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Abstract
This report presents the study of several
network architectures for Peer-to-Peer
Live media streaming and the issues
faced while practically constructing the
same. The challenge in designing P2P
live media streaming networks is to
overcome very strict time constraints on
delivery time of data blocks from source
to destination peers, thus requires more
efficient and robust architectures. All the
protocols we study or propose should
satisfy the following inequality at all
times
:
Introduction
Rate of consumption at source <= rate
We
want toat solve
of production
source.the problem of
streaming Live media, over internet, to a
large number of clients.
First solution we came up with
established individual connection from
source to all destination nodes.
The above method failed when number
of users increase because it puts huge
load on source.
Next solution proposed was to use IP
multicast.
Though theoretically best available
method at that time, it was not accepted
because of the complexity concerns over
its practical deployment.
Then a technique called Chaining was
developed.
This protocol builds a tree from source to
all the receivers generating many levels
in the networks. It's advantage was that
nodes at lower level could get packets
Network
Architectures
from the
intermediate nodes thus
alleviating
some
pressure
The
objective
of this
paperfrom
is tosource.
study
This technique
exponentially
different
overlaygrew
architectures
usedand
in
today
itsmedia
called streaming.
Peer-to-PeerArchitectures
protocol.
P2P
live
are mainly od two types : Tree based
and Mesh based. Tree based ones
have single path from source to any peer
while Mesh based ones are built in the
form of undirected complete graph,
there exists links between any two
peers, other then the source generating
peer.
Tree-based Logical
Topology
Mesh-based Logical
Topology
Architecture Construction