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Module pool programming

By SUDHIR KUMAR

Module pool programming

Introduction

Syntax Description

Demonstration

Exercises
HelpMe
2

Purpose
For performing any kind of task in SAP R/3 system, a transaction is used.
SAP provides a standard set of transactions to manipulate data in the
system. But sometimes, the need to create a customer specific transaction
arise due to following reasons :

Standard SAP may not support that task.


A particular transaction needs to be customized

to suit the customer requirements .

A transaction is defined as a sequence of dynpros(sap term for screens)


having input and output fields and corresponding processing logic behind
them to perform particular task.

Use
user-friendly user interface.
format and consistency checks for the data entered by the user.
an easy way of correcting wrong entries.
access to data by storing it in the database.

Module pool programming

PrepareMe

Syntax description

Demonstration

Exercises
HelpMe
5

Developing Module pool Program


Tools used:
ABAP Editor(SE38) To maintain main ABAP program. Program contains data
declarations and modules.
Screen Painter(SE51) used to maintain components of screen.
Menu Painter(SE41) Used to design GUI.
Maintain Transaction(SE93) To create transaction code for program.
Object Navigator (Repository Browser)(SE80) - You should always use the object
navigator for online programs because you will be able to see the hierarchy. From
this hierarchy list, you will be able to branch to the Screen Painter, ABAP Editor,
Menu Painter, and ABAP Dictionary.

Creating a Program
Create a program using transaction SE38. Program name as
Z_MODULE_TRAINING.
Program type should be Module Pool. Save and activate the program.

Use object navigator(SE80) to further develop the object.

Program Structure
Module pool program when viewed from SE80 transaction will have
structure as below,

Assigning transaction code


Dialog program is executed using transaction code. We can not execute
this like normal report using execute or pressing F8 button.
Transaction is created using SE93 transaction or from object browser by
right clicking on transaction, click on create. Give name and description
and select the radio button Program and screen (dialog transaction)

Use of Screen
Screen is a interface between user and SAP.
Using screen user can provide input to program and in turn program will
display result on screen.
Screen is made up of screen elements such as text box, input/output field,
check box, radio button etc.
One of the strength is that screen elements are combined with the ABAP
dictionary to allow check the consistency of the data that user has
entered.

10

Screen Painter

To start the Screen Painter, choose the corresponding pushbutton on the


initial screen of the ABAP Workbench or enter Transaction SE51.
Best practice is to go to transaction SE80, enter program name and you
can perform one of the below,
1. Create new screens.
2. Test an existing screen.
3. Create new components for an existing screen.
Screen is always created for an existing program.

11

Developing Screen

From Object navigator (SE80) we can create the screen as shown,


Click on Screen, right click and select create option.
Now enter screen number.

12

Developing Screen

A screen number must be unique and up to 4 numbers long.


All screen numbers above 9000 are reserved for Saps
customers.
The number 1000 is reserved for table screens and report
selection screen.
Usual practice is to have screen numbers starting with 100 then
continue as 200, 300.
Enter screen number and click on create.

13

Developing Screen

Enter description and save.


Check the screen and activate it.

14

Screen Attributes
Short description Describes screen purpose
Original language Default logon language
Package Identifies the package with which screen is saved
Last changed on/by Date & time screen is last changed
Last generation Date & time screen is last generated.

15

Screen Attributes
Screen Type
Normal Default setting
Subscreen To indicate the screen as a subscreen
Modal dialog box used to display details in a dialog box. Used for data
input, confirmation/error/help messages.
Selection screen Identifies selection screen. The system sets this
attribute automatically.
Settings
Hold data On checking this, system can hold entries made on the screen
at runtime. System automatically displays this data if the user calls the
particular screen again.

16

Screen Attributes
Settings
Switch off runtime compress On setting this option, the screen is not
compressed at runtime. If you hide fields dynamically at runtime, empty
lines may appear on the screen and the processing may take longer time.
Template non executable If this attribute is set:
The screen cannot be generated or activated and therefore cannot be
executed.
The screen is not included in the screen consistency checks during the
extended program check.
This attribute is primarily for internal use by SAP.
Hold scroll position On setting the attribute, the scroll position is
retained when the user returns to the screen after processing another
screen.
Without application tool bar To suppress the display of the application
toolbar belonging to the current program status.
Other Attributes
Next Screen Next screen number to be displayed.
17

Screen Attributes
Other Attributes
Cursor position Identifies the screen element that contains the cursor when a
screen is first displayed. If you leave this field blank, the system uses the first
screen field that can accept input.
Screen group Specifies a four-character identifier of a group of associated
screens.
Line/Columns
Occupied Specifies the size of the screen area currently occupied with
screen elements
Maintained

Size of the screen in rows/columns.

Context menu It will hold a routine name required to set up the context menu
in the program. This routine connects the screen (elements) from the Screen
Painter to the context menu of the program.
Input/output fields , Text fields, Table controls, Subscreens
Global Class CL_CTMENU , methods- LOAD_GUI_STATUS, ADD_FUNCTION,
ADD_MENU etc..

18

Screen Layout Mode

The Screen Painter has a layout editor that you use to design your screen
layout.
It works in two modes:
Graphical mode Drag and drop interface is used, similar to a drawing
tool.
Alphanumeric mode Keyboard and menus are used for designing.
Both modes offer the same functions but use different interfaces.
Graphical mode of screen designing is commonly used.

19

Screen Designing
We have learnt about creating a screen.
To start screen design, click on layout button on

screen.

Graphical Screen painter will start loading.

20

Components of Layout Editor


Element palette Used for creating screen elements. These can be drag
& dropped on screen.
Work Area Screen design is done in this area.

Element bar screen element attributes appear in this line. You can also
change these attributes in the corresponding field.

21

Screen Components
Screen element properties can be seen
in detail by double clicking on the
element.
Properties of an element can be set
here, such as variable length, F4 help,
input/output, mode of display etc.
Best practice is to define screen
elements by adopting the corresponding
field from the ABAP Dictionary. However,
you can also use field descriptions that
you defined in your program. To do this
you must generate the program first.

22

Screen Elements

Screen elements are,


Text field
Input/Output field
Check box

Each element will have unique name.


Function code will be assigned for push buttons, tab titles in tab
strip controls, Input/output fields with the "Dropdown box" attribute.
Each element will have its position on screen, visible/definite length,
mode of display etc.

Radio button
Push button
Tab strip
Box
Sub screen area
Table control
Custom control
Status Icon

23

Screen Elements
Push Button
Can be placed on screen by drag
& drop from Element palette.
To set the properties, double
click on it.
Each screen element should
have unique name.
In addition to that push button
will have text and function code
assigned to it.

24

Screen Elements
Once screen is designed, it should be saved and checked for errors and activated. Screen looks as below,

25

Testing Screen
Screen can tested by executing F8 or click on button

26

Testing Screen

27

Flow Logic

Default flow logic for any screen is generated as shown below,

28

Menu Painter

In all programs GUI consists of a menu bar, a standard toolbar, an


application toolbar and title bar.
A programs GUI is created in Menu Painter.
To Create a Menu for a screen, in flow logic uncomment MODULE
STATUS_0400. in PBO event
PROCESS BEFORE OUTPUT.
MODULE STATUS_0400.
PROCESS AFTER INPUT.
* MODULE USER_COMMAND_0400.

29

Menu Painter

Now double click on STATUS_0400. A pop up window will appear. Click on Yes.

Module will be created as below,


*&---------------------------------------------------------------------*
*&

Module STATUS_0400 OUTPUT

*&---------------------------------------------------------------------*
module STATUS_0400 output.
* SET PF-STATUS 'xxxxxxxx'.
* SET TITLEBAR 'xxx'.
endmodule.

" STATUS_0400 OUTPUT

30

Menu Painter
Uncomment the line SET PF-STATUS 'xxxxxxxx'. and replace 'xxxxxxxx with
name STATUS_400.
Click on STATUS_400. Click Yes on the pop-up.

31

Menu Painter

Enter description and choose the status type as Normal screen which is
default.

32

Menu Painter

Click on
to expand the menu bar, application toolbar and function
keys.
System and Help are default in menu bar

33

Creating Menu bar

To create a user defined menu enter the name of the menu and double
click on it. We can define options for the menu here as below,

34

Creating Application Tool bar

Application tool bar can also be created in same way as menu bar.

35

Assigning function keys


We can assign code to existing function keys. Only keys for which code is
assigned will be active. We can see this when the menu painter is
executed.

36

Execution
We can test the menu painter by clicking on F8 key or execute button

Enter a screen number and title if you want to simulate a whole screen. If
you do not enter a screen number, the system simulates the status using
an empty test screen.

37

Execution
Output as below, New Menu is added, Find Item in Application tool bar,
Save, Back & Print button on standard tool bar enabled.

38

More on Flow Logic

Flow logic refers to code behind the screens. It is the code that
processes a screen.
Flow Logic commands are different than ABAP commands
(e.g., IF ENDIF is not valid in Flow Logic).
Dynamic Processor (DYNPRO) controls the flow logic and prepares data
to be displayed on the screen.

39

More on Flow Logic


Each screen has its own Flow Logic which is divided into four main events:
PROCESS BEFORE OUTPUT (PBO) - event processed before the screen

is displayed.

PROCESS AFTER INPUT (PAI) - event processed after the user has

invoked a function code (e.g., clicked on a pushbutton) or pressed


the Enter key.

Process on Value Request (POV) - Triggered when the user requests

field help (F1)

Each screen must be generated. If you make a change to any component of a


screen, the screen must be re-generated before execution.

40

Keywords supported
Keywords supported by flow logic events are as below,
Keyword

Function

MODULE

Calls a dialog module in an ABAP program

FIELD

Specifies the point at which the contents of a screen


field should be transported

ON

Used in conjunction with FIELD

VALUES

Used in conjunction with FIELD

CHAIN

Starts a processing chain

ENDCHAIN

Ends a processing chain

CALL

Calls a sub screen

LOOP

Starts processing a screen table

ENDLOOP

Stops processing a screen table

41

PBO Event
By default the module created in PBO event will be like
MODULE STATUS_<screen number>
Ex:-MODULE STATUS_0100.
This module will be processed before the screen is displayed.
By default this module will be commented. To use this uncomment and
double click on it to get the module created.
*&---------------------------------------------------------------------*
*&

Module STATUS_0100 OUTPUT

*&---------------------------------------------------------------------*
module STATUS_0100 output.
*

SET PF-STATUS XXX'.

* SET TITLEBAR 'xxx'.


endmodule.

" STATUS_0100 OUTPUT

42

PBO Event
Menu bar and title bar can be set in this module.
Menu BarTo set menu bar uncomment the SET PF_STATUS and give a name to status
as ,
SET PF-STATUS 'STATUS100'.
Double click on STATUS100 and click yes to create GUI status.

43

PBO Event
Title Bar
To assign a title uncomment SET TITLEBAR and give a name as,
SET TITLEBAR 'TITLE100'.
Double click on TITLE100 and click yes to create GUI title. Enter title as
below and click on
, save and activate.

Once all the modules in the PBO block are processed, the system copies
the content of the fields in the ABAP work area to their corresponding
fields in the screen work area.

44

PAI Event
Default module in PAI event will be
MODULE USER_COMMAND_<screen number>.
Ex:- MODULE USER_COMMAND_0100.
This event is triggered once the user invokes function code or presses
Enter key on the screen.
System variable SY-UCOMM will hold the function code assigned to the
screen elements (push button, radio button, check box etc).
Within the above module code has to written to branch to group of code
based on the function code from SY-UCOMM.
The system copies the contents of the fields in the screen work area to
their corresponding fields in the ABAP work area once user clicks Enter
key on screen or any function code is invoked.

45

PAI Event- Sample Code


*&---------------------------------------------------------------------*
*&

Module USER_COMMAND_0100 INPUT

*&---------------------------------------------------------------------*
MODULE user_command_0100 INPUT.
CASE sy-ucomm.
WHEN 'ENT'.
SELECT ebeln ebelp bukrs
INTO CORRESPONDING FIELDS OF TABLE it_po
FROM ekpo
WHERE ebeln = po_no.
WHEN 'BCK'.
LEAVE TO SCREEN 0.
ENDCASE.
ENDMODULE.

" USER_COMMAND_0100 INPUT

46

Includes

To have structured way of code it is best practice to have includes.


There should be a TOP include which will have the data declarations.
Include for PBO modules, include for PAI modules.
Include for POV and POH modules if any.

47

Includes

To create include right click on object name, select Include from the
Create menu.

48

Includes
We can gave the include names as Z<Program>_TOP, Z<Program>_PBO,
Z<Program>_PAI. This will help to understand which modules are
covered in each include.
Each include program will insert a include statement in the main
program.

49

Message Statement

The MESSAGE statement is used to issue user messages.


Syntax is MESSAGE <tnnn> [WITH <var1> <var2> <var3> <var4>].
t Message type
nnn Message Number
WITH This is optional. It is needed if variables are used in a message.
A message can contain up to four variables, indicated with an
ampersand (&) in the message text.
We can code the Message statement in the PAI event.

50

Message Types
S:success

I: information

A: abend

X: exit
W: warning

E: error

The message type determines where the message is displayed and


what action the user can or must take on the current screen.

51

Messages

Success message is displayed at the bottom of the screen.


If you have next screen then the message will be displayed at the
bottom of the next screen.
Information message is displayed in a dialog box in same screen.
After pressing Enter key on dialog box user will be taken to next screen.
The user is not restricted from going on to the next screen.

52

Messages
Abend message is displayed on the current screen in a dialog box.
The user cannot make any changes to the values on the current screen.
After pressing the Enter key on the dialog box, transaction will be
terminated.
Exit message is identical to the ABEND message except that the transaction
is terminated with a short dump instead of the message in a dialog box.
WARNING message is displayed at the bottom of the current screen.
On pressing the Enter key on the current screen, the user will be taken to
the next screen even if no changes were made on the current screen . Thus
user is not restricted from going on to the next screen.

53

Messages

ERROR message is displayed at the bottom of the current screen.


The user must make changes to the values on the current screen.
On pressing the Enter key on the current screen, the user will be taken
to the next screen only if the appropriate corrections were made on the
current screen.
If no corrections were made, the error message would be redisplayed at
the bottom of the current screen.
When a warning or error message is triggered the system will stop at
current screen, prompting the user to make corrections. However the
input fields on the screen will be disabled for input.

54

Handling Error messages


There are 2 ways to issue error/warning messages.

Issue an error or warning message with the Flow

Logic SELECT statement.


Define valid values for a screen field with the Flow
Logic VALUES statement.
FIELD statement is a Flow Logic command, not an ABAP command.
The purpose of the FIELD statement is to keep a single screen field open
for input after an error or warning message is issued.
FIELD statement is used in PAI event.
Syntax is: FIELD <screen field> MODULE <module name>.

55

FIELD with select statement


Screen field can be validated against entry in database table.
To validate Purchase order number in PAI module,
PROCESS AFTER INPUT.
field PO_NO module PO_CHECK.
MODULE USER_COMMAND_0100.
Module PO_CHECK is as below,
module po_check input.
data: lv_ebeln type ekko-ebeln.
select single ebeln into lv_ebeln
from ekko where ebeln = PO_NO.
if sy-subrc ne 0.
message e003(Z6).
endif.
endmodule.

" po_check INPUT

56

Error for invalid input

Error for Purchase order when invalid number is entered.

57

FIELD with Values Check

The Flow Logic VALUES statement defines a set of valid values for the
screen field specified in the FIELD statement.
If the value entered in this field is not in the valid set, an error message
will be issued by the system.
PROCESS AFTER INPUT.
field PO_NO values ('1', '100').
This indicates PO_NO can take input as either 1 or 100. For any other
value system will through error and the field will be open for input.
With VALUES parameter for field, we can get a list of possible values by
clicking on the drop-down arrow of the screen fields or pressing the F4
key. It will list the values mentioned.

58

Values option
PO_NO with values 1 and 100.

59

CHAIN Statement

To keep multiple screen fields open for input after an error or warning
message is displayed, you need to use the CHAIN and ENDCHAIN
Flow Logic commands.
These statements group the FIELD statements and the MODULE
statements together.
The basic syntax of these statements is:
CHAIN.
FIELD: <f1>, <f 2>,...

MODULE <mod1>.

FIELD: <g1>, <g 2>,...

MODULE <mod2>.
...
ENDCHAIN.
If an error or warning message is issued in <module name>, all the
screen fields listed in the FIELD statements will be open for input.

60

Cursor Position

By default, the cursor will be positioned in the first field open for input
on a screen.
Cursor position can be changed in two ways
1. By setting the cursor position in PBO eventSyntax - SET CURSOR FIELD <field name>
Cursor will be placed on the screen field mentioned.
2. Cursor position in screen attributesMention the field name where cursor to be placed on screen
cursor position attribute .

in

61

Screen commands
The LEAVE SCREEN statement ends the current screen and calls the
subsequent screen.
When the system encounters the SET SCREEN <screen #> ABAP
statement, it temporarily overrides the Next Screen attribute with this
<screen #> and the PAI processing continues. After all PAI modules are
executed, the system goes to the PBO event of
<screen #>.

62

Screen commands

LEAVE TO SCREEN <screen #> ABAP statement, terminates the


screens PAI event and immediately goes to the PBO of <screen #>.
The LEAVE TO SCREEN <screen #> statement performs the functionality
of two statements: SET SCREEN <screen #> and LEAVE SCREEN.
CALL SCREEN <screen #> ABAP statement, temporarily suspends the
current screens PAI processing and immediately goes to the PBO event
of <screen #>. When control returns back to the calling screen, its PAI
processing will resume.

63

More on PAI modules

All modules listed in the PAI event get executed from top to bottom.
We can control the execution of the modules using additions to MODULE.
Additions are,

ON INPUT

ON REQUEST

AT EXIT-COMMAND

AT CURSOR-SELECTION

64

ON INPUT
With the ON INPUT addition to the MODULE statement, a module will be
executed only if the specified fields value is not equal to the initial value
appropriate to its data type
Ex- blanks for character fields and zeroes for numeric fields.
The basic syntax for this conditional execution Flow Logic command is:

FIELD <screen field> MODULE <module> ON INPUT.


The PAI <module> will be executed only if the value

in <screen field> is not equal to its initial value.


The ON INPUT addition must be used with a
FIELD statement because this condition depends
on the value of a particular field.
If you want to conditionally execute a module that is coded within a
CHAIN ENDCHAIN, you must use ON CHAIN-INPUT.

65

ON REQUEST
With the ON REQUEST, a module will be executed only if a value has been
entered in the specified field since the screen was displayed.
The basic syntax for this conditional execution Flow Logic command is:

FIELD <screen field> MODULE <module> ON REQUEST.


The PAI <module> will be executed only if a value was

entered in <screen field> since the screen was


displayed.

The ON REQUEST addition must be used with a

FIELD statement because this condition depends on


the value of a particular field.

If you want to conditionally execute a module that is coded within a


CHAIN ENDCHAIN, you must use ON CHAIN-REQUEST.

66

AT EXIT-COMMAND

With the AT EXIT-COMMAND addition to the MODULE statement, a


module will be executed only if the user invokes a function code with the
E function type.
Function type assigning is explained in slide 73.
The basic syntax for this conditional execution Flow Logic command is:

MODULE <module> AT EXIT-COMMAND.

67

AT EXIT-COMMAND

The PAI <module> will be executed only if the

user invokes a FUNCTION type E.

The AT EXIT-COMMAND addition cannot be

used with a
FIELD statement.

If the user invokes a type E function code, a module with the AT EXITCOMMAND addition will be executed immediately.
It will be executed even before the automatic field checks.

68

Assigning Function type

Function type can be


assigned for screen
buttons and for menu
painter keys.
In menu painter, click
on the required key.
In the pop-up window
select function type
as E from drop
down.

69

AT CURSOR-SELECTION

You can specify that a module should only be called if the cursor is
positioned on a particular screen element.
Syntax - MODULE <mod> AT CURSOR-SELECTION.
The module <mod> is called whenever the function code of the user
action is CS with function type S.
The module is called in the sequence in which it occurs in the flow logic.
It does not bypass the automatic input checks.

70

AT CURSOR-SELECTION

You can also combine this MODULE statement with the FIELD statement:
FIELD <f> MODULE <mod> AT CURSOR-SELECTION.
For more than one field:
CHAIN.
FIELD: <f1>, <f 2>,...
MODULE <mod> AT CURSOR-SELECTION.
ENDCHAIN.

71

Modifying Screen Fields

All fields of the current screen are stored in the system table SCREEN
with their attributes.
The LOOP AT SCREEN statement places this information in the header line
of the system table.
We can modify the attributes of the fields and update the screen table
using MODIFY SCREEN.
Sample code:
loop at screen.
if screen-name = 'GV_MATNR'.
screen-input = 1.
modify screen.
endif.
endloop.

72

Modifying Screen Fields

You can dynamically modify the following attributes of a field:

ACTIVE
REQUIRED
INPUT
OUTPUT
INTENSIFIED
INVISIBLE
LENGTH
DISPLAY 3D
VALUE HELP
A field attribute is turned on with a value of 1. It is turned off with a
value of 0.
The statements LOOP AT SCREEN ... ENDLOOP define a loop around a
statement block.

73

Logical Unit of Work (LUW)

Screen
1

Screen
2

Screen
3

SELECT A
SELECT B

UPDATE A

DELETE B

Database
Transaction

Database
Transaction

Database
Transaction

LUW refers to a collection of actions performed at the database level as a


complete unit.
In this ex: LUW is selecting A and B from the database, updating A, and deleting
B.
This would be the desired LUW because we would want to rollback all changes if
any of these actions failed.

74

LUW

Changes will be saved (commit work) in database at the end of third


screen.
An SAP LUW will end with either the COMMIT WORK or ROLLBACK WORK
statement.
A logical unit consisting of dialog steps, whose changes are written to
the database in a single database LUW is called an SAP LUW.
If an SAP LUW contains database changes, you should either write all of
them or none at all to the database.
Include a database commit when the transaction has ended successfully,
and a database rollback in case the program detects an error.

75

LUW

Since database changes from a database LUW cannot be reversed in a


subsequent database LUW, you must make all of the database changes for
the SAP LUW in a single database LUW.

In our example, we need to perform UPDATE A and DELETE B at the end of


third screen.

76

SAP Locks

R/3 system contain lock mechanism for SAP LUWs called SAP Locks.
Lock object is created in ABAP Dictionary.
A lock object definition contains the database tables and their key fields
on the basis of which you want to set a lock.
System automatically generates two function modules with the names
ENQUEUE_<lock object name> and DEQUEUE_<lock object name> when a
lock is generated.
Locks can be set and released on corresponding database table by calling
these function modules in program.

77

SAP Locks
Consider below example,

When user clicks on change, the program locks the relevant database
object by calling the corresponding ENQUEUE function.
You can release the lock by calling DEQUEUE function when user clicks on
SAVE or when user clicks on BACK button.

78

Table Control

A table control is an area on the screen where the system displays data in
a tabular form. It is processed using a loop.

To create a table control, drag & drop table control from screen elements
on screen painter. Give a name to table control.
Select the table definition and fields clicking on Dictionary/Program fields
object button.
Each table control need to be declared in declaration part of the program
as,
CONTROLS <ctrl> TYPE TABLEVIEW USING SCREEN <scr>.
where <ctrl> is the name of the table control on a screen.

79

Table Control

You must code a LOOP statement in both the PBO and PAI events for each
table in your screen.
This is because the LOOP statement causes the screen fields to be copied
back and forth between the ABAP program and the screen field.

For this reason, at least an empty LOOP...ENDLOOP must be there.

80

Table Control

Sample code PROCESS BEFORE OUTPUT.


MODULE STATUS_0100.
LOOP AT it_po INTO wa_ekpo WITH CONTROL tab2 CURSOR
tab2-current_line.
ENDLOOP.
PROCESS AFTER INPUT.
field po_no module po_check.
module exit_mod at exit-command.
MODULE USER_COMMAND_0100.
loop at it_po.
endloop.

81

Tab Strip Controls


Use

To give complex applications a uniform structure

and make it easier for users to navigate between


their components.

To make the structure of the application easier for

users to learn and understand.

82

Tab Strip Control components


Components of tab strip control

Tab Title Title of the component to which user can navigate. They are
push buttons.

83

Tab Strip Control components

Tab title row - All tab titles will appear in a row.


Tab Page - A tab page contains a collection of fields that logically belong
together. Tab pages are implemented using subscreens.
Tab Environment - The screen environment around the tabstrip must
remain constant. When you change between tab pages, the menus,
application toolbar, and other fields outside the tabstrip control must not
change.
For designing and using tab strip controls, see Transaction BIBS .

84

Step loops

Step loops are considerable less flexible than table controls.


Used to group screen elements together. A step loop is a repeated series
of loop blocks. A loop block consists of one or more loop lines of
graphical screen elements.
Loop blocs can be defined as fixed or variable.

In a fixed loop, the lower limit of the loop area

always remains as originally defined.

For a variable loop, the number of repetitions is

adjusted dynamically in the screen program to


suit the size of the current window.

85

Creating a Step loop

Open a screen in the layout editor.


In one or more lines, create the elements you want to repeat.
Select all the elements on the desired line(s) as a group.
Choose Edit Grouping Step loop Define.
Your element lines now make up a single step loop block. The block includes
the original elements with their attributes and a predefined number of
repetition blocks.
Each repetition contains a copy of the first block without attributes.
The repetition blocks are consecutively numbered, so that you can
establish a reference to a particular line.

86

Step loops
To use a Step-Loop block in an online program, you must create one work
area for the Step-Loop block. To hold all the lines of a Step-Loop block in
the programs memory area, use an internal table.
Ex:-TYPES: BEGIN OF TY_REC,
MATNR TTPE MARA-MATNR,
MATKL TYPE MARA-MATKL,
END OF TY_REC.
DATA: GT_MARA TYPE TABLE OF TY_REC WITH
HEADER LINE.
For Step loop the flow logic statement loop must be coded in both PBO and
PAI event. One form of the Flow Logic LOOP statement is;

LOOP.
. . . <flow logic statements> . . .
ENDLOOP.

87

Subscreen
A subscreen is a screen that is displayed in a specified area of the main
screen.
A subscreen cannot be displayed by itself.
The subscreen displayed in the predefined area will depend on the users
request on the main screen.
Subscreen is used to vary the fields displayed on a screen. As an example:

The main screen contains the customer number,

name, and a predefined area for a subscreen.

One subscreen contains customer address

information.
Another subscreen contains customer bank
information.

88

Creating Subscreen
In main screen,

In the screen layout, place the screen element

subscreen on layout.
You can set the length and width of the subscreen
by double clicking on subscreen.
Provide unique name to subscreen, save and
activate it.

Subscreen

89

Creating Subscreen

Create a subscreen

Create a screen as given in earlier slides.


Screen type should be subscreen.

Specify the screen length and height as in main

screen.

Save the subscreen and go to screen layout.

Here subscreen are will be displayed.

90

Creating Subscreen
User can design in the subscreen area as below,

91

Call subscreen in PBO

To include a subscreen in a predefined area on the main screen, use the


CALL SUBSCREEN statement in the main screens PBO event.
syntax : CALL SUBSCREEN <area> INCLUDING <program> <subscreen #>.

<area> : name of the subscreen area defined on

the main screen. This subscreen area will be


the location of the subscreen. This <area> cannot
be enclosed in single quotes.
<program> : name of the program where the
subscreen exists.

92

Call subscreen in PBO


<subscreen #> : number of the subscreen to

display in the subscreen area.

The <program> and <subscreen #> can be

literals (i.e. enclosed in single quotes) or


variables.

When the CALL SUBSCREEN statement is encountered in the main


screens PBO event, the system executes the PBO event of the subscreen.
Then, the system returns to finish the PBO event of the main screen.

93

Call subscreen in PAI


If the subscreen contains any PAI code, use the CALL SUBSCREEN
statement in the PAI event of the main screen.
Syntax :

CALL SUBSCREEN <area>.

The <area> is the name of the subscreen area

defined on the main screen. This <area>


cannot be enclosed in single quotes.

The CALL SUBSCREEN statement must be used to invoke the PAI event
of the subscreen.

- When the CALL SUBSCREEN statement is


encountered in the main screens PAI event, the
system executes the PAI event of the subscreen.

94

Call subscreen in PAI

Then, the system returns to finish the PAI event

of the main screen.

Without this CALL SUBSCREEN statement in

the PAI event of the main screen, the PAI


event of the subscreen cannot be processed by
the system.

If the subscreen does not contain any PAI code, this CALL SUBSCREEN
statement is not needed in the PAI event of the main screen.
In both the PBO and PAI of the main screen, the CALL SUBSCREEN
statement cannot be used inside a LOOP or a CHAIN.

95

Main screen Flow logic

Main screen flow logic for calling subscreen.


PROCESS BEFORE OUTPUT.
MODULE STATUS_0100.
call subscreen SUB1 including 'Z_MODULE_TRAINING' '0110'.
PROCESS AFTER INPUT.
call subscreen SUB1.
MODULE USER_COMMAND_0100.

96

Subscreen Restrictions

The following ABAP/4 statements cannot be used in a subscreens PBO or


PAI modules (instead, they must be used in the main screen):

SET PF-STATUS
SET TITLEBAR
SET SCREEN
LEAVE TO SCREEN
CALL SCREEN
Note: These ABAP/4 statements in a subscreen

will pass a syntax check; however, they will result


in runtime errors.

97

Additions with ABAP OOPS


Enjoy SAP controls (ALV Grid , ALV Tree, HTML controls etc) can be
displayed in screen.
To place these grids we need to have screen element Custom Control
placed on the screen.
Also we need to have ABAP OOPS knowledge. ( Refer package SLIS for
examples)

98

Process on Help

This event is a user programmed help.


If the user presses the F1 key with the cursor is positioned in <screen
field>, the <supplemental documentation> will be displayed along with
the data elements short text and documentation.
The only other Flow Logic statement that can be used in the POH event
is:

FIELD <screen field> MODULE <module>.

99

Process on Value
This event is a user-programmed help that occurs when the user presses
F4 with the cursor positioned on a screen field.
The modules specified in the subsequent FIELD statement is called instead
of the SAP help.
Syntax is:
FIELD <screen field> MODULE <module>.

100

Module pool programming

PrepareMe

Syntax Description

Demonstration

Exercises
HelpMe
101

Demonstration
Please refer the attached document for demo example.

Micros oft Word


Document

102

Module pool programming

Introduction

Syntax Description

Demonstration

Exercises
HelpMe
103

Exercises

Please refer the attached documents for hands-on.


Exercise 1 This covers input/output, radio button, table control, screen
navigation, flow logic events, Menu painter.

Micros oft Word


Document

Exercise 2 This covers tab strip, subscreen, table control, 4 flow logic
events, screen navigation, menu painter.

Micros oft Word


Document

104

Module pool programming

Introduction

Syntax Description

Demonstration

Exercises
HelpMe
105

HelpMe

Refer help.sap.com
Refer Transaction code ABAPDOCU (check in drop down ABAP User Dialogs)
for documentation and examples
For screen elements and controls (table control, tabstrip) refer transaction
BIBS.
Refer package SLIS for examples of ALV grids, ALV Tree.

106

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