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Virtual reality
Virtual reality is an artificial
environment that is created with
software and presented to the user in
such a way that the user suspends
belief and accepts it as a real
environment. On a computer, virtual
reality is primarily experienced
through two of the five senses: sight
and sound.
Origin/Timeline
Cinematographer Morton Heilig in the 1950s conceptualized an all
sensory theater experience.
First Head Mounted Display (HMD) developed in 1961.
Ivan Sutherlands Ultimate Display concept guided almost all the
developments within the field of virtual reality. In 1966, he built an HMD
that was tethered to a computer system.
In
1984,
Michael
McGreevy
computer interface (HCI) designs.
started
exploring human-
Source: http://goo.gl/em55
Fully immersive
First, a plausible, and richly detailed virtual world to
explore; a computer model or simulation, in other words.
Second, a powerful computer that can detect what we're
going and adjust our experience accordingly, in real time
(so what we see or hear changes as fast as we movejust
like in real reality). Third, hardware linked to the
computer that fully immerses us in the virtual world as
we roam around.
Collaborative
Medicine
Positive uses of VR
Training
Risk-free experience
Experiencing things you
wouldnt normally be
able to experience
Entertainment;
artistic expression
fun,
Telepresence applications
Dangers of VR
Disengagement with real world
VR replacing reality
People preferring VR to reality
Addiction
Difficulty of distinguishing
virtual
and
real,
false
represented in VR
between
realities
ERROR!
FUTURE POSSIBILITES
Science fiction literature and
film have explored a range of
futuristic VR technologies and
the experiential opportunities
they may offer.
Virtual experience and virtual
identities via memory
implants .
Recording and sharing
experiences.
Games scenarios.
Use of VR for deception and
control
CHALLENGES
CHALLENGES
Virtual reality has been
heavily criticized for being
an inefficient method for
navigating
Non-geographical
information.
Another obstacle is the
headaches due to eye
strain.
RSI can also Result from
repeated use of the handset
gloves.
UNITY 3D DEVELOPERS
UX/UI DESIGNERS
Key Skills:
programming
design
Key Skills:
design
prototyping
usability standards
JOBS
3D MODELERS
ANIMATORS
Key Skills:
design
understanding of 3D Studio Max or other
3D software
Key Skills:
design/motion design
understanding of 3D Studio Max or other
3D software
PROJECT MANAGERS
Key Skills:
Agile methodology
Team development
References
Site Referred:
http://citeseerx.ist.psu.edu/
https://en.wikipedia.org/
http://www.vrs.org.uk/
http://whatis.techtarget.com/
http://www.slideshare.net/
IMAGINATION *TECHNOLOGY =
VIRTUAL REALITY