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F O O T B A L L

2000 Offense:
Running Game
Table of
Conte nts

•Run Game “Families” •Assignment Summary

•12-13 Draw •16-17 Trey •18-19 Option


•2 Back Blast/Lead Series: 21-22 23-24 25-26
•28-29 Jet •42-43 Zone •44-45 Stretch
•46-47 Counter •48-49 Toss

•Perimeter Blocking Calls


WR Calls 1 WR Calls 2 H-B/OL Adjustments
RUNNING GAME “FAMILIES”
•The easiest way to learn the running game is to understand that all of our runs basically
fall into one of 4 “families,” or “schemes,” or basic ways we assign people to block!
•These basic families are: “Gap,” “Zone,” “Reach,” and “Base.” If you know which of
these families a play falls into, you have a pretty good idea how we’re going to get
defenders blocked!
•In GAP family plays, frontside blockers block back one “Gap,” looking for the opportunity to
double team combo on defensive linemen back to linebackers. We will pull one or two blockers
from the backside to kick out and/or lead through the hole frontside.
•46-47 Counter and 16-17 Counter Trey are our “Gap” plays
•In ZONE family plays, covered and uncovered linemen work together to get movement on a
defensive lineman, working up to the nearest linebacker, stepping frontside to do so.
•42-43 and 18-19 Option are our “Zone” plays
•In REACH family plays, all linemen “reach” one gap to their frontside, looking to “Reach and
Overtake” a down lineman in front of him, or “Reach, Rip, and Run” on a wide railroad track to
intersect a flowing linebacker.
•44-45 Stretch, 28-29 Jet, and 48-49 Toss are our “Reach” plays
•On BASE blocked plays, linemen drive block the lineman or linebacker over them. It is
generally a “man on man” scheme. Generally, the H-Back is assigned to block a linebacker
frontside…the lineman whose LB is taken by H blocks backside, potentially using a “Slam and
Slide” on his way.
•12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26 Lead are ”Base” plays.
- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
RUN GAME Summary
Table
PLAY FS Tt FS Tackle FS Guard Center BS Guard BS Tackle HB CALLS
End
12-13 Pass set/ Pass set / Pass set / PS/Base Fold PS/Base Fold PS/Base Poss Rec. rules Throw & Go
12-13 Fold
DRAW Base Base Base if unc 1tech T&G
DRAW QB

16-17
16-17 GAP: Arc if T Gap – Far LB Gap – Far LB Gap Far B: Long Trap Pull & Lead Seal BS E Arc
TREY unc. Dead if unc Dbl Lock
CTR TREY

18-19
18-19 Rip down to FSLB or Zone Zone Zone Zone Zone Support Back
FSLB Zone Lock
OPTION
OPTION Reach

21-22-23-24
21-22-23-24 Base Base Base Base Base Base “Blast” FSLB Slam & Slide
BLAST
BLAST
25-26
25-26 Down or S/S Base or Down Base Base Base Base Kick EMOL Slam & Slide
LEAD
LEAD to FSLB to FSLB

28-29
28-29 Reach Reach Reach Reach Reach Reach Support All Perimeter
JET calls
JET
42-43
42-43 Zone Zone Zone Zone Zone Zone Seal BS E 79
ZONE
ZONE
44-45
44-45 Reach Reach Reach Reach Reach Reach Support
STRETCH
STRETCH
46-47
46-47 Gap-Near Gap-Near LB Gap-Near LB Dead Long Trap Punch Seal BS E Chop
COUNTER
COUNTER LB Alert Chop
48-49
48-49 Reach Reach Reach Reach Reach Reach Support All Perimeter
TOSS
TOSS calls

- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
12-13 “DRAW”
“Base” Family
•12 & 13 Draw take advantage of linebackers who get into
their pass drops too deep too quickly, opening up running
lanes in front of them!
•This is primarily a play we will run against 5 defenders in
the box, unless the 6th defender (a LB) really removes
himself quickly!

•The basic rule for all linemen is to show pass for one count by raising their chest and
showing their hands, then to go drive block the DL or LB over them in whatever
direction that defender wants to go.
•Any time we get a 1 technique or a heavy 2 technique, the Center and Guard will
execute a “Fold” block to handle that defender and the Middle or Frontside LB!
•The Draw will be a good 1st down or 2nd and long call against people who play heavy
coverage on those downs!

KEYS to a successful play: CALLS/VARIATIONS


•The QB does a GREAT job selling pass with his eyes on 1st 2 steps! •“Fold” (C & G)
•FB stays low and does NOT raise up prior to taking ball! •“Throw & Go” (BST)
•Linemen SHOW HANDS to help give LBs the wrong key! •“Bob” (H-B on BSLB)
•“QB”
•Linemen use wide splits and good drive blocks to create running
lanes!
-t o t a b l e o f c o n t e n t s -t o m a I n play d I a g r a m -
12-13 “DRAW”
FS Outs: Release inside, Recognition Stalk. Use
“Roadrunner” technique to get him upfield past you, then
12 DRAW v. “Split” reset your hips and stalk him.
FS Ins: Release inside, Recognition Stalk. Use
“Roadrunner” “Roadrunner” technique.
C technique C FS TE: Pass set, then Base.
Base.

R W S SS
“BASE RULES”
RULES”
*Block the man on you whichever way he wants to go. If
uncovered, release to the first LB over to inside you. Use

E T T E his leverage & movement against him…block becomes


an A, B, or C DRIVE.
DRIVE
*You cannot be wrong unless you LOSE CONTACT!
Drive your feet and finish the block! This is true one-on-
one blocking!!
“Throw “Fold”
& Go” FS T: Pass set, then Base.
Base.
FS G: Pass set, then Base.
Base. MUST dig your man out of the
hole!
CENTER: Pass set, then Base.
Base. In an even defense, call
Step out low,
“Fold” with G covered by the 1 or 2 technique, Dead Step
low, show pass set back to seal the 1 while the G “Folds” around to the LB.
BS G: Pass set, then Base.
Base. If covered by a 1 or 2
technique, you should get a “Fold” call, which tells you to
BS Ins: Release inside, Recognition Stalk. Use step tightly around the C’s block on the DL, keeping your
“Roadrunner” technique. shoulders square and blocking the first LB frontside .
FB: Step backside, staying low,
low, showing a pass set. As the QB BS T: Pass set, then Base.
Base. If you get a “Split” call, make
turns to you, give him a good pocket and eye blocks on LBs. a “Throw and Go” call, telling other linemen that you will
Take ball, press the block on the 1st down lineman, make 1 and club the E after pass-setting and work up to the extra LB
only 1 cut off blocks on LBs, then get North & South!. on your side.
BS TE: Pass set, then Base.
Base.
QB: Take two full pass drop steps, making eye contact with the
backside LB as you do. As you take your third step, turn to find BS Outs: Release inside, Recognition Stalk. Use
the FB, who will be sliding underneath you. Look ball into his “Roadrunner” technique.
stomach, follow with your eyes, then set up for pass
convincingly.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Right Out 12 Draw v. Split Trips Rt Empty 13 QB v. FCGC

J
J
C C C
C
R M S S R
W
FS #1
E T T E W FS #2
E T N T E
FSTE

FST

FSG

BSG

BST
R J
R J BSTE

C M Z C
BSWR C S M W C
N D T N T E T T E

Trips Lt Y6 13 Draw v. Odd Lex Over 13 Bob v. Even


16-17 “Counter Trey”
“Gap” Family
•16 & 17 Counter Trey is a “meat and potatoes” play that
gives us good blocking angles on the frontside and power
through the hole with two pullers from the backside at the
point of attack!
•We generally like to run this play to a 3 technique side to
allow us to get a strong double team to open up the hole!

•This play will always be successful if we do two things: Get MOVEMENT on frontside
double teams, and SHUT OFF backside penetration!
•We can and will use a variety of sets and motion to get different people in a position
to help SEAL the backside!
•This play should be very good on any down, at any spot on the field if we execute!

KEYS to a successful play: CALLS/VARIATIONS


•Frontside blockers are patient on double teams and get movement. •“Double” (FS)
•The C and backside Slot shut down penetration! •“Double Lock” (FS)
•Pulling linemen run full speed courses! •“Arc” (TE)
•“Solid”
•The Fullback stays “in the cheeks” of the pulling tackle and makes
a strong “L” cut!
-t o t a b l e o f c o n t e n t s -t o m a I n play d I a g r a m -
16-17 “TREY”
BS TE: Punch C gap to EMOL.
FS TE: Gap rules – far LB. 6 or 9 doesn’t count as
16 COUNTER TREY v. “Split” “covered.” If T is uncovered call “Arc
or “Lock
“Lock”
“Arc”” (Arc to support player)
” to tell G & T to lock on Dbl b/c you’re coming down
to LB.
“GAP RULES: Far Backer”
Backer”
C *Frontside linemen responsible for the GAP inside them!
C First step will always be a 6” flat step to that gap!
*If I’m uncovered,
uncovered I call “Double
Double” and look to try to
R W S SS Double Combo with the lineman inside me to the 2nd LB
inside us! We will stay on the combo until the LB
threatens the hole vertically! If the DL over my man to

E T T E
the inside disappears inside by alignment or movement,
then my block becomes a Down block to the 2nd LB.
*If I’m covered by an inside shade,
shade I B Drive him down! If
he slants away from me, I work up to a LB!
“Dead” “Gap” “Gap” *If I’m covered by a head-up player or an outside shade,
shade I
“Double”
expect a “Double” call from the man outside of me! He
and I will Double Combo to the first LB inside us! If my
L cut off outside foot! man slants inside, it becomes a B Drive block for me!
**If I also have a DL on my inside gap, I must call “B
“B, B, B !” to
“Stay in the cheeks” of the T... the man behind me to wave off the Double and tell us both to B
Drive the man inside us!
*The Center, if uncovered, will always DEAD block with a
flat step back to Backside A gap. He must ensure that
the 1st DL backside does not get penetration!
FS Outs: Inside stalk man on. Alert for “Bomb” call! FS T: Gap rules – far LB. 4 or 5 doesn’t count as “covered.”
FS Ins: Inside stalk man on. FS G: Gap rules – far backer
BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block! CENTER: Gap rules. If covered, can stay part of Dbl
Combo unless A or B gap is threatened by a DT or DE. If
BS Slot: By alignment or motion, seal off E.M.O.L. backside! gap is threatened, make “Down” call to FSG & Dead block.
FB: Step laterally backside, gather on 2nd step, take handoff BS G: Pull through hip of C,“Long
C,“Long Trap”
Trap” E.M.O.L. frontside.
deep over top of QB and get in phase with pulling tackle. “L Use inside-out head position & DIG HIM OUT of the hole.
cut” and explode off kickout, make final break if needed off T’s BS T: Pull and lead through first available hole on the
block on LB, get North & South as quickly as possible. frontside to frontside LB. Should maintain a 1 x 1
QB: Step 5 or 7 o’clock opposite call, get depth,
depth, turn and hand relationship with G to keep from being knocked off.
ball to FB. Follow handoff with eyes 1-2 steps, boot out and find Eyeball LB on your course for run-throughs. Keep
E.M.O.L. backside! shoulders on an angle through hole, do not square up!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Split Rex Z5 16 Special v. Split Right Slot Flop 16 Trey v. Bear

J
J
C C C
W M S R W S
FS #1
C
E T T E FS #2
E T N T R E
FSTE

FST

FSG

BSG

BST J
R J BSTE

C M Z C C C
BSWR R S M W
N DE N E E T T E

Bunch Lt H Crazy 16 v. Odd Larry Under 17 Trey v. Even


18-19 “Option”
“Zone” Family
•18-19 Option is an all-purpose, simple Option play that
allows us to improve our blocking angles by “optioning” a
defender (the End Man On the Line of Scrimmage) instead
of blocking him!
•This is a very useful play against any type of man-under
coverage, and will be one of our #1 checks at the line of
scrimmage away from an overloaded side…it gives us an
easy way to take advantage of defensive mistakes!
•We can use 18-19 in a number of situations depending on what we’re seeing
defensively, but it can certainly be an effective Red Zone play, Goal Line play, and is a
great tool on any blitz down!

KEYS to a successful play: CALLS/VARIATIONS


•Penetration is shut off from the frontside guard back! •“Crack”
•The FS Tackle or TE gets a good rip & takes a good angle to seal •“Door”
the FS LB! •“Reach” (Block just like 44-45,
•The QB gets depth and takes a good attack angle at the DE! option support defender)
•The Fullback stays in pitch phase on his “Tether”!
-t o t a b l e o f c o n t e n t s -t o m a I n play d I a g r a m -
18-19 “OPTION”
FS Outs: Outside stalk man on. Alert for “Bomb” call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
18 OPTION v. “Split” FS TE: Rip inside E.M.O.L., waddle up, pick off 1st LB
inside you. If you think you’ll have trouble cutting off his
pursuit, call “Back” to tell FS T/G that you’re going to the 2d
C LB back!
C *If I’m covered,
“ZONE RULES”
covered and the next man back is covered,
covered I call
R W S SS “SOLO
SOLO” and drive block the man over me. My first step
will be 6 inches!
inches
*If I’m covered,
covered and the next man back is uncovered
uncovered, I call
E T T E “TEAM
TEAM”... he & I work together to block the down lineman
on me and the nearest LB. My first step will be 6 inches!
inches
*If I’m uncovered,
uncovered I expect a “TEAM” call from the man in
front of me! My first step will be 12 inches!
inches
“Team” “Team” *TEAM blocks stop penetration!
penetration!
“Lock” *Frontside TEAM blockers must combo to the first LB behind
the one the TE is blocking! Be alert for a BACK call which puts
4-5 yd
you on the frontside most LB!
“TETHER”
FS T: If no TE is outside you, rip through DL over you, pick
off first flowing LB that shows insde you at the 2nd level.
Alert “BACK” call v. wide or fast 1st LB (see TE rules).
If you have a TE outside you, use Zone rules,
rules, alert “BACK.”
FS G: Zone rules. Alert BACK call!
BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!
BS Slot: Inside cut off the man over you.. CENTER: Zone rules. If TEAMING w/BSG, call “LOCK
“LOCK”
” if
FB: Pause, get in and stay in option phase with QB, as if tied to no LB to combo back to and stay on the double team!
him on a 5 yard “tether,” slightly out in front. Upon getting BS G: Zone rules, alert to make or receive a LOCK call.
pitch, think “hash-numbers-sideline” off the block on the CB. If
you don’t get it early, stay in pitch phase until the whistle blows. BS T: Zone rules, alert to receive LOCK call.
QB: Pre-read E.M.O.L to know where your option key is.
Check step back, getting depth on 1st step, then attack BS TE: Zone rules, alert to receive LOCK call.
downhill to outside shoulder of E.M.O.L. We WANT to pitch H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
the ball! If you get him pinned or drawn to you, step off the and block support. Attack his outside shoulder, maintain
impact line, make a good pitch with eyes and wrist snap. If contact, drive to sideline if he widens .“Crack” tells you to
he feathers, turn N/S decisively,
decisively, cover ball, drop shoulders. block the CB.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Split Lex Squ (Gun) 19 Option v. Split Right Wide Big 18 Alley v. Bear

J
J
C C C
C
R M S W S R
FS #1
E T T E W FS #2
E T N T E
FSTE

FST

FSG

BSG

J BST J

R BSTE C C
C M Z C R S M W
BSWR

W T N T S E T T E

H6 19 Option v. Odd Lex Over 18 Crack v. Even


21-22-23-24 “BLAST”
25-26 “LEAD”
“Base” Family
•21-22, 23-24, and 25-26 are all hardball plays that employ
man-on-man drive blocking, and allow us to control the
game physically! They are run from 2-back sets or single-
back sets where a man in motion acts as the second back!
•21-22 and 23-24 are referred to as “Blast” plays because the H-Back leads up on the
frontside Linebacker; 25-26 is known as a”Lead” play because H kicks out the End
Man on the Line of scrimmage.
•We will run 21-22 to a 3 technique; 23-24 to a 1 technique; 25-26 anytime we feel a Def.
End is playing too wide and/or upfield and giving us a good “kick out” angle.
•Anyone whose normal “Base” assignment is taken by a Blasting or Leading H-Back
works back to the first LB backside!
•Anyone working back to a LB can “Slam” a DL on his way back to help his buddy!
This is NOT a combo as he “Slides” off to the LB after one good punch!
KEYS to a successful play: CALLS/VARIATIONS
•The offensive line makes this play a very personal matter and •“Fold”
drives each of their men downfield until the whistle blows! •“Slam & Slide”
•The leading H-Back takes the proper course, plays with a low pad •“Wham” (Y takes on H’s job)
level, and gets movement with his Lead or Blast block.
•The Fullback picks his hole, lowers his pads, and finishes the run!
-t o t a b l e o f c o n t e n t s- t o 21-22-23-24 BLAST d I a g r a m -- t o 25-26 LEAD dIagram -
21-22 23-24 “BLAST”
FS Outs: Inside stalk man on. Alert for “Bomb” call!
FS Ins: Inside stalk man on.
21 & 23 BLAST v. “Split” FS TE: Base.

ONE cut, “BASE RULES”


RULES”
DROP your pads, *Block the man on you whichever way he wants to go. If
FINISH the run North & South! uncovered, release to the first LB over to inside you. Use
C C his leverage & movement against him…block becomes
an A, B, or C DRIVE.
DRIVE
*If the man in your Base rule happens to be the man the
SS W S H-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 25-
26), work back to the next LB backside!
*Any blocker working back to a LB should take a 6” step
E T T E R inside first! If the lineman inside you has a head-up or
outside down lineman on him, Slam that lineman and
Slide off to your LB! This is NOT a Combo for movement!
*You cannot be wrong unless you LOSE CONTACT!
Possible Drive your feet and finish the block! This is true one-on-
“Slam &
one blocking!!
Slide” FS T: Base.
FS G: Base.
LEGEND
Courses for 21-22 CENTER: Base. Can call “Fold” to a Backside 1
Courses for 23-24 technique if you think the angle is better.
BS G: Base. Can request a “Fold” from the Center if
FB: Deepen as much as your speed allows. Follow the course you’re having a tough time digging the 1 technique out.
of the H-B into the hole, make one cut off his block on the LB,
drop your pads and finish the run North & South.
South. Do NOT get BS T: Base.
cute. Steps for 23-24 are exactly like 43-42. First step for 21-22 BS TE: Base.
is a drop step in place with your frontside foot.
BS Outs: Convoy middle 1/3. Alert for “BOMB” situations.
situations.
QB: Get the ball to the FB as deep as possible, look it into
his pocket, follow for 1-2 steps, boot out. Steps on 23-24 are BS Ins: Inside stalk the man over you. Cut him off.
the same 5’oclock/7 o’clock steps you use on 43-42; on 21- H: BLAST the FS LB out of the hole! Course on 21-22 is
22, step almost straight behind you to 7:30 or 5:30 to clear a right off C’s hip; off G’s outside hip in 23-24. Lower pads,
path along the midline for the H-B and FB. deliver a blow through your hips, finish with your feet!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
25-26 “LEAD”
FS Outs: Inside stalk man on. Alert for “Bomb” call!
FS Ins: Inside stalk man on.
25 LEAD v. “Split” FS TE: Base. Your man could well be the H-B’s.

“BASE RULES”
RULES”
Possible *Block the man on you whichever way he wants to go. If
uncovered, release to the first LB over to inside you. Use
“Slam &
C Slide” C his leverage & movement against him…block becomes
an A, B, or C DRIVE.
DRIVE
*If the man in your Base rule happens to be the man the
SS W S H-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 25-
26), work back to the next LB backside!
*Any blocker working back to a LB should take a 6” step
E T T E R inside first! If the lineman inside you has a head-up or
outside down lineman on him, Slam that lineman and
Slide off to your LB! This is NOT a Combo for movement!
*You cannot be wrong unless you LOSE CONTACT!
•Man in base Possible Drive your feet and finish the block! This is true one-on-
rule is H’s! “Slam &
one blocking!!
•Go to LB! Slide” FS T: Base. Your man could well be the H-B’s.
FS G: Base.
L cut off H’s block just
as you would on 46-47! CENTER: Base. Can call “Fold” to a Backside 1
technique if you think the angle is better.
BS G: Base. Can request a “Fold” from the Center if
FB: Deepen as much as your speed allows. Lateral step, you’re having a tough time digging the 1 technique out.
crossover, attack H’s inside leg, eye block on FSLB as you do.
BS T: Base.
Make a strong L cut off H’s block up into the hole, cutting
straight up if no one crosses your face, or back one lane if BS TE: Base.
FSLB crosses you. Explode through the hole & finish the play! BS Outs: Convoy middle 1/3. Alert for “BOMB” situations.
situations.
QB: Get the ball to the FB as deep as possible, look it into BS Ins: Inside stalk the man over you. Cut him off.
his pocket, follow for 1-2 steps, boot out. Steps on 23-24 are
the same 5’oclock/7 o’clock steps you use on 43-42; on 21- H: LEAD the play through the inside earhole of the E.M.O.L!
Take a tight course right off FST/TE’s outside hip, keep
22, step almost straight behind you to 7:30 or 5:30 to clear a inside leverage on EMOL, kick him out, finish with feet, work
path along the midline for the H-B and FB. your butt out of the hole!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Slot Rt Split (Gun) 26 Lead v. Split Right Wide Y5 25 Wham v. Bear

J J

C C
C C
M S W S R
R
WE T T E E T N T E

J R J R

C Z M C C S M W C
S
T N T W E T T E

Lex Under 23 Alley v. Odd “I” Larry 21 Blast v. Even


28-29 “Jet”
“Reach” Family
•28-29 Jet is a FAST way to attack the perimeter and get an
athlete running in open space! The pace of the play makes
blocking for frontside linemen much easier! The angles
involved make pursuit for enemy linebackers much harder!
•Ball carriers must recognize that, while blocked like other
“Reach” family plays, this is different for them because it is
a true SPRINT to the corner! We do not want to cut up on
this play until we’ve reached the edge of the field!
•We can use a number of formation variations and perimeter blocking adjustments to
“shorten” the defensive edge and help the outside blockers do their jobs more
effectively! “Crack,” “Door,” and “Ed” schemes are examples of this, as are different
types of “Squeeze” sets.
•Anytime we face a team that relies on interior blitzes, doesn’t pursue well, or has
limited team speed, we will run this play heavily. It can be used from Goalline to
Goalline, and on virtually any down and distance up to 3rd and Long!
KEYS to a successful play: CALLS/VARIATIONS
•The FS Tackle or TE takes a GREAT 1st step and shuts off any •“Crack”
•“Door”
upfield push by the E.M.O.L.! •“Ed”
•Perimeter blockers time blocks and maintain contact! •“Cross”
•“48-49” (Jet to F)
•The QB times his motion and snap effectively!
•The ball carrier trusts his speed and doesn’t try to cut up early!
-t o t a b l e o f c o n t e n t s -t o m a I n play d I a g r a m -
28-29 “JET”
FS Outs: Outside stalk man on. Alert for “Bomb” call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
29 JET v. “Split” FS TE: Reach rules!

“REACH”
REACH” RULES
C C *Basic premise is to REACH one gap in front of us!
*If I’m uncovered, I plan to REACH and OVERTAKE the down

R W S SS
lineman in front of me. If that man slants away to the railroad
track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If I’m covered,
covered I first identify whether there’s a down lineman
E T T E the gap in front of me…if he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course!
*COVERED linemen should cut their split if possible!
*All linemen: LOSE ground to GAIN an angle!
*Stay on your RAILROAD track on a wide angle!

FS T: Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
BS G: Reach rules!
BS T: Reach rules! 5 tech doesn’t count as covered!
FB: Run a 42-43 course right through the inside leg of the BS TE: Reach rules! 9 tech doesn’t count as
offensive tackle. Roll over the ball HARD as the QB passes “covered.” Get downfield!
you, get tackled. YOU must adjust your course to the QB, not BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!
the other way around. If Offset to playside in “Strong,” “Soft,”
or “Split,” use H’s Backfield arc blocking rules! Ball Carrier: Jet motion on QB’s heel, get to full speed by
the snap. Take handoff and SPRINT for the corner…TRUST
QB: Give BS slot the heel, time up snap so that he’s getting YOUR SPEED! Read block on CB. May use “dip” to set up.
to the BST as the ball is snapped. Step to 6 o’clock with *Ball Carrier is the inside most receiver off the ball by formation.
backside foot, look ball into Slot’s stomach, step tight to FB Jet motion is understood and doesn’t need to be called!
then set up behind FS guard exactly as you would for play H (Backfield):
(Backfield): Cheat alignment up & outside; arc to block
action, eyeing the Dig and Post area. support. On “Crack” call, arc to block Cornerback
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Near 29 Jet v. Split Rock Wing Flip Slip 48 Jet v. Bear

J J

C C
C C
M S R W S
R
E T T E W E T N T E

J J R
C C
M Z C W M S C
R
W T N T S E T T E

Right Out Soft 29 Door v. Odd Squeeze 28 Cross v. Even


42-43
“Zone” Family
•42-43 is a true “Inside Zone” play in which covered and
uncovered linemen “team” to double and get movement on
a down defensive man, and step off to a linebacker late!
This allows us to push the line of scrimmage back and give
the ball carrier running lanes!
•This is a persistence play…it forces the linebackers to be
perfect every time. Many times it will go for 3, 4, and 5
yards a number of times in a row, then suddenly start to
break for big chunks as we wear people down!
•The ball carrier must be patient initially to let the play develop! The longer he can
“press” the play into the L.O.S., the longer the double teams have to get movement,
and the more the LBs will move and create running lanes! However, once he makes
his cut the running back must explode into another gear and get through the hole!.
•The simplicity of the blocking rules allows us to run this play against any front we see
with minimal adjustments…it also means we can run it from any formation!
KEYS to a successful play: CALLS/VARIATIONS
•OL talks at the L.O.S. & gets “married up” to defenders properly! •“Team”
•Linemen get movement on down linemen and don’t step off double •“Solo”
teams too early! •“79”
•FB presses the L.O.S., has great vision, is patient to the L.O.S.,
then explodes through the hole!
-t o t a b l e o f c o n t e n t s -t o m a I n play d I a g r a m -
42-43
FS Outs: Inside stalk man on. Alert for “Bomb” call!
FS Ins: Inside stalk man on.
43 v. “Split” FS TE: Zone rules.
Alert to “79” call: Block out to the 9, bring T to 7
EXPLODE through it! “ZONE RULES”
*If I’m covered,
covered and the next man back is covered,
covered I call
C C “SOLO
SOLO” and drive block the man over me. My first step
will be 6 inches!
inches
*If I’m covered,
covered and the next man back is uncovered
uncovered, I call
R W S “TEAM
TEAM”... he & I work together to block the down lineman
on me and the nearest LB. My first step will be 6 inches!
inches
SS *If I’m uncovered,
uncovered I expect a “TEAM” call from the man in
E T T E front of me! My first step will be 12 inches!
inches
*COVERED linemen: Reduce split! Aiming point is outside
armpit! MUST maintain contact!
*TEAM blocks get movement,
movement, stay on double team until LBs
“Solo” “Team” “Team” threaten the window vertically up into the hole!
*BACKSIDE linemen must WALL down defenders & not let them
cross your face!
SLOW
to the hole... FS T: Zone rules. Alert “79” call by TE, telling you to
inside drive block the 7 technique.
FS G: Zone rules.
CENTER: Zone rules. If covered, maintaining contact is
the key…drive man past hole if you cannot reach him!
FB: Align at 6 1/2 yds. Lateral step with your frontside foot, BS G: Zone rules. Backside blocks are a BIG deal!
crossover, then step and attack the inside leg of the offensive They can be the difference between 4 yards and 20!
tackle.
tackle. “Slow to the hole, explode through the hole. Cut back BS T: Zone rules. 5 tech doesn’t count as “covered.”
one lane for each man that crosses your face, but don’t cut
until you’re up into the line of scrimmage. BS TE: Zone rules: 9 tech doesn’t count as “covered.”
QB: Front out to 7 or 5 o’clock, get ball to FB DEEP. Look BS Outs: Convoy middle 1/3. Alert for “BOMB” situations.
the ball in, you are responsible for the mesh. Hesitate & BS Ins: Inside stalk the man over you. Cut him off.
follow ball with your eyes, then boot out hard, snap head to
find EMLOS as you do for possible Boot/Naked. H (Backfield/Slot):
(Backfield/Slot): Hard fill in backside C gap right off OT’s
cheek; Seal the end defender on the L.O.S. inside out
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Right Wing Flop 43 v. Split Right Wide 42 v. Bear

J J

C C
C C
W M S W S
R
FS #1
E T T E R FS #2
E T N T E
FSTE

FST

FSG

BSG

J BST J R
BSTE
C M Z C C W M S C
R BSWR

W T N T S E T T E

Trips Left 43 v. Odd Ray Under 42 v. Even


44-45 “Stretch”
“Reach” Family
•44-45 is one of our “core” or “bread and butter” plays! It
gets us to the edge of the field with a lot of power!
•The basic premise of the play is to get our entire backfield
and line on a wide railroad track, force the defense to
stretch quickly, then either beat them to a corner with a
show of force or cut up into a lane that they create when
they pursue incorrectly!
•We can use a number of formation variations and perimeter blocking adjustments to
“shorten” the defensive edge and help the outside blockers do their jobs more
effectively! “Crack,” “Door,” and “Alley” schemes are examples of this, as are
different types of “Squeeze” sets. We can also use special “Wing” calls with the H-
Back to help secure the End Man on he Line to get the play started (“Clamp,” “Chip”)
•44-45 is effective to wide field or the boundary, and if we find a DE or perimeter force
player that’s weak, we will pound him with this ball play over and over!

KEYS to a successful play: CALLS/VARIATIONS


•Uncovered linemen “overlap” their partner in front of them to •Perimeter calls: Door, Crack,
keep from being split by penetrating defenders! Alley, Bomb, etc.
•Linemen stay on WIDE railroad tracks!
•The FB SPRINTS to his sprint spot and stretches the defense!
•Wide blockers make good use of different calls, maintain contact!
-t o t a b l e o f c o n t e n t s -t o m a I n play d I a g r a m -
44-45 “STRETCH”
FS Outs: Outside stalk man on. Alert for “Bomb” call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
45 STRETCH v. “Split” FS TE: Reach rules!

“REACH”
REACH” RULES

C C *Basic premise is to REACH one gap in front of us!


*If I’m uncovered, I plan to REACH and OVERTAKE the down
lineman in front of me. If that man slants away to the railroad
R W S SS track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If I’m covered,
covered I first identify whether there’s a down lineman
E T T E over the man in front of me…if he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course! I only run once my
2 yds buddy from behind takes over and yells “GO”!
outside TE *COVERED linemen should cut their split if possible!
*All linemen: LOSE ground to GAIN an angle!
*Stay on your RAILROAD track on a wide angle!
FS T: Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
BS G: Reach rules!
BS T: Reach rules! 5 tech doesn’t count as covered!
FB: Lateral step & sprint to a spot 2 yds outside where the TE
is or would be…key the blocks on E.M.O.L & support. Stay on a BS TE: Reach rules! 9 tech doesn’t count as
sprint to the sidelines unless he “skates” across your face. If “covered.” Get downfield!
he crosses face, plant sharply on outside foot and cut up North BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!
& South. This is a cut up play, not a cut back play!
BS Slot: Inside cut off the man over you..
QB: Depart at approximately 4 o’clock or 8 o’clock, sprint to H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
meet the FB, ball extended. YOU are responsible for the and block support. Attack his outside shoulder, maintain
exchange so he can eye his read…look it in and follow his contact, drive to sideline if he widens .Can act as a lineman &
path 1-2 steps before you set up behind the OT as you would use zone rules at times from Wing & Slot. “Crack” tells you to
block the CB. “Clamp” tells you to double with T/TE on the
on play action. outside shoulder of the E.M.O.L.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Right Wing Flip H5 45 v. Split Right Wing 44 v. Bear

J
J
C C
C C
M S W S
R FS #1
E T T E W FS #2
E T N T R E
FSTE

FST

FSG

BSG

J
BST
R J
C BSTE C
C M Z C W M S R
BSWR

W T N T S E T T E

Trips Left 45 Alley v. Odd Rex Over Z6 44 Crack v. Even


46-47 “Counter”
“Gap” Family
•46-47 Counter is our ATTITUDE play! It is the run that we
will establish against any defense each game no matter
what they try and do to us! We will be so good at this play
that we can impose it on any defense!
•The basic idea of the play is to block down one gap on the
frontside to get good angles and create a wall, and pull from
the backside to kick out the defensive end to divide the
defense! The running back must set up the block on the
end, use the down blocks on linebackers, and make a
strong cut North and South through the hole!
•Because of the angles involved, we prefer to run this play to the 1 technique!
•This is a goalline to goalline play! It is most effective against LBs who overreact to
their initial key, and D Ends who play too far upfield. We can run it from virtually any
of our sets, 1- or 2-back!

KEYS to a successful play: CALLS/VARIATIONS


•Frontside linemen take a GREAT 1st STEP to their gap to shut off •“H”
penetration! •“Bob”
•The pulling guard runs a full-speed course INTO THE LINE and •“Chop”
digs out the E.M.O.L.!
•The FB sets up the trap block, sees lanes, & makes a great L cut!
-t o t a b l e o f c o n t e n t s -t o m a I n play d I a g r a m -
46-47 “COUNTER”
FS Outs: Inside stalk man on. Alert for “Bomb” call!
FS Ins: Inside stalk man on.
47 COUNTER v. “Split” FS TE: Gap rules–near LB. 6 or 9 doesn’t count as
“covered.”
If BSLB causes “GAP RULES: Near Backer”
Backer”
problems, C calls C *Frontside linemen responsible for the GAP inside them!
C “CHOP”
CHOP” First step will always be a 6” flat step to that gap!
*If I’m uncovered,
uncovered I call “Double
Double” and look to try to
R W S SS Double Combo with the lineman inside me to the 1st LB
inside us! We will stay on the combo until the LB
threatens the hole vertically! If the DL over my man to

E T T E
the inside disappears inside by alignment or movement,
then my block becomes a Down block to the 1st LB.
*If I’m covered by an inside shade,
shade I B Drive him down! If
he slants away from me, I work up to a LB!
“Gap” “Gap”“Dead” “Punch” *If I’m covered by a head-up player or an outside shade,
shade I
expect a “Double” call from the man outside of me! He
L cut off and I will Double Combo to the first LB inside us! If my
outside foot! man slants inside, it becomes a B Drive block for me!
**If I also have a DL on my inside gap, I must call “B
“B, B, B !” to
the man behind me to wave off the Double and tell us both to B
Drive the man inside us!
*The Center, if uncovered, will always DEAD block with a
flat step back to Backside A gap. He must ensure that
the 1st DL backside does not get penetration!

BS TE: Punch C gap to EMOL. See BST technique. FS T: Gap rules – near LB. 4 or 5 doesn’t count as “covered.”
BS WR: Convoy, cut off deep middle 1/3 saf. TD Block! FS G: Gap rules – near backer
CENTER: Gap rules. CHOP call to T if you need to work
BS Slot: Inside cut off the man over you.. up to BSLB after your initial Dead step.
FB: Turn your shoulder & pick up your BS leg to simulate fake BS G: Pull through hip of C,“Long
C,“Long Trap”
Trap” E.M.O.L. frontside.
backside, keeping FS foot anchored…take handoff from QB Use inside-out head position & DIG HIM OUT of the hole.
deep, press block of Guard, then “L cut” off outside foot BS T: “Punch
“Punch”” block…cut your split & step FLAT inside
suddenly to get under block and explode N/S through hole! to stop B gap penetration. If a DL from either direction or
QB: Step 5 or 7 o’clock opposite call, get depth,
depth, turn and hand stunting LB shows in that gap, lock & cut him. If nothing
ball to FB. Follow handoff with eyes 1-2 steps, boot out and find shows, ¼ turn back to pick off the E.M.O.L. Alert for a
E.M.O.L. backside! “Chop”
Chop” call which tells you that you must clip the 3 tech.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Brown Lex 47 H v. Split Right Under Big 46 Bob v. Bear

J J

C C C
C
R M S W S R
FS #1
E T T E W FS #2
E T N T E
FSTE

FST

FSG

BSG

J
BST J R
R
BSTE

C M Z C M
BSWR C N B C
W T T S
N E T T E

On 47 Counter v. Odd Bunch Lt. 46 Counter v. Even


48-49 “Toss”
“Reach” Family
•The “Toss” is an effective companion to the 44-45 Stretch
play. The blocking is exactly the same up front, but the
method of delivering the ball different! It allows us to
challenge the edge of the defensive front just a bit quicker!
•This play is an excellent way to attack LBs who do not fast
flow and/or read keys well!

•Like 28-29 Jet, Toss can use a number of formation variations and perimeter blocking
adjustments to “shorten” the defensive edge and help the outside blockers do their
jobs more effectively! “Crack,” “Door,” “Cross,” and “Ed” schemes are examples of
this, as are different types of “Squeeze” sets. Receivers must make use of these for
the play to be successful!

KEYS to a successful play: CALLS/VARIATIONS


•RB gets ON THE EDGE in a hurry! •“Express”
•Linemen stay on a wide railroad track and get to flowing •“Ed”/”Eddie”
linebackers! •“Crack”
•Receivers match the best perimeter blocking scheme to what they •“Door”
see and EXECUTE it!
-t o t a b l e o f c o n t e n t s -t o m a I n play d I a g r a m -
48-49 “TOSS”
FS Outs: Outside stalk man on. Alert for “Bomb” call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
48 TOSS v. “Split” FS TE: Reach rules!
“REACH”
REACH” RULES
*Basic premise is to REACH one gap in front of us!

C C *If I’m uncovered, I plan to REACH and OVERTAKE the down


lineman in front of me. If that man slants away to the railroad

R W S SS
track of the blocker in front of me, I stay on MY wide railroad
track and RUN up to a linebacker.
*If I’m covered,
covered I first identify whether there’s a down lineman

E T T E over the man in front of me…if he is, then I plan REACH and
OVERTAKE him. If not, then I will REACH, RIP through the man
over me, and RUN on my railroad track up to any 2nd or 3d level
player that first shows up on my course! I only run once my
buddy from behind takes over and yells “GO”!
*COVERED linemen should cut their split if possible!
2 yds *All linemen: LOSE ground to GAIN an angle!
outside TE *Stay on your RAILROAD track on a wide angle!

FS T: Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
BS G: Reach rules!
BS T: Reach rules! 5 tech doesn’t count as covered!
FB: Pre-read alignment of E.M.O.L. and support. “trapper’s
arc,” look toss in & sprint to a spot 2 yds outside where the TE BS TE: Reach rules! 9 tech doesn’t count as
is or would be…key the blocks on E.M.O.L & support. Stay on a “covered.” Get downfield!
sprint to the sidelines unless he “skates” across your face. If BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!
he crosses face, plant sharply on outside foot and cut up North BS Ins: Inside cut off the man over you..
& South. This is a cut up play, not a cut back play!
H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
QB: Reverse out tightly and make a soft, end-over-end toss and block support. Attack his outside shoulder, maintain
into the FB’s outside armpit, following the toss with your contact, drive to sideline if he widens .Can act as a lineman &
use zone rules at times from Wing & Slot. “Crack” tells you to
eyes until the back has secured it and taken a step. Boot out block the CB. “Clamp” tells you to double with T/TE on the
deep, find E.M.O.L. outside shoulder of the E.M.O.L.

- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
Near 49 Eddie v. Split Right Out Close H4 48 Express v. Bear

J J

C C
C R C
M S W S
R W
E T T E E T N T E

J
J

C C C
M Z C W M S R
R
W T N T S E T T E

Bunch Left 49 Ed v. Odd Rex Over 48 Door v. Even


RECEIVER BLOCKING (1)

Basic “STALK” “BOMB” adjustment “CRACK” call “CROSS” call


*If man you’re cracking
disappears, work to safety level.
C 3.
S S
C C
3.
2. C
2. R 2.
“1/2way
rule” R B R
1.

1.

1.

INSIDE Stalk shown

*Basic job is to block man *Only possible v. a two safety *Recievers block the short *Recievers “Cross” and take
over you inside or outside. look (0, 2, 4) Used by outside defender on or inside the next the other’s guy. Outside
1. Release hard on an angle to receiver normally assigned a man inside them. receiver cracks defender over
gain the inside or outside Stalk block to “blow up” a 1. Push up 1-2 steps if possible inside receiver, inside man
leverage you want. run supporter filling from the to soften the man over you. How tries to “hook” CB.
CB. A good
2. “HALFWAY RULE.” Break your safety position. far you can push up depends on way to get the ball outside.
1. ID 2-safety look pre-snap. how tight & how fast the guy is
hips down when the defender has
Possible “BOMB” situation. that you’re cracking..the
closed 1/2 the distance between
tighter/faster he is, the quicker
you. Anticipate this! Keep 2. Release at C as normal. If he you have to turn inside!
adjusting your course to keep the sits/closes, Stalk him!
leverage you want. 2. Come inside under control, find
3. If C retreats, it often means the your man, square him up with
3. FINISH the block…deliver a Safety is supporting. Break off shoulders perpendicular to L.O.S.
blow up through your hips, your course, find safety as you Deliver a blow up through your
maintain with good choppy steps! do, come inside and blow him up! up! hips & light him up!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
RECEIVER BLOCKING (2)

“DOOR” call “ALLEY” call “ED” call (2 man) “ED” (3 man)


“EXPRESS” call
*Secure the block on the low

C man before you step off! “EDDIE” call


2. S
C *”EDDIE
*”EDDIE” ” call tells

R C 2.
outside man to Inside
Stalk instead of Crack! C
R
V R E
E

*”EXPRESS
*”EXPRESS” ” tells receivers the
1. 1. exact same thing as “EDDIE
“EDDIE.” .”
The only difference is for TE/OL!
*Combination block by two *Same idea as “Door,” applied *Inside man, from 2-3 yard *Inside man, often from
receivers to “get the play to alley safety support. Can be split, steps flat and seals motion, blocks CB, middle
started” by double teaming done with the two outside E.M.O.L., outside man cracks. receiver executes “ED” on DE,
the force defender initially at receivers or the middle & inside Often used from Squeezed outside receiver Cracks.
the point of attack. receiver in Trips. Double the sets to “shorten the edge.” Outside man cracks, Middle man
1. DOUBLE THE FORCE: Inside man over inside receiver, step Inside man: Step flat, shoulders steps flat to block E.M.O.L...
receiver inside stalks the man off to safety when he fills. should be perpendicular to L.O.S., Inside man (can be stationary or
over him, insures against inside 1. DOUBLE THE LOW MAN: Inside “shield” E.M.O.L., don’t allow in motion to 4-5), step tightly
penetration. Outside receiver rec. inside stalks the man over him, upfield penetration or pursuit around Crack block, eyeing CB as
comes down to his outside insures against inside penetration. underneath you. Use his you do. If you can get outside
shoulder to secure & move him. Outs. receiver comes down to his momentum against him. leverage on him, “Hook” him as
2. Both blockers eye CB. As one outside shoulder to secure him. you would in “Cross...”
takes over the block on the force 2. Blockers eye near safety;
safety; the If CB keeps outside leverage,
man, the other steps off to block one not taking over the block “kick” him out, drive him out of
CB when he closes up.
up. steps off, blocks him when he fills. hole with short, choppy steps!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
H-BACK & OFFENSIVE LINE
PERIMETER ADJUSTMENTS
**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an
impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as
frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.

Alerts for H: “BONUS” “EXPRESS” call

3 S
C 2
C
1

R B B
R
E T
TE T G

H H
*When you’re assigned is to block “Force” *TE blocks down to first down
from the backfield or motion, AND two lineman inside him. Step flat &
other receivers are on that same side, you
can sometimes become a “BONUS redirect him!
“BONUS” ” player.
“Bonus”
Bonus” means that, since the outside 2 *T pulls around TE & WR block to
WRs are blocking the 2 outside defenders kick out first thing that shows
(“Stalk
(“Stalk,”
,” “Door
“Door,”
,” or “Cross
“Cross”),
”), your original outside the DE.
assignment is being blocked. *G pulls deep, turns inside T’s block,
*As a BONUS player, take a course to stays on wide RR track to pick off
the outside leg of the support player, first pursuing LB.
cleaning him up if he beats his block. *H, from the backfield or motion,
Continue on your course, looking next arcs around the block on the DE,
for pursuing LB or filling safety inside,
inside, becomes a “BONUS” player!
then looking for a CB outside.
outside.
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
H-BACK & OFFENSIVE LINE
PERIMETER ADJUSTMENTS
**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an
impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as
frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.

“CRACK” call “ALLEY” call “ED” call “EDDIE” call

S S S S
C C C
C
R B R R
V E E
T T

H H H H
*CRACK leaves CB *ALLEY leaves CB *ED scheme accounts for the *EDDIE accounts for DE, but
unblocked, so H now leads unblocked, so H now leads man the T would normally not the next man outside. T
off hip of the outside Crack off hip of the outside Crack reach, as well as the next deepens around the block on
block and blocks the CB! block and blocks the CB! defender outside the DE, so T the DE and looks to kick out
widens/deepens his RR track the next defender outside
slightly, blocks CB or along his RR track.
whomever shows first off the
outside of the widest Crack *If we also had H leading
block! from the backfield, he would
*If we also had H leading from become a “bonus” player
the backfield, he would leading for whatever shows
become a “bonus” player inside T’s course!
leading for whatever shows
outside T’s course!
- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s -
FF O
O O
O TT B
B A
A LL LL

PRIDE. DISCIPLINE. ACHIEVEMENT. LOYALTY.

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