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The Intro
The Methods (5 minutes each!)
Todd – “Traditional" tools
Dave – Flash
Anders – XHTML/CSS
Jeff – UI Specifications
Laurie – Prototyping Tools
The Discussion
It’s just
a tool
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Traditional Wireframing Methods
Why Wireframe?
To communicate
To explore
To test
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Traditional Wireframing Methods
Audience?
Designers
Developers executives
product management Us
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Traditional Wireframing Methods
Our Environment
Consulting. Clients with
varying skills. Designers
typically know Illustrator,
some Flash, limited HTML.
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Traditional Wireframing Methods
Use
Consumers take notes
on the document.
Engineers have
multiple versions.
Present in person and
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Traditional Wireframing Methods
Possible Options
Flash HTML Traditional
Tools
(Pencil & Paper, Illustrator, InDesign, Visio,
OmniGraffle)
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Traditional Wireframing Methods
Illustrator, ID,
Flash HTML
Visio
Initial Setup ***** ***** *****
Maintenance ***** ***** *****
Reuse ***** ***** *****
Delivery
Method ***** ***** *****
Behavior
Notes ***** ***** *****
Tool
Knowledge ***** ***** *****
RIAs ***** ***** *****
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Traditional Wireframing Methods
Consider this
method
Working with multiple
clients/vendors
Your environment needs a “leave
behind” artifact
Your designers don’t know HTML
You already know the tools
Copyright © 2004-2006 Todd Warfel. These slides may not be reproduced or distributed without prior written consent from Messagefirst
http://messagefirst.com
Traditional Wireframing Methods
FLASH:
Designing and
Communicating
for TIME
David Heller
www.synapticburn.com
March 2006
IA Summit 2006
Vancouver, British Columbia, Canada
More Options
Miscellaneous options:
●
Norpath Elements Studio
●
Eclipse environment (Java)
●
Expression (Microsoft’s new tools for app design)
Why Flash
●
Everything that the others have +
●
Design environment
– Visually driven (select object add to object)
– I can draw
– It is connected with both Freehand and Fireworks
– Timeline & onion skinning
●
Behaviors are embedded
– Objects, methods, and properties are easier to access
– Many components for data, forms, info layout
●
These are customizable.
●
Designers know it (or many do)
COMMUNITY
MARKETING
PAGINATION
FOOTER
drawing-based…
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Copyright 2006, All RightsReserved | BacktoTop |PrivacyPolicy | Terms &Conditions
• Rapid production • Requires knowledge of
• Reusability XHTML (and CSS)
• Single-sourcing • Requires early involvement
by entire team
• Fewer annotations
• Not well suited for rich
• Prototyping
media (e.g. Flash/Video)
• Knowledge transfer
• Content/Presentation/Code
• Portability separation fuzzy
Jeff Lash
jeff@jefflash.com
Laurie Gray
Manager of User Experience & Design
KnowledgeStorm.com
IA Summit – Vancouver 2006
• Pros: • Cons:
– Shows holes in your – Can be time
design consuming
– Allow developers to – Development might
see what this item resist
actually is/does – Duplicated effort
– Potentially decreases – Throwaway code
documentation time
– Versioning
– Potentially increases
– Complicated tools
development accuracy
– May not provide
– Gets you up and
enough information to
running quickly
developers
Copyright 2006 KnowledgeStorm, Inc. All rights reserved.
IA Summit – Vancouver 2006
• DENIM
• Axure
• HTML
• Mapped flat images
• Paper
• Visual Basic
• Flash/Director
• Various specialty tools
DENIM
• http://dub.washington.edu/denim/
Fidelity:
X LOW HIGH
Speed: SLOW
X FAST
Reusability:
X NO YES
Interactivity: LOW
X HIGH
Editability: LOW
X HIGH
Portability: LOW
X HIGH
Axure
• http://www.axure.com/
Fidelity: LOW
X HIGH
Speed:
X SLOW FAST
Reusability:
X NO YES
Interactivity: LOW
X HIGH
Editability: LOW
X HIGH
Portability: LOW
X HIGH
HTML
• http://www.macromedia.com/software/dreamweaver
• http://www.nvu.com
Fidelity: LOW
X HIGH
Speed:
X SLOW FAST
Reusability: NO
X YES
Interactivity: LOW
X HIGH
Editability: LOW
X HIGH
Portability: LOW
X HIGH
Fidelity:
X LOW HIGH
Speed:
X SLOW FAST
Reusability:
X NO YES
Interactivity: LOW
X HIGH
Editability: LOW
X HIGH
Portability: LOW
X HIGH
Paper
• http://www.paperprototyping.com/
Fidelity:
X LOW HIGH
Speed:
X SLOW FAST
Reusability:
X NO YES
Interactivity:
X LOW HIGH
Editability:
X LOW HIGH
Portability: LOW
X HIGH
Visual Basic
• http://msdn.microsoft.com/vbasic/downloads/
Speed:
X SLOW FAST
Reusability:
X NO YES
Interactivity: LOW
X HIGH
Editability: LOW
X HIGH
Portability: LOW
X HIGH
Flash/Director
• http://www.macromedia.com/software/flash/flashpro/
• http://www.macromedia.com/software/director/
Fidelity: LOW
X HIGH
Speed:
X SLOW FAST
Reusability:
X NO YES
Interactivity: LOW
X HIGH
Editability: LOW
X HIGH
Portability: LOW
X HIGH
Fidelity: LOW
? HIGH
Speed: SLOW
? FAST
Reusability: NO
? YES
Interactivity: LOW
? HIGH
Editability: LOW
? HIGH
Portability: LOW
? HIGH
Our Approach
• Interactive Wireframes
– Hybrid approach
• Using Axure