Beruflich Dokumente
Kultur Dokumente
Industry
Ryan Herring
Jinghua Luo
Kevin Mack
Shahram Rezaei
1
Standards
Downloadable music files are
generally available in three
formats:
MP3 (MPEG-1 Audio Layer 3)
AAC (Advanced Audio Coding)
WMA (Windows Media Audio)
2
MP3
Became ISO standard in 1993
Supported by a large variety of
software and hardware
Popular in peer-to-peer file sharing,
but not in commercial downloads
Thomson Consumer Electronics, which
controls MP3 patents, decided to
charge licensing fees for MP3 encoders
and decoders in 1998
Potential lock-in led to proprietary
alternatives
3
AAC
Designed as an open-source successor to
MP3 and became an ISO standard since 1997
Less widely supported than MP3
Apple: iPod and iTunes
Sony: PlayStation
Cell phones from Nokia, Motorola and Sony
Ericsson
Apple’s market share:
iPod: 74%
iTunes: 85%
Dominant standard in commercial music
downloads
Apple has developed proprietary extension 4
WMA
Proprietary format developed by
Microsoft to avoid the licensing
issues associated with MP3 patents
Widely supported by a large
variety of portable players and
online music stores
Direct competitor against Apple’s
AAC but is still the minority
5
Prospects
Standards war between Apple’s AAC and
Microsoft’s WMA
Apple Microsoft
Key Assets:
Control over an installed base of customers X
Ability to innovate X X
First-mover advantage X
Manufacturing abilities X
Strength in complements X X
8
Switching Cost
In order to increase switching cost,
providers ask for annual
subscription.
In addition, users require installing
music engines.
The music engine: 5 MB, 11 MB and 32
MB for Yahoo!, Napster, and iTunes,
respectively.
9
Apple, One Year after iPOD
Apple’s revenue was $2 billion at end of
2003.
The company's net income grew to $63
million, compared with a net loss of $8
million last year.
iPod and iTunes represent roughly 9
percent of revenue, they are expected to
eventually account for more than 50
percent of Apple's revenue.
10
Apple, Present
(Source: CNN, October 12, 2005)
In the last fiscal quarter, about 6.5
million iPods were sold.
Accounting for nearly a third of Apple's
revenue.
75 percent revenue gains on its iPod and
record profits
The company's net income rose to $320
million, up from US$61 million in the
year-ago quarter.
11
Why just iTunes & iPOD?
Success of iTunes Music Store
(iTMS) is due primarily to:
Great digital rights management
(DRM)
The 99¢ per track song price.
iPOD’s success because of:
Great Physical Design
Software & Syncing
Music Store 12
Download Price Going Up?
CNN, February 28, 2005: The major
record labels (Sony Music, MEI Group, Warner
are in talks
Music, Universal Music, Bertelsmann)
to raise the price they charge
online retailers.
Similar increase
rumored last spring
Apple disagrees!
13
Network Effects and Lock-
In
iPod's large market share means
recording industry forced to sell
through iTunes.
Access to most songs means
consumers attracted to the iPod
over other players.
14
Apple's Competitors
Subscription based music
downloading
RealNetworks (Rhapsody)
Napster
Yahoo!
Generic MP3 players
Creative
Samsung
Others... 15
Complements
Large, cheap supply of content
available through iTunes means
increased sales of iPods
Large, cheap supply of generic
portable players means more
potential customers for other
content providers (Napster, etc.)
16
Microsoft, RealNetworks
Partnership
Microsoft increases number of
Windows Media Player users
Microsoft can more easily control
piracy
RealNetworks obtains access to
MSN customers
Can increase subscription orders
Good example of “Co-opetition”
17
“All-in-one” Devices
18
Intellectual Property
Copyright is the primary protection for
musical works
Protects original works of authorship fixed in
a tangible medium
Copyright owner has the exclusive right to
reproduce the copyrighted work
Copyright protection extends to two
elements in a sound recording: (1) the
contribution of the performer(s) whose
performance is captured and (2) the
contribution of the person or persons
responsible for capturing and processing the
sounds to make the final recording.
19
Online Piracy
When a user downloads copyrighted
music without permission, the user is
violating the exclusive right of the
recording company and the artist to
reproduce the copyrighted work.
The Recording Industry Association of
America (RIAA) estimates that each
year the music industry loses $4.2
billion to piracy worldwide.
Availability of low-cost downloadable
music and threat of lawsuits are primary
means of combating online piracy.
20
The No Electronic Theft
(NET) Act of 1997
Sound recording infringements
(including by digital means) can be
criminally prosecuted even where no
monetary profit or commercial gain is
derived from the infringing activity.
Punishment in such instances includes
up to 3 years in prison and up to
$250,000 fines.
The RIAA is planning to use the Act to
prosecute illegal music downloaders in
21
Digital rights management
(DRM)
DRM, often referred to as copy protection, limits what
functions a user may perform with digital media.
Apple, for example, reserves the right to change at any
time what you can do with the music you purchase at
the iTunes Music Store. For instance, in April 2004,
Apple decided to modify the DRM so people could burn
the same playlist only 7 times, down from 10.
Microsoft, similarly, utilizes Microsoft's Windows Media
Audio (WMA) DRM.
The future: Sony has announced that it plans on
shipping CDs with DRM built-in.
DRM has become and will continue to be an essential
element to control access of downloadable music.
22
Conclusion
Apple
Microsoft
Online music stores
Music labels
Consumers
Generic MP3 players
23