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3D ANIMATION
CHAPTER 1
PREPARED BY:
TOPIC OUTLINE
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LEARNING OUTCOMES
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It is difficult to imagine today that decades ago all animation, effects and
entertainment in general was made , distributed and consumed without any
type of computer or digital technology.
One of the fully three-dimensional computer animated independent short, John
Lasseter s Luxo Jr.(1986)
Among the former we count the New York and Hollywood animator who deliver
gag after gag to amuse audience with the likes of popeye, woody woodpecker,
bugs bunny, tom and jerry ,and mickey mouse. These animator includes Max
Fleischer, Walt Disney ,Walter Lantz,Tex Avery,Friz Freleng,Chuck Jones .
Others experimental animators includes French Leopold Survage and
Alexander Alexeieff, the german hans richter,Oskar Fischinger and Lotte
Reininger, the canadian Norman / McLaren, and the american Claire Parker
and John Whitney ,Sr.
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Computer particularly their visual capabilities are proudly altering the way
in which we create and distribute images. But the powerful of the computer
system are so common today.
The early computer models were called mainframes because all their bulky
component were housed in large steel frames.
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Before the mid-1970s the large majority of artist found computers very
uninteresting. They were too expensive and difficult to operate , even the
simplest task required extensive programming. Most Model lacked monitors
, printers , mice or graphic tablet.
Microcomputers with millions of microscopic electronic switches on a single
silicon chip was develop in the mid-1970s.Now powerful microcomputers
are small enough to be carried in a briefcase.
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Drawing on film
Multiple drawings
Acetate cells, multiple plane cells
3D models (eg. clay or dolls)
Pixilation : animation of real objects ( nothing to do with screen pixels )
Painting under camera
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Modeling
Rigging(Bone set Up)
Surface properties
Lighting
Animation
Rendering
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Points, lines and surfaces are among the important basic elements of 3D.
A point can easily be defined by its XYZ location(will be explain in chapter
2).
A line can be defined by the XYZ location(will be explain in chapter 2) of its
two endpoints.
An edge is defined by two adjacent surfaces.
A planar surface can be defined by the position of its bounding lines.
a)3D object
b: surfaces
c: lines
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1.3.5 Polygons
Polygons or facets are the planar surfaces that define most three-dimensional
objects.
Polygons are closed planes bounded by straight lines.
The word polygon originated from a Greek word polygonon, meaning with many
angles.
Many of the three-dimensional objects created with computer are made of polygons.
Simple geometric shapes may have dozens of polygons while the more complicated
one may have thousand of polygons.
The modeling of natural phenomena may contain millions of polygons.
Different in polygons amount
Click For Examples
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1.4 Storytelling
Stories are the most common and most powerful vehicle we use
to talk about life .
Stories communicate life
Stories provided answer to question
Stories make us feel different emotion.
Stories sometimes provoke action that shape reality.
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1.4 Storytelling
1.4 Storytelling
In designing your story ,choose the moment and event that matter in the
narrative of the character. meaningful moment about meaningful change.
Meaning produce emotion.
Change occur through conflict and the resolution of conflict.
Consider the topic and the setting of your story, the driving challenge
(What?),The motivations and changes (Why?),the period (When?),the
duration (how long?),the location(Where?) and the level of challenge or
conflict.
There are no rigid rules about best way to structure a story.
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1.4 Storytelling
STORYTELLING
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1.4 Storytelling
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1.4 Storytelling
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Computer animation projects can differ a lot from each other depending on
what type of production they are . Example includes :
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Production includes the production stage such as modeling, rough and final
scene layout. Rigging ,texture painting , lighting and rendering .
Post - Productions
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A demoreel is a compilation of your best animation and effect work and it shows a
prospective employer, client or colleague what you are capable of both technically
and creatively.
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LAB ACTIVITY
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ACTIVITY
LIGHTWAVE PART 1
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InInthe
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LIST OF REFERENCES
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APPENDIX
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