1-MB object, 1.5-Mbps link
1-MB object, 10-Mbps link
2-KB object, 1.5-Mbps link
2-KB object, 10-Mbps link
1-byte object, 1.5-Mbps link
1-byte object, 10-Mbps link
200
100
50
20
10
5
2
1
10
RTT (ms)
100
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Infinite Bandwidth
Latency (RTT) dominates instead of throughput
Throughput = TransferSize / TransferTime
TransferTime = RTT + 1/Bandwidth x TransferSize
Bandwidth Requirements
Request/reply type applications may agree for as
much bandwidth as is available
Message stream type applications often require a
certain bandwidth: not more not less
Average required bandwidth does not always help
to design a network
Upper bound on a burst (peak-rate transfer)
Wrap-up
Established a comprehensive set of requirements
for network design
Networks evolve to accommodate changes in
underlying technologies and user demands
However, hardware and user expectations are
moving targets
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Network Architecture
The challenge is to fill the gap between hardware
capabilities and application expectations, and to
do so while delivering good performance
Designers cope with this complex task by
developing a network architecture as a guideline
Layering, protocols, standards
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Layering
Use abstractions to hide complexity
Abstractions naturally lead to layering
Each layer provides some functionality
Application programs
Process-to-process channels
Host-to-host connectivity
Hardware
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Layering
Alternative abstractions at each layer
Manageable network components
Modify layers independently
Application programs
Request/reply
channel
Message stream
channel
Host-to-host connectivity
Hardware
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Protocols
Building blocks of a network architecture
Each protocol object has two different interfaces
service interface: operations on this protocol
peer-to-peer interface: messages exchanged with peer
Protocol Interfaces
Host 1
High-level
object
Protocol
Host 2
Service
interface
Peer-to-peer
interface
High-level
object
Protocol
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Host 1
RRP: Request
Reply Protocol
MSP: Message
Stream Protocol
HHP: Host-toHost Protocol
Digital
Video
File
library
application application application
RRP
MSP
HHP
Digital
Video
File
library
application application application
RRP
MSP
HHP
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