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Overview of Software

Engineering
CS 330
Spring 2007

Key Ingredients in successful


organizations

Process

People

Technology

A better view
Process and Technology supporting people

People

Processes

Technology

Pyramids are stable.


Wedges are not!

What is software?
Computer programs and associated documentation

Software products may be developed for a particular


customer or may be developed for a general market
Software products may be
Generic/COTS - developed to be sold to a range of
different customers
Custom- developed for a customer according to their
specification

Engineering
Engineering is
The application of scientific principles and methods to the
construction of useful structures & machines

Examples

Mechanical engineering
Computer engineering
Civil engineering
Chemical engineering
Electrical engineering
Nuclear engineering
Aeronautical engineering

Software Engineering
The term is 35 years old: NATO Conferences
Garmisch, Germany, October 7-11, 1968
Rome, Italy, October 27-31, 1969

The reality is it is finally beginning to arrive


Computer science one the scientific basis
Years of studies/experience/statistics provide basis too

Many aspects have been made systematic

Methods/methodologies/techniques
Languages
Tools
Processes

Why Engineer Software ?


The problem is complexity
Many sources, but size is a key:
Mozilla contains 3 Million lines of code
UNIX contains 4 million lines of code
Windows 2000 contains 108 lines of code

Second is role and combinatorics of state


Third is uncertainty of inputs and their timing
Fourth is the continuing changing environment and
demands.

Software engineering is about managing


all the sources of complexity to
produce effective software.

Software Engineering in a
Nutshell
Development of software systems whose
size/complexity warrants team(s) of engineers
multi-person construction of multi-version software
[Parnas 1987]

Scope
study of software process, development/management
principles, techniques, tools and notations

Goal
production of quality software, delivered on time, within
budget, satisfying customers requirements and users needs

What does a software


engineer do?
Software engineers should
adopt a systematic and organised approach to all
aspects of software development.
use appropriate tools and techniques depending on
the problem to be solved,
the development constraints and
the resources available

Understand and communicate processes for


improved software development within their
organization
Be effective team members and/or leaders.
Can be very technical or more managerial depending
on organizational need.

What is the difference between software


engineering and computer science?
Computer Science

Software Engineering

is concerned with
theory
fundamentals

the practicalities of developing


delivering useful software

Computer science theories are currently insufficient to


act as a complete underpinning for software
engineering, BUT it is a foundation for practical aspects
of software engineering

What is the difference between software


engineering and system engineering?
Software engineering is part of System engineering
System engineering is concerned with all aspects of
computer-based systems development including
hardware,
software and
process engineering

System engineers are involved in


system specification,
architectural design,
integration and deployment

Difficulties?
SE is a unique brand of engineering
Software is malleable
Software construction is human-intensive
Software is intangible and generally invisible
Software problems are unprecedentedly complex
Software directly depends upon the hardware
It is at the top of the system engineering food chain

Software solutions require unusual rigor


Software state means behaviors can depend on history.
Software has discontinuous operational nature

Software Engineering Software


Programming
Software programming

Single developer
Toy applications
Short lifespan
Single or few stakeholders
Architect = Developer = Manager = Tester = Customer = User

One-of-a-kind systems
Built from scratch
Minimal maintenance

Software Engineering Software


Programming
Software engineering

Teams of developers with multiple roles


Complex systems
Indefinite lifespan
Numerous stakeholders
Architect Developer Manager Tester Customer User

System families
Reuse to amortize costs
Maintenance accounts for 60%-80% of overall
development costs

Economic and Management


Aspects of SE
Software Engineering is about improved ROI (can be Capital
and/or Social ROI)
Software production =
development + maintenance
Maintenance costs 60%-80% of all (successful) development
costs
20% corrective (12%-16% total costs)
30% adaptive (18%-24% total costs)
50% perfective (30-40% total costs)

Quicker development is not always preferable


higher up-front costs may defray downstream costs
poorly designed/implemented software is a critical cost factor in
system cost and delays

Relative Costs of Fixing


Software Faults
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1
Requirements

2
Specification

3
Planning

4
Design

Implementation Integration

Maintenance

Mythical Man-Month
by Fred Brooks
Published in 1975, republished in 1995
Experience managing development of OS/360 in 1964-65

Central argument
Large projects suffer management problems different in kind than small
ones, due to division in labor
Critical need is the preservation of the conceptual integrity of the
product itself

Central conclusions
Conceptual integrity achieved through chief architect
Implementation achieved through well-managed effort
software developers are not interchangeable work units.

Brooks Law
Adding personnel to a late project makes it later

Software Engineering:
From Principles to Tools
TOOLS

METHODOLOGIES

METHODS AND
TECHNIQUES

PRINCIPLES

Software Qualities
Qualities are goals in the practice of
software engineering, and directly relate to
many of the guiding principles.
External vs. Internal qualities
Product vs. Process qualities

Software Qualities
Critical Quality Attributes

Correctness
Maintainability
Dependability
Usability
Reliability

Other Attributes

Completeness
Compatibility
Portability
Internationalization
Understandability
Scalability
Robustness
Testability
Reusability
Customizability
Efficiency

External vs. Internal Qualities


External qualities are visible to the user
reliability, usability, efficiency (maybe),
robustness, scalability

Internal qualities are the concern of


developers
they help developers achieve external qualities
verifiability, maintainability, extensibility,
evolvability, adaptability, portability, testability,
reusability

Product vs. Process Qualities


Product qualities concern the developed
artifacts
maintainability, performance, understandability,

Process qualities deal with the development


activity
products are developed through process
maintainability, productivity, predictability

Some Software Qualities


Correctness
ideal quality
established w.r.t. the requirements/specification
absolute

Reliability
statistical property
probability that software will operate as expected
over a given period of time/inputs
relative

Some Software Qualities (cont.)


Robustness
reasonable behavior in unforeseen
circumstances
subjective
a specified requirement is an issue of
correctness;
an unspecified requirement is an issue of
robustness

Usability
ability of end-users to easily use software
extremely subjective

Some Software Qualities (cont.)


Understandability
ability of developers to easily understand
produced artifacts
internal product quality
subjective

Verifiability
ease of establishing desired properties
performed by formal analysis or testing
internal quality

Some Software Qualities (cont.)


Performance
equated with efficiency
assessable by measurement, analysis, and
simulation

Evolvability
ability to add or modify functionality
addresses adaptive and perfective maintenance
problem: evolution of implementation is too easy
evolution should start at requirements or design

Some Software Qualities (cont.)


Reusability
ability to construct new software from existing pieces
must be planned for
occurs at all levels: from people to process, from
requirements to code

Interoperability
ability of software (sub)systems to cooperate with
others
easily integratable into larger systems
common techniques include APIs, distributed
programming interfaces (CORBA, DCOM), plug-in
protocols, etc.

Some Software Qualities (cont.)


Scalability
ability of a software system to grow in size while
maintaining its properties and qualities
assumes maintainability and evolvability
goal of component-based development

Process Principles
Prescribes all major activities
Uses resources, within a set of constraints, to
produce intermediate and final products
May be composed of sub-processes
Each activity has entry and exit criteria
Activities are organized in a sequence
Has a set of guiding principles to explain goals
Constraints may apply to activity, resource or
product

Software Development Stages


Requirements Analysis & Specification

Conceptual/System/Architectural Design
Detailed/Program Design
Implementation/Coding
Unit & Integration Testing
System Testing/Validation
System Delivery/Deployment
Maintenance
Note there are many variations on the names. You are
responsible for the main categories above (an on the next
pages)..

Software Lifecycle Models


Waterfall Model
V Model
Phased Development Model
Incremental Model

Prototyping Model
Spiral Model

Software Development Lifecycle


Waterfall Model
Requirements

Plan/Schedule

Design

Replan/Reschedule

Implementation
Integration
Validation
Deployment

V Model
OPERATION
& MAINTENANCE

Validate requirements

REQUIREMENTS
ANALYSIS

ACCEPTANCE
TESTING
SYSTEM
DESIGN
Verify design

PROGRAM
DESIGN

[Pfleeger98]

SYSTEM
TESTING

UNIT & INTEGRATION TESTING

CODING

DEVELOPERS

Phased Development Model


Development systems

Build Release 1

Build Release 2

Build Release 3

USERS

Time

Use Release 1

Use Release 2

Production systems

Use Release 3

[Pfleeger98]

Software Development Lifecycle


Incremental Model
Requirements
Version 1:
Design
Complete General Design
Implementation
Integration
Validation
Deployment
Requirements
Design
Implementation
Version 2:
Integration
Design/Implement first set
Validation
of planned new features.
Deployment
Note overlap with V1 schedule
Version 3:
Design/Implement second set
of planned new features

Requirements
Design
Implementation
Integration
Validation
Deployment

Prototyping Model

Listen to
Customer

Build/Revise
Mock-Up

Customer
Test-drives
Mock-up
[Pressman97]

Prototyping Model
LIST OF
REVISIONS

revise
prototype

LIST OF
REVISIONS

user/
customer
review

PROTOTYPE
REQUIREMENTS

SYSTEM
REQUIREMENTS
(sometimes informal
or incomplete)

[Pfleeger98]

LIST OF
REVISIONS

PROTOTYPE
DESIGN

PROTOTYPE
SYSTEM

TEST

DELIVERED
SYSTEM

Spiral development
Process is represented as a spiral rather than as a
sequence of activities with backtracking.
Each loop in the spiral represents a phase in the
process.
No fixed phases such as specification or design loops in the spiral are chosen depending on what
is required.
Risks are explicitly assessed and resolved
throughout the process.

Spiral model of the software process


Determine objectives,
alternatives and
constraints

Evaluate alternatives,
identify, resolve risks

Risk
analysis
Risk
analysis
Risk
analysis

REVIEW
Requirements plan
Life-cycle plan

Plan ne xt phase

Operational
protoype

Pr ototype 3

Pr ototype 2
Risk
analysis Pr ototype 1

Simulations, models, benchmarks


Concept of
Operation

S/W
requirements

Development
plan

Requirement
validation

Integration
and test plan

Design
V&V
Acceptance
test
Service

Product
design

Detailed
design
Code

Unit test
Integration
test
Develop, verify
next-level product

Spiral model sectors


Objective setting
Specific objectives for the phase are identified.

Risk assessment and reduction


Risks are assessed and activities put in place to reduce
the key risks.

Development and validation


A development model for the system is chosen which
can be any of the generic models.

Planning
The project is reviewed and the next phase of the spiral
is planned.

Evolutionary development
Exploratory development
Objective is to work with customers and to evolve a
final system from an initial outline specification.
Should start with well-understood requirements and
add new features as proposed by the customer.

Throw-away prototyping
Objective is to understand the system requirements.
Should start with poorly understood requirements to
clarify what is really needed.

Evolutionary development
Concurrent
activities

Specifi ca
tion

Outline
description

Development

Validation

Initial
version

Intermediate
versions

Final
version

Evolutionary development
Problems
Lack of process visibility;
Systems are often poorly structured;
Special skills (e.g. in languages for rapid prototyping)
may be required.

Applicability
For small or medium-size interactive systems;
For parts of large systems (e.g. the user interface);
For short-lifetime systems.

Component-based software
engineering
Based on systematic reuse where systems are
integrated from existing components or COTS
(Commercial-off-the-shelf) systems.
Process stages

Component analysis;
Requirements modification;
System design with reuse;
Development and integration.

This approach is becoming increasingly used as


component standards have emerged.

Reuse-oriented development

Requirements
specifi cation

Component
analysis

Requirements
modifi cation

System design
with reuse

Development
and integ
ration

System
validation

Component-Based Development
Develop generally applicable components of a
reasonable size and reuse them across systems
Make sure they are adaptable to varying contexts
Extend the idea beyond code to other
development artifacts
Question: what comes first?
Integration, then deployment
Deployment, then integration

Different Flavors of Components

Third-party software pieces


Plug-ins / add-ins
Applets
Frameworks
Open Systems
Distributed object infrastructures
Compound documents
Legacy systems

Process iteration
System requirements ALWAYS evolve in the
course of a project so process iteration where
earlier stages are reworked is always part of the
process for large systems.
Iteration can be applied to any of the generic
process models.
Two (related) approaches
Incremental delivery;
Spiral development.

Incremental delivery
Rather than deliver the system as a single delivery,
the development and delivery is broken down into
increments with each increment delivering part of
the required functionality.
User requirements are prioritised and the highest
priority requirements are included in early
increments.
Once the development of an increment is started,
the requirements are frozen though requirements
for later increments can continue to evolve.

Incremental development

Defi ne outline
requirements

Develop system
increment

Assign requirements
to increments

Validate
increment

Design system
architectur
e

Integrate
increment

Validate
system
Final
system

System incomplete

Incremental development advantages


Customer value can be delivered with each
increment so system functionality is available
earlier.
Early increments act as a prototype to help elicit
requirements for later increments.
Lower risk of overall project failure.
The highest priority system services tend to
receive the most testing.

Extreme programming
An approach to development based on the
development and delivery of very small
increments of functionality.
Relies on constant code improvement, user
involvement in the development team and
pairwise programming.
Covered in Chapter 17

Software Development Lifecycle


Waterfall Model
Requirements

Plan/Schedule

Design

Replan/Reschedule

Implementation
Integration
Validation
Deployment

Software specification
The process of establishing what services are
required and the constraints on the systems
operation and development.
Requirements engineering process

Feasibility study;
Requirements elicitation and analysis;
Requirements specification;
Requirements validation.

Requirements
Problem Definition Requirements/Specification
determine exactly what the customer and user need (maybe want)
Requirements develop a contract with the customer
Specification say what the software product is to do

Difficulties

client is computer/software illiterate (no idea what is doable)


client asks for wrong product (want vs need)
client is computer/software literate (specifies solution not need)
specifications are ambiguous, inconsistent, incomplete

Studies have shown that the percentage of defects originating during


requirements engineering is estimated at more than 50 percent. The
total percentage of project budget due to requirements defects is 25 to
40 percent.

The requirements engineering process


Feasibility
study

Requirements
elicitation and
analy sis
Requirements
specifi cation
Requirements
validation

Feasibility
report
System
models
User and system
requirements

Requirements
document

Software design and implementation


The process of converting the system
specification into an executable system.
Software design
Design a software structure that realises the
specification;

Implementation
Translate this structure into an executable program;

The activities of design and implementation are


closely related and may be inter-leaved.

Design process activities

Architectural design
Abstract specification
Interface design
Component design
Data structure design
Algorithm design

The software design process

Requir
ements
specifi ca
tion
Design acti
vities
Architectur
al
design

Abstract
specifi ca
tion

Interface
design

Component
design

Data
structur
e
design

Algorithm
design

System
architectur
e

Software
specifi ca
tion

Interface
specifi ca
tion

Component
specifi ca
tion

Data
structur
e
specifi ca
tion

Algorithm
specifi ca
tion

Design pr
oducts

Structured methods
Systematic approaches to developing a software
design.
The design is usually documented as a set of
graphical models.
Possible models

Object model;
Sequence model;
State transition model;
Structural model;
Data-flow model.

Architecture vs. Design


[Perry & Wolf 1992]

Architecture is concerned with the selection of


architectural elements, their interactions, and the
constraints on those elements and their interactions
necessary to provide a framework in which to satisfy
the requirements and serve as a basis for the design.
Design is concerned with the modularization and
detailed interfaces of the design elements, their
algorithms and procedures, and the data types needed
to support the architecture and to satisfy the
requirements.

Architecture/Design
Requirements/Specification Architecture/Design
architecture: decompose software into
modules/objects/components with interfaces
design: develop module/object/component specifications
(algorithms, data types) and communication details
maintain a record of design decisions and traceability
specifies how the software product is to do its tasks

Difficulties
miscommunication between module designers
design may be inconsistent, incomplete, ambiguous
How to achieve a requirement may be unknown

Planning/Scheduling
Before undertaking cost of development, need to
estimate the costs/sizes of various steps
Estimate Code size
Estimate tools needed
Estimate personnel

Often Done after Architecture and before rest of


design, but revised again after full design.
Develop schedule for aspects of project lifecycle
If doing predictive/quantitative SE, build on past
experience, considering how to improve process.

Implementation & Integration


Design Implementation
implement modules; verify that they meet their
specifications
combine modules according to the design
specifies how the software design is realized

Difficulties
module interaction errors
order of integration may influence quality and
productivity

Programming and debugging


Translating a design into a program and removing
errors from that program.
Programming is a personal activity - there is no
generic programming process.
Programmers carry out some program testing to
discover faults in the program and remove these
faults in the debugging process.

The debugging process

Locate
error

Design
error repair

Repair
error

Re-test
program

Software validation
Verification and validation (V & V) is intended
to show that a system conforms to its
specification and meets the requirements of the
system customer.
Involves checking and review processes and
system testing.
System testing involves executing the system
with test cases that are derived from the
specification of the real data to be processed by
the system.

Verification and Validation


Analysis

Static
Science
Formal verification
Informal reviews and walkthroughs

Testing

Dynamic
Engineering
White box vs. black box
Structural vs. behavioral
Issues of test adequacy

The testing process

Component
testing

System
testing

Ac c eptanc e
testing

Testing stages
Component or unit testing

Individual components are tested independently;


Components may be functions or objects or coherent
groupings of these entities.

System testing

Testing of the system as a whole. Testing of emergent


properties is particularly important.

Acceptance testing

Testing with customer data to check that the system


meets the customers needs.

Testing phases

Requirements
specifi ca
tion

System
specifi ca
tion

System
integration
test plan

Acceptance
test plan

Service

System
design

Acceptance
test

Detailed
design

Sub-system
integration
test plan

System
integration test

Sub-system
integration test

Module and
unit code
and test

Quality Assurance

Done as part of each step


Reduce costs by catching errors early.
Help determine ambiguities/inconsistencies
Help ensure quality product.
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Requirements Specification

3
Planning

4
Design

10
ImplementationIntegration

Maintenance

Deployment
Completed End-User Documentation
Separate from Developer documentation

Installation Process(es)
Customer test procedures
Support Processes (help desk, etc)
Trouble Tracking
Repair/rework to address bugs
Regression testing (as bugs are fixed)

Maintenance & Evolution


Operation Change
maintain software during/after user operation
determine whether the product still functions correctly

Difficulties
Rigid or fragile designs
lack of documentation
personnel turnover

Software evolution
Software is inherently flexible and can change.
As requirements change through changing
business circumstances, the software that supports
the business must also evolve and change.
Although there has been a demarcation between
development and evolution (maintenance) this is
increasingly irrelevant as fewer and fewer
systems are completely new.

System evolution

Defi ne system
requirements

Assess existing
systems

Existing
systems

Propose system
changes

Modify
systems

New
system

Why I include CASE Tools


Computer Aides Software
Engineering tools support
good SE processes (e.g. UML)
Some tools absolute
requirement for scaling e.g.
build and configuration
management.
Integrated CASE (ICASE)
tools embody good processes
and improve productivity (E.g.
Rational tool set)
Some tools (e.g. debuggers,
Purify) do almost impossible
for humans.

But.. Tools change


No SE tools from my first
3 jobs exist (except
Fortran/C languages)
I use regularly use 3 SE
tools from my next set of
jobs.
Other tools I learned have
been replaced with similar
but expanded concepts..
Understanding today;s
tools gives a basis for
learning future ones.

ICASE Design Tools


Rational Rose and
Rational Unified
Development.
From UML drawing to
code and back.
Generates stubs and
eventually testing code.
Supports multiple
languages

Car

Driver

Configuration Management
CM is a discipline whose goal is to control
changes to large software through the
functions of

Component identification
Change tracking
Version selection and baselining
Managing simultaneous updates (team work)
Build processes with automated regression
testing
Software manufacture

CM in Action
1.0
1.1
1.2

2.0

1.3

2.1

1.4

2.2

1.5

4.0

3.0
3.1

Build Tools
Necessary for large projects. Keep track of what depends
upon on what, and what needs recompiled or regenerated
when things change.
Important even for small 1-person projects as soon as you
have multiple files.
Can do much more than just compile, can generate
document (if using code-based docs), generate manufactured
code (e.g. SOAP interfaces), even send emails or suggest
alternatives.
E.g. in our IUE project, edit some files compile was one in seconds,
edit another and a rebuild taking days would be needed. If more than
30 files impacted, our make process recommend a new branch to
avoid conflicts!

Debugging Tools
How do you see what the code is really doing (not
what it seems it should do)?
How to you see what happened to code during
compiler optimization?
How do you find/track down the cause of
Segfault/GFP in code youve never seen before?
How can you test various possibilities without
generating special code or recompiling.
How do you track down a memory leak?

Tools, workbenches, environments


CASE
technology

Workbenches

Tools

Editors

Compilers

File
comparators

Analysis and
design

Multi-method
workbenches

Integrated
environments

Programming

Single-method
workbenches

Environments

Process-centr
ed
environments

Testing

General-purpose
workbenches

Language-specifi c
workbenches

The Rational Unified Process


A modern process model derived from the work
on the UML and associated process.
Normally described from 3 perspectives
A dynamic perspective that shows phases over time;
A static perspective that shows process activities;
A practive perspective that suggests good practice.

RUP phase model

Phaseiteration

Inception

Elaboration

Construction

Transition

RUP phases
Inception
Establish the business case for the system.

Elaboration
Develop an understanding of the problem domain and
the system architecture.

Construction
System design, programming and testing.

Transition
Deploy the system in its operating environment.

RUP good practice

Develop software iteratively


Manage requirements
Use component-based architectures
Visually model software
Verify software quality
Control changes to software

Static workflows
Workflow

Description

Businessmodelling

The business processes are modelled using business use cases.

Requirements

Actorswhointeractwiththesystemareidentifiedandusecasesare
developedtomodelthesystemrequirements.

Analysisanddesign

Adesignmodeliscreatedanddocumentedusingarchitectural
models,componentmodels,objectmodelsandsequencemodels.

Implementation

Thecomponentsinthesystemareimplementedandstructuredinto
implementationsubsystems.Automaticcodegenerationfromdesign
modelshelpsacceleratethisprocess.

Test

Testingisaniterativeprocessthatiscarriedoutinconjunctionwith
implementation.Systemtestingfollowsthecompletionofthe
implementation.

Deployment

Aproductreleaseiscreated,distributedtousersandinstalledintheir
workplace.

Configurationand
changemanagement

Thissupportingworkflowmanagedchangestothesystem(see
Chapter29).

Projectmanagement

Thissupportingworkflowmanagesthesystemdevelopment(see
Chapter5).

Environment

Thisworkflowisconcernedwithmakingappropriatesoftwaretools
availabletothesoftwaredevelopmentteam.

Computer-aided software
engineering
Computer-aided software engineering (CASE) is
software to support software development and
evolution processes.
Activity automation

Graphical editors for system model development;


Data dictionary to manage design entities;
Graphical UI builder for user interface construction;
Debuggers to support program fault finding;
Automated translators to generate new versions of a
program.

Case technology
Case technology has led to significant
improvements in the software process. However,
these are not the order of magnitude
improvements that were once predicted
Software engineering requires creative thought - this is
not readily automated;
Software engineering is a team activity and, for large
projects, much time is spent in team interactions.
CASE technology does not really support these.

CASE classification
Classification helps us understand the different types
of CASE tools and their support for process activities.
Functional perspective
Tools are classified according to their specific function.

Process perspective
Tools are classified according to process activities that
are supported.

Integration perspective
Tools are classified according to their organisation into
integrated units.

Functional tool classification


Tool type

Examples

Planning tools

PERT tools, estimation tools, spreadsheets

Editing tools

Text editors, diagram editors, word processors

Change management tools

Requirements traceability tools, change control systems

Configuration management tools

Version management systems, system building tools

Prototyping tools

Very high-level languages, user interface generators

Method-support tools

Design editors, data dictionaries, code generators

Language-processing tools

Compilers, interpreters

Program analysis tools

Cross reference generators, static analysers, dynamic analysers

Testing tools

Test data generators, file comparators

Debugging tools

Interactive debugging systems

Documentation tools

Page layout programs, image editors

Re-engineering tools

Cross-reference systems, program re-structuring systems

Activity-based tool classification


Re-engineering tools
Testing tools
Debugging tools
Prog ram analysis tools
Language-processing
tools
Method suppor
t tools
Prototyping tools
Confi guration
management tools
Change management tools
Documentation tools
Editing tools
Planning tools

Specifi cation

Design

Implementation

Verifi cation
and
Validation

CASE integration
Tools
Support individual process tasks such as design
consistency checking, text editing, etc.

Workbenches
Support a process phase such as specification or
design, Normally include a number of integrated
tools.

Environments
Support all or a substantial part of an entire software
process. Normally include several integrated
workbenches.

Boults view of SE
SE must balance risks in software development process:
Risks of error in

requirements
specification,
design,
implementation,
and integration

Risks of exceeding available resources


Risks of being late on delivery or missing the market

Dont let push for formality dominate your process.


Dont let push for expedience destroy your process.

Software Process Qualities


Process is reliable if it consistently leads to highquality products
Process is robust if it can accommodate
unanticipated changes in tools and
environments
Process performance is productivity
Process is evolvable if it can accommodate new
management and organizational techniques
Process is reusable if it can be applied across
projects and organizations

Assessing Software Qualities


Qualities must be measurable/quantifiable
Measurement requires that qualities be
precisely defined
Improvement requires accurate and
consistent measurements
For most SD groups, qualities are informally
defined and are difficult to assess

Software Engineering Axioms


Adding developers to a project will likely result in further delays and
accumulated costs
The longer a fault exists in software
the more costly it is to detect and correct
the less likely it is to be properly corrected

Up to 70% of all faults detected in large-scale software projects are


introduced in requirements and design
detecting the causes of those faults early may reduce their resulting costs by a factor
of 200 or more

Basic tension of software engineering


better, cheaper, faster pick any two!
functionality, scalability, performance pick any two!

Want/Need Managements buy in to formal SE process.


If you dont document your process, you dont have one!

Boehms Spiral Model


EVALUATE ALTERNATIVES
AND RISKS

ter
Al

na

es
tiv

Budget

es
tiv
a
rn

Int
e
and grati
tes on
tp
lan

Risk analysis

raints
Const
es
tiv
a
n
ter

Al
Budget

start

PLAN

raints
Const

te
Al

Budget

raints
Const

Co
n

str
ain
ts
nati
ves
Budget 1
1

De
vel
op
pla ment
n

Risk analysis

Risk analysis

Alte
r

Requirements,
life-cycle plan

Risk analysis

Prototype
Concept of
operation

Proto type 2

t
e
ar en
tw rem
f
So qui
re

Proto type 3

Proto type 4

So
f
de twa
sig re
n

DETERMINE GOALS,
ALTERNATIVES,
CONSTRAINTS

Detailed
design

d
Code
date
Vali rements
,
d
i
e
dat
requ
Vali design
fied
Unit test
veri

Implementation
plan

Acceptance
test

System
test

DEVELOP AND TEST

Key points
Software processes are the activities involved in producing
and evolving a software system.
Software process models are abstract representations of
these processes.
General activities are specification, design and
implementation, validation and evolution.
Generic process models describe the organisation of
software processes. Examples include the waterfall model,
evolutionary development and component-based software
engineering.
Iterative process models describe the software process as a
cycle of activities.

Key points
Requirements engineering is the process of developing
a software specification.
Design and implementation processes transform the
specification to an executable program.
Validation involves checking that the system meets to
its specification and user needs.
Evolution is concerned with modifying the system
after it is in use.
The Rational Unified Process is a generic process
model that separates activities from phases.
CASE technology supports software process activities.

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