Beruflich Dokumente
Kultur Dokumente
Alex Shenfield
a.shenfield@shu.ac.uk
Shahin Rostami
srostami@bournemouth.ac.uk
Oluwatoyin Fakorede
ofakorede@bournemouth.a
Presentation Overview
The Challenge
Why EEG
How does EEG relates to HCI
The Experiment
Results
Conclusion
Questions?
The Challenge
The Challenge
Perceptual Processor
WORKING MEMORY
VISUAL IMAGE
STORE
AUDITORY
IMAGE STORE
Cognitive Processor
Motor Processor
Behavioral studies
Completion times
Error rates
Inquiries
Qualitative feedback from questionnaires
Interviews
Physiological measures
Mouse movement
Eye motions and gaze
Heart rates
Neuroimaging
Sensors which records brain activity
The Challenge
Why EEG?
Neuroscience research
Expensive to conduct
Electroencephalography
(Single-channel dry EEG)
Less expensive
Less restrictive
Widely used in research and clinical studies
Safe for extended use
EEG Applications
Why EEG?
EEG Device
Neurosky Mindwave headset
Why EEG?
Users State
Patterns
Mental Workload
Attention
Vigilance
Fatigue
Familiarity
Error Recognition
The Experiment
12 volunteers
All reported to have
normal or corrected-tonormal vision
No known history of
neurological or
physiological disorder
Participants were reported
to have not used the
Integrated Development
Environment (IDEs)
previously
Each participant
performed eight trials
involving HCI
Either of two software
IDEs was considered
The participants were
required to follow clearly
defined instructions to
complete tasks
The IDEs considered were
Visual Studio by Microsoft
and Eclipse by the Eclipse
Foundation
The Experiment
Data
Acquisition
System Architecture Diagram here
The Experiment
Data Acquisition
Task Instructions
The Experiment
Data Acquisition
UML activity diagram
The Experiment
Data Acquisition
Graphical User Interface for the data acquisition
application
Result 1
Plots of the postprocessed Mental Effort
data over time obtained
from the EEG head-set
for participants using
the Visual Studio IDE
Result 2
Plots of the postprocessed Familiarity
data over time obtained
from the EEG head-set
for participants using
the Visual Studio IDE
Result 3
Plots of the postprocessed Mental Effort
data over time obtained
from the EEG head-set
for participants using
the Eclipse IDE
Result 4
Plots of the postprocessed Familiarity
data over time obtained
from the EEG head-set
for participants using
the Eclipse IDE
Conclusion
Contacts
More Information?
Stephen Sigurnjak
ssigurnjak@uclan.ac.
uk
School of Computing,
Engineering & Physical
Sciences,
University of Central
Shahin Rostami
Lancashire
srostami@bournemouth.ac.u
k
Faculty of Science and Technology,
Bournemouth University
Alex Shenfield
a.shenfield@shu.ac.uk
Faculty of Arts, Computing ,
Engineering & Sciences,
Sheffield Hallam University
Oluwatoyin Fakorede
ofakorede@bournemouth.ac
.uk
Faculty of Science and Technology,
Bournemouth University
Thank you,
any questions?