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Virtual Reality
Totally immersive
environment
Senses are under
control of system
Need a mechanism
to feed virtual
world to user
Hard to make VR
world interesting
Education Virtual
Storm
Realistic Merging
Requires:
Objects to behave in physically plausible
manners when manipulated
Occlusion
Collision detection
Shadows
Research Activities
Develop methods to register the two
distinct sets (real, virtual) of images
and keep them registered in realtime
This often reduces to finding the position
of a camera relative to some fiducial
markers
Performance Issues
Two performance criteria are placed on the
system:
Update rate for generating the
augmenting image
Accuracy of the registration of the real and
virtual image
Display Technologies
Monitor Based
Laptops
Cell phones
Projectors (more Ubiquitous Computing)
Monitor Based
Augmented Reality
Simplest available
Treat laptop/PDA/cell phone as a window
through which you can see AR world.
Sunglasses demo
Monitor Based AR
Successful commercialization
Hawk eye
Glowing hockey puck
Replace times square billboards with
own commercials during New Years Eve
broadcasts
Advantages of
Video see-through HMD
Flexibility in composition strategies
Real and virtual view delays can be
matched
Advantage of Monitor
Displays
Consumer-level equipment
Most practical
A lot of current research aimed here
Other current active area is a flipdown optical display.
Laser-scanned
patient
LCD screen above
patient
Future of AR:
Googles Project Glass
Blue-sky project by Googles mysterious
research and development arm, Google
X.
Project aim
To augment your everyday experiences by
superimposing a layer of visual indicators
directly onto your field of vision.
Natural language voice commands
Googles Android Operating System
References
Wikipedia
Maxwell, Kerry.Augmented Reality,Macmillan Dictionary Buzzword.
Daniel Wagner, Thomas Pintaric And Dieter Schmalstieg. The Invisible
Train. A Multi-player Handheld Augmented Reality Game. 2005 http
://studierstube.icg.tugraz.at/invisible_train/
Klein, George. Parallel Tracking and Mapping.
http://www.robots.ox.ac.uk/~gk/youtube.html
Mann, S. Wearable Computing: A First Step Toward personal Imaging.
IEEEXplore. Vol.30, Issue: 2 p.25- 32. February 1997.
Simon Julier Yohan , Simon Julier , Yohan Baillot , Marco Lanzagorta ,
Dennis Brown , Lawrence Rosenblum , BARS: Battlefield Augmented
Reality System, NATO Information Systems Technology Panel
Symposium on New Information Processing Techniques for Military
Systems, 2000.
http://www.slideshare.net/iglassbox/history-of-augmented-reality-after2000
Sutherland, Ivan. A Head-Mounted Three Dimensional Display.
Proceedings of Fall Joint Computer Conference, 1968, pp. 757-764. ACM
GooglePlus. Project Glass
https://plus.google.com/111626127367496192147/posts