Beruflich Dokumente
Kultur Dokumente
Objective
Arrange all 13 cards in-hand in
sequences and/or sets. The cards in
hand are arranged to form at least two
sequences, out of which one has to be
a pure sequence. The other remaining
cards can be arranged in valid
sequences and/or sets.
Gameplay
* Random toss decides the player who
will make the first move.
* Wild Joker is randomly selected and 13
cards are dealt to each player.
* First card from the pack is placed in
the open deck.
* Remaining cards are placed facedown.
* Each player takes turns to pick/discard
a card from closed/open deck to
complete sets and/or sequences
Note:
In case a Printed Joker is selected
as joker, then Ace card of any suit is
used as a joker in their sets /
sequences.
Must :
To finish the game, you must
declare at least two sequences, one
of which must be a pure sequence.
Caution :
With two decks, you cannot use the
same card twice in a set. For
instance - 5 5 5 is not a valid set.
Declare:
* Discard one of the cards in the finish slot.
* Click on the 'Declare' button.
* Group and declare your sets and
sequences.
Drop:
* Each player gets an option to drop the
game in their turn, throughout the game
duration.
* To avail the Drop option, the player must
not have picked a card from open/closed
deck in that turn.
Scoring Pattern
1. Each card carries a certain number of points. The
losing player gets points equal to their hand score :
J, Q, K, A of any suit carry 10 points each.
Numbered cards carry the same points as their value.
Joker cards carry zero points.
2. At the end of the game, a losing player's hand score is
computed by adding points for cards that are not grouped
as sets/sequences with the following exceptions.
If there are no pure sequence, all cards are counted.
If the loser does not have two sequences, but has a
pure sequence, only the pure sequence is not counted.