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EECS 465: Digital Systems

Lecture Notes # 5
Sequential Circuit (Finite-State Machine) Design
SHANTANU DUTT
Department of Electrical Engineering and Computer Science
University of Illinois, Chicago
Phone: (312) 355-1314: e-mail: dutt@eecs.uic.edu
URL: http://www.eecs.uic.edu/~dutt

Finite State Machine (FSM) Design


FSMs are different from counters in the sense that they have external
I/Ps, and state transitions are dependent on these I/Ps and the current
state.
Example : Problem Statement
There is a bit-serial I/P line. Design an FSM that outputs a 0
if an even # of 1s have been received on the I/P line and the
outputs a 1 otherwise.
Note : If a synchronous sequential circuit is being designed, the counting
of the # of 1s occur every clock cycle.
x
O/p y
FSM
CLK
CLK

x
# of
1s

even
(0)

odd
(1)

even
(2)

odd
(3)

odd
(3)

First determine the # of useful information classes required to solve


the problem.
In this case, only 2 classes of information is required: whether an
even # of 1s have been received, or an odd # of 1s have been received
Solution 1: (Mealy)

Solution 2: (Moore)
0

0/0

Reset
Even

Transition
Arc

Input

1/1

1/0
Odd

Reset

Output

Even

Output

[0]
O/P is dependent
on current state and
input in Mealy

0/1
Mealy Machine: Output is associated
with the state transition, and appears
before the state transition is completed
(by the next clock pulse).

1
Odd
[1]

Input
Output is
dependent only
on current state

Moore Machine: Output is associated


with the state and hence appears
after the state transition take place.

External I/Ps

External O/Ps

m1

Comb.
Logic

m2

FFs

Output
Logic

m2

CLK

t+

FFs

CLK
External Outputs

Moore Machine Model

Mealy Machine Model

Next State
Comb.
Logic

n even

odd

Time t : Even I/P

External
I/Ps
m1

= propagation delay of logic of Mealy M/C


t+TCLK t+TCLK+2

Even
Odd O/P=1
O/P=1
x=1
(Moore)
(Mealy)
O/P=0

2 = propagation delay of O/P


logic unit of Moore M/C

State Transition Table


(Even-Parity Checker)
Even State: 0 ;
Present
State

Odd State: 1;
Next
State

Input

State Variable A
Mealy
O/P

Moore
O/P

A+

y1

D-FF
Excit.

y2

DA

Input
variables
1
1
to comb. logic

DA= Ax ; TA= x
y1 = A for Moore
y2 = Ax for Mealy

Output functions
0

y2

x
N.S. & O/P
Logic

Q
A FF

T-FF
Excit.

TA

N.S.
Logic

Or

DA

CLK

A
O/P
Logic

FFs

DA

y1

Reset

State=0
Even

0/0

Reset

State=0
Even
[0]

1/1

1/0

State=1
Odd

N.S.
Logic

State=1
Odd
[1]

0/1

Mealy

D-

FF D

Moore

CLK

S.T. is complete.

Assume single bit state information stored in a D-FF

State Transition State Transition


is occurring
is occurring

CLK

S.T. is complete.

x
D
even

Q
(state)

y2
(Mealy O/P)

y1

Moore

O/P)

odd

even

even

odd

odd

Moore M/C Implementation

a) D-FF
0

x=1

Q
R

CLK

y2

b) T-FF
x
T
CLK

Q
R

y2

Reset

Reset

Moore O/P is synchronized with clock.

Mealy M/C Implementation


y1

x=1
CLK

Q
R

CLK

Reset

a) D-FF

y1

Reset

b) T-FF

Mealy O/P is not synchronized with clock.

Difference Between Mealy and Moore Machine


Mealy
(1) O/Ps depend on the present
state and present I/Ps
(2) The O/P change asyn
-chronously with the
enabling clock edge

(3)
(4)

A counter is not a Mealy


machine
A Mealy machine will have
the same # or fewer states
than a Moore machine

Moore
O/Ps depend only on the
present state
Since the O/Ps change
when the state changes,
and the state change is
synchronous with the
enabling clock edge, O/Ps
change synchronously
with this clock edge
A counter is a Moore
machine

Another example: A simple vending machine


Here is how the control is supposed to work. The vending machine delivers
a package of gum after it has received 15 cents in coins. The machine has a single
coin slot that accepts nickels and dimes, one coin at a time. A mechanical sensor
indicates to the control whether a dime or a nickel has been inserted into the coin slot.
The controllers output causes a single package of gum to be released down a chute
to the customer.
One further specification: We will design our machine so it does not give
change. A customer who pays with two dimes is out 5 cents!
Coin
Sensor

Reset

Vending
Machine
FSM

Open

Gum
Release
Mechanism

CLK

Vending Machine block diagram

States:
0C

5C

10C

15C
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The figure below show the Moore and Mealy machine state transition diagrams.
Reset / 0

Reset

( N D Reset )/0

0 cent
[0]

Reset
ND

( N D Reset )/0

0 cent

Reset / 0
N D /0

5 cent
[0]

10 cent
[0]
N+D

15 cent
[1]
Moore machine

N/0

5 cent

D/0

D/1
N/0

ND

10 cent

N D /0

N+D/1

15 cent
Mealy machine

Moore and Mealy machine state diagrams for the vending machine FSM

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State transition table for Moore and Mealy M/C.(Next state also gives D-FF
excitation).
Present State

Inputs

Next State

Moore Output Mealy Output

Q1 Q 2
0 0

D N
Q 1+ Q2+
Open
Open
0 0
0
0
0
0
0 1
0
1
0
0
1 0
1
0
0
0
1 1
x
x
x
x
0 1
0 0
0
1
0
0
0 1
1
0
0
0
1 0
1
1
0
1
1 1
x
x
x
x
1 0
0 0
1
0
0
0
0 1
1
1
0
1
1 0
1
1
0
1
1 1
x
x
x
x
1 1
0 0
1
1
1
1
0 1
1
1
1
1
1 0
1
1
1
1
1 1
x
x
x
x
Encoded vending machine state transition table.

Q+ = D
Q Q+ D
0 0
0
0 1
1
1 0
0
1 1
1

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Implementation using D-FFs


Q1Q0

00

01

11

10

00

01

11

10

DN

Q1Q0

00

01

11

10

00

01

11

10

K-map for D1

DN

Q1Q0

00

01

11

10

00

01

11

10

DN

K-map for Open (Moore)

K-map for D0
Q1Q0

D1 = Q1 + D + Q0N
D0 N Q0 Q0 N Q1 N Q1 D
OPEN = Q1Q0
Moore OPEN = Q1Q0 + DQ0 + DQ1 + NQ1
Mealy

00

01

11

10

00

01

DN

11

10

K-map for Open (Mealy)

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Q1

D1

D
Q0
N

CLK

Q
R

Q1

Q1

OPEN

Reset

Q0
Q0

D0

N
Q1
N

D
CLK

Q
R

Similarly,
a Mealy
implementation;
only the OPEN
function changes.

Q0

Q0

Reset

Q1
D

Vending machine FSM implementation based on D flip-flops(Moore).

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Implementation using J-K FFS


Q1 Q 2
0 0

J-K Excitation

D N
Q 1+ Q2+
J1 K1
J0 K0
Q Q+
0 0
0
0
0 x
0 x
0 0
0 1
0
1
0 x
1 x
1 0
1
0
1 x
0 x
0 1
1 1
x
x
x x
x x
1 0
0 1
0 0
0
1
0 x
x 0
1 1
0 1
1
0
1 x
x 1
1 0
1
1
1 x
x 0
1 1
x
x
x x
x x
1 0
0 0
1
0
x 0
0 x
0 1
1
1
x 0
1 x
1 0
1
1
x 0
1 x
1 1
x
x
x x
x x
1 1
0 0
1
1
x 0
x 0
0 1
1
1
x 0
x 0
1 0
1
1
x 0
x 0
1 1
x
x
x
x
x x
Remapped next-state functions for the vending machine example.

J
0
1
x
x

14

K
x
x
1
0

Q1Q0

00

01

11

10

00

01

11

10

DN

Q1Q0

00

01

11

10

00

01

11

10

DN

K-map for J1
Q1Q0
DN
00
01

K-map for K1

00

01

11

10

Q1Q0

00

01

11

10

00

01

DN

11

11

10

10

K-map for J0

K-map for K0

K-maps for J-K flip-flop implementation of vending machine.

J1 = D + Q0N
J 0 Q0 N Q1 D

K1 = 0

K 0 Q1 N

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N
Q0
CLK

D
Q0

K R

Q1

Q1
OPEN

N
Q1

CLK

Q1

J
K R

Q
Q

Q0

Q0

Reset

J-K flip-flop implementation for the vending machine example (Moore).


Similarly, a Mealy implementation; only the OPEN function changes.

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Basic Steps in the FSM Design Procedure


1. Understand the problem and the different information classes
(minimal number) required to solve it.
2. Convert these information classes into distinct states, and
determine the state transition diagram of the FSM.
3. Encode states in binary, and obtain state transition table and FF
excitation for desired FF type.
4. Minimize the FF input functions (using K-Maps, for example)
and implement the FSM using these FFs and logic gates (or MUXes)
that implement the FFs input functions.
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FSM Word Problem 1:


Design a system that outputs a 1 whenever it receives a multiple
of 3 # of 1s (i.e., 0, 3, 6, 9, etc. # of 1s) on a serial input line x.
Relevant information classes needed to solve the problem:
(A) A multiple of 3 # is received.
(B) A non-multiple of 3 # is received.
Questions to consider:
(1) How do we go from (A)(B)
Ans.: If a 1 is received
(2) How do we go from (B)(A)
Ans.: Not clear. Need to split up (B) further into
(B1): 3y+1 # of 1s received.
Where y is an integer 0.
(B2): 3y+2 # of 1s received.
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Note: (A): is 3y+0 = 3y # of 1s received.


Now the transitions between the3 classes of information is clear:
(A) (B1) (B2) (A)
1 received

1 received

1 received

Hence these classes of information can be considered states of


the required as states of the required FSM:
These 3 states can be represented by 3y+I, i = 0,1,2
00

Reset

0/1

i=0

Output

Input

Reset
i=0
[1]

0/0

1/0
1/1

10

01

i=1

1/0

i=2

0/0

Mealy Machine

0
i=1
[0]

i=2
[0]

Moore Machine

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FSM Word Problem 2:


Design a system that outputs a 1 whenever it receives:
(a) A multiple of 3 # of 1s AND (b) A non-zero even # of 0s
# of 1s

E.g., ((0,2) , (3,2) , (3,4) , (6,2) ,)


# of 0s

Relevant classes of information:


- For # of 1s: 3y+i, i = 0,1,2
[3 classes]
- For # of 0s: 2z+j, j = 0,1
For j = 0, we need to distinguish between zero (z = 0)
and non-zero (z > 0) # of 0s
- Thus we have 3 classes:
2z+0, z = 0 ( 0 )
2z+0, z > 0 ( non-zero even )
2z+1
( odd )
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The relevant # of 1s can be represented by i = { 0, 1, 2 }


( # of 1s = 3y+i )
The relevant # of 0s can be represented by j= { 00 , 0>0 , 1 }
( # of 0s = 2z+j ) where the subscript of the 0 indicates whether
z=0 or z>0.
Since at any point time, a certain # of 1s and # of 0s will have
been received, the state of the system will be given by
a combination of relevant # of 1s and # of 0s.
There are 9 combinations:
{ 0, 1, 2, } X { 00, 0>0, 1 } = (0,00), (0,0>0), (0,1), (1,00), (1,0>0),
# of 1s
# of 0s
(1,1), (2,00), (2,0>0), (2,1)
Cartesian
Product

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(0,00)
(0,0>0)

(1,00)

(0,1)

(2,00)

(1,1)
(2,1)

(1,0>0)

(2,0>0)
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Note: 0>0 2z+j, j = 0


z>0

Reset

(0,00)
1/0

0/0

1/0

(0,0>0)

(1,00)
1/0

0/0

0/0
0/1

1/0

(0,1)

(2,00)
0/0

1/0

(1,1)

0/0

1/0

0/0

(2,1)

(1,0>0)
0/0

1/1

1/0

0/0

(2,0>0)
1/0

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