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Advantage of the Scat in the Wing-T or Jet

offense

Can throw the ball effectively out of 100/900 Formation


Effective out of any formation
Gives the offense a valuable no motion play
All purpose routes
Can be run with any kind of motion
Great pass out of empty formations
Easy pass protection rules
Put you best players in space
Easy to drill
High completion percentage

Disadvantage

May not have enough practice time


Quarterback must be able to throw fairly well
Must hit a hot read
QB must be have and understanding of the
coverage
Quick release helpful
Receivers must run precise routes.
Must decide if you will use the routes to
warrant the practice time

Wingback/ HB Alignment

The halfbacks alignment is one foot outside the end man on the line
of scrimmage.
The wingback aligns one foot outside the Tight End and one foot deep

FS

R
B
1X1

M
N

W
T

C
S

1X1

100
C

FS

R
B
E

M
N

W
T

C
S

400 or Red in Delaware


Terminology
C

FS

R
B
E

M
N

W
T

C
S

200
C

FS

R
B
E

M
N

W
T

C
S

Loose
C

FS

R
B
E

M
N

W
T

C
S

Rules for the 2 Man Scat

The Ends always run the Scat


The Wing back or Z runs the glance
The backs flair
If there is no wing and the formation is
balanced the QB will make a Right or
Left call. This tells which HB runs the
glance.

Scat Route
The Scat route is a spacing route in which
the receiver finds the hole between the
linebackers approximately 6 to 7 yards
deep
Most recently we scat at linebacker depth
Punch & Pivot

Scat Technique
C

Sit down between the linebacker


Catch and get vertical

HB
As the force defender (#2) passes the Wrs hip he will sit-down between
#2 and the ILB. The Quarterback reads #2 and throw accordingly.

Technique of the Scat Receiver


Scat receiver must show his numbers and
outstretch his hands to the QB
Catches the ball: look and tuck.
Scat receiver must get vertical.
Catch, turn up field vertically, put hand on
the ground to eliminate drifting, split
defenders.

Glance
The glance route is just a skinny post run
by the outside receiver to the Tight End
side. The Wing or Z will nod on the
seventh step and run for the near post.
We have recently adjusted the route to
nod at 10 (like the Basic launch point)
The glance will be run by the outside
receiver.

Glance Technique
Skinny Post
Or 10 yards

7th Step

Flair check
The back will check for the linebacker blitz
then flair.
The FB may flair check or release
70 protection with a flair check.
Flair must replace the feet of WR.
Stretch the defense.

2 Man Scat in 100/900

Protection 4-3

FS

R
W
E

M
N

B
T

Protection 4-3 One Back

Same except no Flair


check with HB
C

FS

R
W
E

M
N

B
T

Protection 5-2
C

FS

M
R

B
N

QB Read Progression 2 Scat

QB pre snap decision/can he hit the Glance?


F/S is he 8 yards or less? If the F/S is at 8: go
TE side. QB Progression: Glance, Scat, Flair
If F/S does not back pedal hard, look for the
glance to beat the F/S
F/S 9 yards or more, go SE and read #2
SE side throw off #2: Scat/ Flat
If QB is skilled he can read glance, then back to
SE side.

2 Man Scat 400/600


8 Yds or less

5-7 Yards deep

F/S

Break on step 7

2 Scat SE Side
F
#2

Y
H

QB
FB

Check F/S, 9 yards or more go SE side and read #2 drop

Loose 2 Scat

WR 7 yards width

Trips Split 2 Scat

270 2 Scat

Loose Split 270 2 Scat


Loose Split 270 2 Scat

WR 7 yards width

Switching the route in the 2 man Scat


Bunch Rt Split 2 Scat Switch

WR 7 yards width

The word switch tells the spit end and the outside reciever the switch assignments. This enables us to change
the routes of recievers , thus making sure the defense cannot sit on our routes.

2 Scat Route from Gun

The FB will align to the side of the Flair


Heels at the Toes of the Quarterback

Justification of Rules
We package all our plays. Each of our
packages must have 3 concepts for us to
assimilate a passing game package into
our Jet or Wing-T offense.
Run in all formations
Rules for receivers
All purpose (can be run vs. any defense)

3 Scat in the Wing-T

3 Man Scat Rules

Outside receiver to 3 Scat side runs the Scat


The 2nd receiver to the 3-scat side runs the
corner route unless the play is tagged.
The end away from the scat runs a
combination route. Corner/ glance
:Basic/Post :Pac/ Corner
The running backs flair check

Quarterback Progression on 3 Scat


Look the 3-receiver side first and see the
depth of the F/S
F/S 8 or less /Corner route
F/S 9 or more sneak a peek at the nod of
the Corner route then read the #2. If he
runs with the Flair hit Scat.
#2 jumps the Scat/ throw the Flair

470 3 Scat
Break on step 7

5-7 Yards deep

170 3 Scat

Break on step 7

5-7 Yards deep

Pro Zip 170 3 Scat


Break on step 7

5-7 Yards deep

Other Plays- 82Down,Midline,Sweep, SE Jet, Reverse

Loose 70 3 Scat
Break on step 7

5-7 Yards deep

Tagging the 3 Scat Routes

When we want to alter the route and give


the defense new conflicts we Tag the
Route. The Tag will affect either the 2nd
receiver on the 3 Scat side or the 2receiver side away from the Scat.

Basic

The first alteration of the route is the Basic


The word basic tells the 2nd receiver to the 3receiver side to run a square in route or what we
call a dig instead of the corner route.
We will try to hit a post over the Top, then High/
low the front side inside LB
The receiver will release inside and run vertical
for 10 yards.
He will plant and run inside finding the hole
HUNT between the linebackers

X receiver

The split end or X receiver must change his


route to give the pattern space.
He will run a Q route.
The X will run inside for 3 steps to attract the will
linebacker.
After the 3 steps inside the receiver will get
vertical for 12 yards then nod inside then break
to the flag.
The running back will flare

QB Progression read/ Basic


QB will read the depth of the F/S
F/S is 8 yards or less/ look for the SE on
the post over the basic route.
F/S deep / high low the front side LB
LB drops under Basic/ hit the Scat
LB jumps the Scat/ Hit the dig hunting the
hole.

170 3 Scat Basic


C
W

B
E

470 3 Scat Basic

Pro Zip 470 3 Scat Basic

Loose Split 70 3 Scat Basic

270 3 Scat Basic

We can even get into empty sets and run 2 & 3


man Scats. This really complements our running
game because we can run the jet sweep out of
any formation.
Empty jet sweep can be a devastating play if
you can keep the defense from crowding the
LOS.
The 2 & 3 man Scat routes will force the defense
to honor the pass.

270 3 Scat Basic

PAC

When the defense is sitting on the basic route we call


PAC.
PAC means Post or Corner.
We want the second receiver to run the Post or give him
the option of running the corner.
The post cut in PAC is a double move. We want the
receiver to jab as if running the corner route then plant
and go to the post. If the defense makes a mistake on
the post you will have touchdown.
Remember, the quarterback will look Post, Flair, Scat.

170 3 Scat PAC

470 3 Scat PAC

Bunch RT 70 3 Scat PAC

Loose 70 3 Scat PAC

Tag Opposite the Scat Route

Delta Tag- The name of our curl flat route is


called Delta.
The X receiver away from the 3 Man Scat will
run the delta or deep post curl.
Flair On our regular curl route we run and
arrow with or halfback
When we tag the Delta on the Scat route we
have the halfback run the flair instead of the
arrow.

170 3 Scat Basic Delta


14
12
Wrap around flat defender

270 3 Scat Basic Delta


14
12
Wrap around flat defender

Contact Information
Bruce Cobleigh
Harrison High School
4500 Due West RD.
Kennesaw, Ga 30152
404-964-6090 Cell
bravob1@bellsouth.net

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