Beruflich Dokumente
Kultur Dokumente
2000 Offense:
General Information
Table
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23 Group
Term Summary
MULTIPLICITY
Attack with multiple personnel
groups, formations, and movement.
Gain leverage, create good
matchups and blocking angles.
Make full use of all skilled players,
showcase what they do best!
RELENTLESS ATTACK!
- a poem about mental toughness & trinity footballOut of the night that covers me,
Black as the Pit from Pole to Pole,
I thank My God for the Strength in me,
For my Unconquerable Soul.
In the fell clutch of Circumstance,
I have not winced nor cried aloud.
Under the Bludgeonings of Chance,
My head is bloody, but unbowed.
Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me, unafraid.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the Captain of my Soul.
INVICTUS
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The Huddle:
A brief, efficient business meeting
How we conduct and break the huddle sets the tone for how we will play
once the ball is snappedit must be disciplined, focused, and unified!
The Center sets the location of the huddle, then calls the business
meeting to order by giving the down and distance situation.
Sprint to it and out of it! Create TEMPO!
Once the quarterback enters the huddle, he assumes COMPLETE
control of the business meeting. NO ONE else talks!
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The Huddle:
A brief, efficient business meeting
1. Center sets the huddle, calls down and distance .
2. Substitutions sent from sideline, incoming subs call out personnel group or name of person being
subbed for. Replaced player exits ONLY when he sees his replacement approach the huddle!
3. Quarterback enters and takes control of the huddle, saying eyes up.
All ten men make eye contact with the Quarterback!
11! 11!
4. Quarterback calls formation, motion, and play .
5. QB does NOT give a cadence; it is
Z Y F H X
Standing, shoulder to shoulder, hands behind back.
understood to be on SET HIT
unless he calls False.
Hands on thigh pads.
R
R
L
L
C
6. If anyone is unclear on the play at
T
G
G
T
all, they ask the QB to repeat
Eyes up.
himself by saying Check .
Q
First
7. QB prepares to break the huddle .
Right Out, Z5, 16 Counter Trey
8. All eleven players break the huddle
on ROCKS! and sprint to the
line of scrimmage .
- C l I c k
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Ready...
Ball
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Huddle Tempo
We have two types of huddle tempo, and also two kinds of no-huddle
tempo! Each do a particular job in certain situations in a game!
Our HUDDLE tempos are Normal Huddle,
Huddle and Four Minute Huddle
Huddle
Normal Huddle:
Huddle Designed to keep us in normal game rhythm. We generally should
be out of the huddle by :15 on the play clock. Brisk, business-like pace.
Four Minute Huddle:
Huddle Designed to protect a lead and run clock. Emphasis on staying
in bounds, protecting the ball, making first downs, no penalties! We will be out of the
huddle on normal time, but the QB will slow the pace of getting set, starting the
cadence with approximately :07 on the play clock!
Speed: Used to speed up the game and conserve time. All calls at the L.O.S., NO
dummy calls, NO motion! We can huddle if the clock is stopped if we choose.
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Basic Alignments
##
##
2 2
2 2
4 Y
H 4
6 F
BASE ALIGNMENTS & SPLITS
Offensive Line: 2 foot splits!
X: Wide Receiver position on the left, ON the ball, on the numbers
Z: Wide Receiver position on the right, ON the ball, on the numbers
H: Inside Receiver position on left, 4 yards outside T, OFF the ball
Y: Inside Receiver position on right, 4 yards outside T, OFF the ball
F: Fullback position, straight behind QB, 6 yards deep
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We can change or check to plays using a live number in the first digit
In the above example (1-22, 4-66), if 1 were our live digit that week, the play
would be changed to 22if 4 were our live digit, the play would be changed to
66. If neither were live, then we have made a dummy call and the play is
unchanged.
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Set, Hit
2-17, 4-64 - 2-17, 4-64 - Set, Hit
False cadence:
No play called in the huddle - just the formation and False
We DO intend to run a play, but only after trying to draw the defense offside first!
QB goes through normal cadence sequence with two Hit calls, then starts the cadence over
QB will then go through a normal cadence sequence, using a live number to call the play.
Ball is snapped on the first HIT of the second cadence!
Example (Assume 3 is the live number of the week)
1-65, 4-40 - 1-65, 4-40, Set HIT! HIT!
6-21, 3-74 - 6-21, 3-74, Set HIT!
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T
Uncovered
S
SS
T ESolo
Split
F
1a. Offensive Linemen get in their stance and ready to get off the ball immediately!
1b. Quarterback gets to the line quickly, gets hands under center to force the defense to lock into final position
2a. Center calls basic front structure (Even, Odd, Split, Bear); Guards call techniques over them
2b. Receivers make coverage calls
3. Linemen make calls specific to the play being run
4. Quarterback begins cadence
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Gap Identification
Most all defenses base their schemes around the idea that they will defend gaps, or potential
holes between offensive linemen. Those gaps are labeled using letters, beginning with A and
working out in the following fashion:
D
C
B A
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*It provides a very strong clue as to what gap a man is responsible for, as well as the defenders around him
*It determines for linemen, in many cases, what their first two steps will be and how theyll go about doing their job
*Often, it determines which way well check a play to insure the best chances of success!
6 4 2 0 2 4 6
*Special note: Defenders aligned in a
linebacker position have a 0 added as
a second digit to their technique. For
example, a linebacker aligned 4-5 yds
deep over a guard would be called a
20 technique, or a Deep 2
8
7 4i 1
1 4i 7
9 5 3 Shade 3 5 9
0 Technique Head up on the Center
0 Cheat or Shade - Aligned on one of Cs shoulders
1 Technique Inside shoulder of Guard
2 Technique Head up on a Guard
3 Technique Outside shoulder of a Guard
4i Technique Inside shoulder of Tackle
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Head up on a Tackle
Outside shoulder of tackle
Inside shoulder of Tight End
Head up on a Tight End
Outside shoulder of a Tight End
Head up on a Wing player
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Defensive Cores
The next step in identifying defenses is to classify the front structure in terms of its core. The
core refers to the how defenders are aligned within the A and B gaps. There are only four
basic cores, as identified by the Center at the line of scrimmage, and they provide a great deal of
information as to how the rest of the defense is being played around it and how we want to block!
The cores are named and identified as follows:
V V
--------------------------------
Core is Odd
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V
V
V
V
V
V
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Core is Bear
Core is Even
Core is Split
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Z
H
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TRIPS Call
X
Z
H
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TRIPS Call
X
Z
Y
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BUNCH Call
X
H
Y
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BUNCH Call
Y
X
Z
H
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Z
H
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Y
Y
Z
Z
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H
H
Z
Y
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NEAR Call
X
H
X
H 3
Y
3 Y
Z
Z
Moves X the inside receiver position, 3 yards off the tackle but still on
the ball, and H to the outside position, split to the numbers, off the ball!
Moves Y up on the ball, and Z off, while staying in the same relative
positions.
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Z
Y
SLIP
STUD SCAT
SLOT
SOFT
STRONG
We can also add words that move F from his base position
To move him to an inside WR spot on the right, we say SCAT
To move him down to a wing, 1 yard by 1 yard off the Right Tackle, we say STUD
To move him over to a wing, 1 yard by 1 yard off the Left Tackle, we say SLOT
To move him to an inside WR spot on the left, we say SLIP
To offset him behind the tackle on the left, we say SOFT.
To offset him behind the tackle on the right, we say STRONG.
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Y
Z
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Y Y
Z
To keep everyone in the same place as RIGHT, but flex the Y out into a
Nasty split position of 8 to 9 feet, we call ROCK instead of RIGHT.
ROCK alignment shown
Exact same as Right for everyone except Y!
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Y
Z
OUTSIDE
OUT
SLOT
WING
UNDER
WIDE
WIDER
OVER
If we dont say anything after RIGHT, he lines up right behind the QB, 4 yards deep
To set him 1 yard by 1 yard off the Left Tackle, we say SLOT
To set him halfway between the left tackle & X, we say OUT
To set him outside of X, we say OUTSIDE
To set him 1 yard by 1 yard off Y, we say WING
To set him halfway between Y and Z, we say WIDE
To set him outside Z, we say WIDER
To put him in the backfield, offset left, 4 yards deep, we call UNDER
To put him in the backfield, offset right, 4 yards deep, we call OVER
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Y
Z
FLOP
FLIP
ZIP
CLOSE
F
Z
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Y
TIGHT
BIG
F
X
or X
To put him in a tight end position on the left, in a three-point stance, we say TIGHT
To move him over to the right, ON the line as a Split End BIG
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Z
H
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REX
X
X
Y
Y
Y
Y
Z
Z
LARRY
RAY
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Z
Y
H
F
H
F
Split:
Weak:
F on Ys side, H away
H on Ys side, F away
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BLUE call
BROWN call
UNDER call
OVER call
H
F
F
H lines up in Left halfback
position, 4 1/2 yards deep
over the inside leg of the T.
F lines up directly behind
Center, 4 1/2 yards deep
Both backs: 2 pt stances!
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OTHER CALLS
X & H, Y & Z Squeeze together. Inside most receivers (H & Y in this case) align at
3-5 yards off the tackle/TE, and X & Z align one yard outside of them.
Z
H
SQUEEZE CALL
Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.
OTHER CALLS
H & Z are the inside most receivers on their side, and align 3-5 yards off the T/TE.
X & Y squeeze their alignment down to within 1 yard of the next guy inside them.
Y
Y
SQUEEZE CALL
Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.
OTHER CALLS
X is the inside most receiver, sets 3 yds off tackle. Z squeezes down 1 yard off him.
SQUEEZE CALL
Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.
OTHER CALLS
Example 4:
Z is the inside most SPLIT receiver, sets 3-5 yards off tackle. H squeezes down a
yard outside him.
Y
Z
SQUEEZE CALL
Tells anyone in a Wide Receiver position
to reduce their split to within 1 yard of
each other starting at 3-5 yards outside
the tackle.
MOTION:
Moving Players to Spots on the Field
9
COMMUNICATING MOTION
The way we do this is to simply say WHO we want to go in motion
(H, Y, F, X, or Z)
and WHERE on the field we want him to end up.
The spots on the field we can send motion men are numbered IN
CONJUNCTION WITH OUR HOLE NUMBERS as follows:
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MOTION:
Moving Players to Spots on the Field
H
COMMUNICATING MOTION
For example, if the phrase H4 is added on to the end of a formation, we are
literally saying,
H, line up as the formation calls, then go in motion to the 4 spot.
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MOTION:
Moving Players to Spots on the Field
Y
COMMUNICATING MOTION
Or, if the phrase Y9 is added on to the end of a formation, we are literally saying,
Y, line up as the formation calls, then go in motion to the 9 spot.
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MOTION:
Moving Players to Spots on the Field
Y
COMMUNICATING MOTION
*Technique note: On most motion, the motion man should use a shuffle technique
as he completes his course. In other words, as he gets to the final 2-3 steps prior to
reaching his spot, he squares his shoulders to the line of scrimmage and shuffles,
allowing him to attack defenders more effectively and maintain the timing of plays.
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F O O T B A L L
PRIDE. DISCIPLINE.
ACHIEVEMENT.
LOYALTY.
F O O T B A L L
2000 Offense:
Running Game
Table
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Assignment Summary
12-13 Draw
16-17 Trey
18-19 Option
2 Back Blast/Lead Series: 21-22 23-24 25-26
28-29 Jet
42-43 Zone
44-45 Stretch
46-47 Counter 48-49 Toss
Perimeter Blocking Calls
WR Calls 1
WR Calls 2
H-B/OL Adjustments
In ZONE family plays, covered and uncovered linemen work together to get movement on a
defensive lineman, working up to the nearest linebacker, stepping frontside to do so.
42-43 and 18-19 Option are our Zone plays
In REACH family plays, all linemen reach one gap to their frontside, looking to Reach and
Overtake a down lineman in front of him, or Reach, Rip, and Run on a wide railroad track to
intersect a flowing linebacker.
44-45 Stretch, 28-29 Jet, and 48-49 Toss are our Reach plays
On BASE blocked plays, linemen drive block the lineman or linebacker over them. It is
generally a man on man scheme. Generally, the H-Back is assigned to block a linebacker
frontsidethe lineman whose LB is taken by H blocks backside, potentially using a Slam and
Slide on his way.
12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26 Lead are Base plays.
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FS
Tt End
FS
Tackle
FS
Guard
Center
BS
Guard
BS
Tackle
HB
CALLS
12-13
12-13
DRAW
DRAW
Pass set/
Base
Pass set /
Base
Pass set /
Base
PS/Base
Fold if unc
PS/Base
Fold 1tech
PS/Base
Poss T & G
Rec. rules
Throw & Go
Fold
QB
16-17
16-17
CTR TREY
GAP: Arc if
T unc.
Gap Far
LB
Gap Far
LB
Gap Far B:
Dead if unc
Long Trap
Seal BS E
Arc
Dbl Lock
OPTION
Rip down
to FSLB
FSLB or
Zone
Zone
Zone
Zone
Zone
Support
Back
Zone Lock
Reach
21-22-23-24
21-22-23-24
BLAST
Base
Base
Base
Base
Base
Base
Blast
FSLB
Slam &
Slide
Down or
S/S to
FSLB
Base or
Down to
FSLB
Base
Base
Base
Base
Kick EMOL
Slam &
Slide
Reach
Reach
Reach
Reach
Reach
Reach
Support
All Perimeter
calls
Zone
Zone
Zone
Zone
Zone
Zone
Seal BS E
79
Reach
Reach
Reach
Reach
Reach
Reach
Support
Gap-Near
LB
Gap-Near
LB
Gap-Near
LB
Dead
Long Trap
Punch
Alert Chop
Seal BS E
Chop
Reach
Reach
Reach
Reach
Reach
Reach
Support
All Perimeter
calls
TREY
18-19
18-19
OPTION
BLAST
25-26
25-26
LEAD
LEAD
28-29
28-29
JET
JET
42-43
42-43
ZONE
ZONE
44-45
44-45
STRETCH
STRETCH
46-47
46-47
COUNTER
COUNTER
48-49
48-49
TOSS
TOSS
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12-13 DRAW
Base Family
t a b l e
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-t o
Fold (C & G)
Throw & Go (BST)
Bob (H-B on BSLB)
QB
m a I n play d I a g r a m -
12-13 DRAW
12 DRAW v. Split
Roadrunner
technique
C
R
W
E T
Throw
& Go
S
T
BASE RULES
RULES
SS
Fold
BS Ins:
Release inside, Recognition Stalk. Use
Roadrunner technique.
FB: Step backside, staying low,
low, showing a pass set. As the QB
turns to you, give him a good pocket and eye blocks on LBs.
Take ball, press the block on the 1st down lineman, make 1 and
only 1 cut off blocks on LBs, then get North & South!.
QB: Take two full pass drop steps, making eye contact with the
backside LB as you do. As you take your third step, turn to find
the FB, who will be sliding underneath you. Look ball into his
stomach, follow with your eyes, then set up for pass
convincingly.
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CALLS/VARIATIONS
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-t o
Double (FS)
Double Lock (FS)
Arc (TE)
Solid
m a I n play d I a g r a m -
16-17 TREY
16 COUNTER TREY v. Split
C
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SS
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18-19 Option
Zone Family
CALLS/VARIATIONS
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c o n t e n t
-t o
Crack
Door
Reach (Block just like 44-45,
option support defender)
m a I n play d I a g r a m -
18-19 OPTION
18 OPTION v. Split
C
R
W
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Team
Lock
S
T
ZONE RULES
*If Im covered,
covered and the next man back is covered,
covered I call
SOLO
SOLO and drive block the man over me. My first step
will be 6 inches!
inches
*If Im covered,
covered and the next man back is uncovered
uncovered, I call
TEAM
TEAM... he & I work together to block the down lineman
on me and the nearest LB. My first step will be 6 inches!
inches
*If Im uncovered,
uncovered I expect a TEAM call from the man in
front of me! My first step will be 12 inches!
inches
SS
E
Team
4-5 yd
TETHER
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t o
BS TE:
H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
and block support. Attack his outside shoulder, maintain
contact, drive to sideline if he widens .Crack tells you to
block the CB.
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21-22-23-24 BLAST
25-26 LEAD
Base Family
21-22, 23-24, and 25-26 are all hardball plays that employ
man-on-man drive blocking, and allow us to control the
game physically! They are run from 2-back sets or singleback sets where a man in motion acts as the second back!
21-22 and 23-24 are referred to as Blast plays because the H-Back leads up on the
frontside Linebacker; 25-26 is known as aLead play because H kicks out the End
Man on the Line of scrimmage.
We will run 21-22 to a 3 technique; 23-24 to a 1 technique; 25-26 anytime we feel a
Def. End is playing too wide and/or upfield and giving us a good kick out angle.
Anyone whose normal Base assignment is taken by a Blasting or Leading H-Back
works back to the first LB backside!
Anyone working back to a LB can Slam a DL on his way back to help his buddy!
This is NOT a combo as he Slides off to the LB after one good punch!
KEYS to a successful play:
CALLS/VARIATIONS
The offensive line makes this play a very personal matter and
drives each of their men downfield until the whistle blows!
The leading H-Back takes the proper course, plays with a low pad
level, and gets movement with his Lead or Blast block.
The Fullback picks his hole, lowers his pads, and finishes the run!
-t o
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-t o
21-22-23-24 BLAST
Fold
Slam & Slide
Wham (Y takes on Hs job)
dIagra
-t o
25-26 LEAD d I a g r a m
C
SS
W
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BASE RULES
RULES
S
T E
Possible
Slam &
Slide
LEGEND
Courses for 21-22
Courses for 23-24
FB: Deepen as much as your speed allows. Follow the course
of the H-B into the hole, make one cut off his block on the LB,
drop your pads and finish the run North & South.
South. Do NOT get
cute. Steps for 23-24 are exactly like 43-42. First step for 21-22
is a drop step in place with your frontside foot.
QB: Get the ball to the FB as deep as possible, look it into
his pocket, follow for 1-2 steps, boot out. Steps on 23-24 are
the same 5oclock/7 oclock steps you use on 43-42; on 2122, step almost straight behind you to 7:30 or 5:30 to clear a
path along the midline for the H-B and FB.
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Base.
FS G:
Base.
Base.
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c o n t
25-26 LEAD
FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on.
FS TE:
Base. Your man could well be the H-Bs.
25 LEAD v. Split
BASE RULES
RULES
Possible
Slam &
Slide
W
T
SS
E
Man in base
rule is Hs!
Go to LB!
C
S
T E
Possible
Slam &
Slide
FS T:
FS G:
Base.
h e r e
t o
r e t u r n
BS G:
Base. Can request a Fold from the Center if
youre having a tough time digging the 1 technique out.
BS T:
Base.
BS TE:
Base.
BS Outs: Convoy middle 1/3. Alert for BOMB situations.
situations.
BS Ins:
Inside stalk the man over you. Cut him off.
H: LEAD the play through the inside earhole of the E.M.O.L!
Take a tight course right off FST/TEs outside hip, keep
inside leverage on EMOL, kick him out, finish with feet, work
your butt out of the hole!
t o
t a b l e
o f
c o n t
J
C
M
WE T
S
T E
Z
S
M
N
T W
E T N T
J
C
v. Bear
J
C
M
E
W
T
v. Even
28-29 Jet
Reach Family
28-29 Jet is a FAST way to attack the perimeter and get an
athlete running in open space! The pace of the play makes
blocking for frontside linemen much easier! The angles
involved make pursuit for enemy linebackers much harder!
Ball carriers must recognize that, while blocked like other
Reach family plays, this is different for them because it is
a true SPRINT to the corner! We do not want to cut up on
this play until weve reached the edge of the field!
We can use a number of formation variations and perimeter blocking adjustments to
shorten the defensive edge and help the outside blockers do their jobs more
effectively! Crack, Door, and Ed schemes are examples of this, as are different
types of Squeeze sets.
Anytime we face a team that relies on interior blitzes, doesnt pursue well, or has
limited team speed, we will run this play heavily. It can be used from Goalline to
Goalline, and on virtually any down and distance up to 3rd and Long!
CALLS/VARIATIONS
t a b l e
o f
c o n t e n t
-t o
Crack
Door
Ed
Cross
48-49 (Jet to F)
m a I n play d I a g r a m -
28-29 JET
FS Outs: Outside stalk man on. Alert for Bomb call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
FS TE:
Reach rules!
29 JET v. Split
REACH
REACH RULES
C
R
W
E T
S
T
SS
E
FS T:
Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
BS G:
BS T:
FB: Run a 42-43 course right through the inside leg of the
offensive tackle. Roll over the ball HARD as the QB passes
you, get tackled. YOU must adjust your course to the QB, not
the other way around. If Offset to playside in Strong, Soft,
or Split, use Hs Backfield arc blocking rules!
QB: Give BS slot the heel, time up snap so that hes getting
to the BST as the ball is snapped. Step to 6 oclock with
backside foot, look ball into Slots stomach, step tight to FB
then set up behind FS guard exactly as you would for play
action, eyeing the Dig and Post area.
- C l i c k
h e r e
t o
Reach rules!
Reach rules! 5 tech doesnt count as covered!
BS TE:
Reach rules! 9 tech doesnt count as
covered. Get downfield!
BS WR:
Convoy, cut off deep middle 1/3 saf. TD Block!
Ball Carrier: Jet motion on QBs heel, get to full speed by
the snap. Take handoff and SPRINT for the cornerTRUST
YOUR SPEED! Read block on CB. May use dip to set up.
*Ball Carrier is the inside most receiver off the ball by formation.
Jet motion is understood and doesnt need to be called!
H (Backfield):
(Backfield): Cheat alignment up & outside; arc to block
support. On Crack call, arc to block Cornerback
r e t u r n
t o
t a b l e
o f
c o n t
42-43
Zone Family
42-43 is a true Inside Zone play in which covered and
uncovered linemen team to double and get movement on
a down defensive man, and step off to a linebacker late!
This allows us to push the line of scrimmage back and give
the ball carrier running lanes!
This is a persistence playit forces the linebackers to be
perfect every time. Many times it will go for 3, 4, and 5
yards a number of times in a row, then suddenly start to
break for big chunks as we wear people down!
The ball carrier must be patient initially to let the play develop! The longer he can
press the play into the L.O.S., the longer the double teams have to get movement,
and the more the LBs will move and create running lanes! However, once he makes
his cut the running back must explode into another gear and get through the hole!.
The simplicity of the blocking rules allows us to run this play against any front we see
with minimal adjustmentsit also means we can run it from any formation!
KEYS to a successful play:
OL talks at the L.O.S. & gets married up to defenders properly!
Linemen get movement on down linemen and dont step off double
teams too early!
FB presses the L.O.S., has great vision, is patient to the L.O.S.,
then explodes through the hole!
-t o
t a b l e
o f
c o n t e n t
-t o
CALLS/VARIATIONS
Team
Solo
79
m a I n play d I a g r a m -
42-43
FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on.
FS TE:
Zone rules.
Alert to 79 call: Block out to the 9, bring T to 7
43 v. Split
EXPLODE through it!
ZONE RULES
C
R
W
E T
Solo Team
S
SS
T E
Team
S LO W
to the hole...
*If Im covered,
covered and the next man back is covered,
covered I call
SOLO
SOLO and drive block the man over me. My first step
will be 6 inches!
inches
*If Im covered,
covered and the next man back is uncovered
uncovered, I call
TEAM
TEAM... he & I work together to block the down lineman
on me and the nearest LB. My first step will be 6 inches!
inches
*If Im uncovered,
I
expect
a
TEAM
call
from
the
man in
uncovered
front of me! My first step will be 12 inches!
inches
*COVERED linemen: Reduce split! Aiming point is outside
armpit! MUST maintain contact!
*TEAM blocks get movement,
movement, stay on double team until LBs
threaten the window vertically up into the hole!
*BACKSIDE linemen must WALL down defenders & not let them
cross your face!
FB: Align at 6 1/2 yds. Lateral step with your frontside foot,
crossover, then step and attack the inside leg of the offensive
tackle.
tackle. Slow to the hole, explode through the hole. Cut back
one lane for each man that crosses your face, but dont cut
until youre up into the line of scrimmage.
BS G:
Zone rules. Backside blocks are a BIG deal!
They can be the difference between 4 yards and 20!
BS T:
Zone rules. 5 tech doesnt count as covered.
- C l i c k
h e r e
t o
r e t u r n
BS TE:
BS Ins:
H (Backfield/Slot):
(Backfield/Slot): Hard fill in backside C gap right off OTs
cheek; Seal the end defender on the L.O.S. inside out
t o
t a b l e
o f
c o n t
44-45 Stretch
Reach Family
t a b l e
o f
c o n t e n t
-t o
CALLS/VARIATIONS
Perimeter calls: Door, Crack,
Alley, Bomb, etc.
m a I n play d I a g r a m -
44-45 STRETCH
FS Outs: Outside stalk man on. Alert for Bomb call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
FS TE:
Reach rules!
45 STRETCH v. Split
REACH
REACH RULES
C
R
W
E T
S
T
SS
E
2 yds
outside TE
FS T:
Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
FB: Lateral step & sprint to a spot 2 yds outside where the TE
is or would bekey the blocks on E.M.O.L & support. Stay on a
sprint to the sidelines unless he skates across your face. If
he crosses face, plant sharply on outside foot and cut up North
& South. This is a cut up play, not a cut back play!
QB: Depart at approximately 4 oclock or 8 oclock, sprint to
meet the FB, ball extended. YOU are responsible for the
exchange so he can eye his readlook it in and follow his
path 1-2 steps before you set up behind the OT as you would
on play action.
- C l i c k
h e r e
t o
BS G:
BS T:
Reach rules!
Reach rules! 5 tech doesnt count as covered!
BS TE:
Reach rules! 9 tech doesnt count as
covered. Get downfield!
BS WR:
Convoy, cut off deep middle 1/3 saf. TD Block!
BS Slot: Inside cut off the man over you..
H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
and block support. Attack his outside shoulder, maintain
contact, drive to sideline if he widens .Can act as a lineman &
use zone rules at times from Wing & Slot. Crack tells you to
block the CB. Clamp tells you to double with T/TE on the
outside shoulder of the E.M.O.L.
r e t u r n
t o
t a b l e
o f
c o n t
46-47 Counter
Gap Family
t a b l e
o f
c o n t e n t
-t o
CALLS/VARIATIONS
H
Bob
Chop
m a I n play d I a g r a m -
46-47 COUNTER
FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on.
FS TE:
Gap rulesnear LB. 6 or 9 doesnt count as
covered.
47 COUNTER v. Split
If BSLB causes
problems, C calls
CHOP
CHOP
W
E T
SS
Gap GapDead
E
Punch
L cut off
outside foot!
BS WR:
BS Slot:
FB: Turn your shoulder & pick up your BS leg to simulate fake
backside, keeping FS foot anchoredtake handoff from QB
deep, press block of Guard, then L cut off outside foot
suddenly to get under block and explode N/S through hole!
QB: Step 5 or 7 oclock opposite call, get depth,
depth, turn and hand
ball to FB. Follow handoff with eyes 1-2 steps, boot out and find
E.M.O.L. backside!
- C l i c k
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
48-49 Toss
Reach Family
CALLS/VARIATIONS
t a b l e
o f
c o n t e n t
-t o
Express
Ed/Eddie
Crack
Door
m a I n play d I a g r a m -
48-49 TOSS
FS Outs: Outside stalk man on. Alert for Bomb call!
FS Ins: Outside stalk man on. KEY block! Must maintain!
FS TE:
Reach rules!
48 TOSS v. Split
REACH
REACH RULES
C
R
W
E T
S
SS
T E
2 yds
outside TE
FS T:
Reach rules!
FS G: Reach rules!
CENTER: Reach rules!
h e r e
t o
BS G:
BS T:
Reach rules!
Reach rules! 5 tech doesnt count as covered!
BS TE:
Reach rules! 9 tech doesnt count as
covered. Get downfield!
BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!
BS Ins:
Inside cut off the man over you..
H (BF/Wing/Slot):
(BF/Wing/Slot): Get on the next RR track outside the T /TE
and block support. Attack his outside shoulder, maintain
contact, drive to sideline if he widens .Can act as a lineman &
use zone rules at times from Wing & Slot. Crack tells you to
block the CB. Clamp tells you to double with T/TE on the
outside shoulder of the E.M.O.L.
r e t u r n
t o
t a b l e
o f
c o n t
BOMB adjustment
3.
3.
2.
1/2way
rule
CRACK call
CROSS call
S
C
2.
2.
1.
1.
1.
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
ALLEY call
2.
ED call (2 man)
EXPRESS call
EDDIE call
*EDDIE
call tells
*EDDIE
outside man to Inside
Stalk instead of Crack!
2.
1.
ED (3 man)
C
R E
E
*EXPRESS
tells receivers the
*EXPRESS
exact same thing as EDDIE
.
EDDIE.
The only difference is for TE/OL!
1.
- C l i c k
t o
r e t u r n
t o
t a b l e
**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an
impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as
frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.
EXPRESS call
B
E
T
TE T G
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
**Perimeter blocking adjustments by the Wide Receivers, whether made in the play call or at the line, can have an
impact on the assignments of other players, particularly an H-Back in a Backfield, Wing, or Slot position, as well as
frontside linemen! Following are illustrations of receiver calls that also change the jobs of other people.
CRACK call
ALLEY call
C
R
EDDIE call
ED call
E
T
H
*CRACK leaves CB
unblocked, so H now leads
off hip of the outside Crack
block and blocks the CB!
- C l i c k
H
*ALLEY leaves CB
unblocked, so H now leads
off hip of the outside Crack
block and blocks the CB!
h e r e
t o
E
T
r e t u r n
t a b l e
o f
F O O T B A L L
PRIDE. DISCIPLINE.
ACHIEVEMENT.
LOYALTY.
F O O T B A L L
2000 Offense:
Passing Game
Table
Conte
of
nts
Terminology/Play Calling
Backside Rules
Pattern Summary
0 Route
1 Route
2 Route
3 Route
4 Route
5 Route
6 Route
7 Route
8 Route
9 Route
Structural Tags
Named Route Series
90 Series
Play Action (Frontside) 50 Series: Boots
90 Green/Gold
80 Series: Screens
Scramble Rules
Protection
-50 -60/70- -
Protection
Modifier(s)
(Tags)
- C l I c k
Protection
QB Drop
Frontside &
Backside
h e r e
t o
Route
Package
Number
Assigns
Receivers
their routes
r e t u r n
t o
t a b l e
o f
Route
Modifier(s)
(Tags)
c o n t
Protection
Modifier(s)
(Tags)
- C l I c k
Protection
QB Drop
Frontside &
Backside
h e r e
t o
r e t u r n
0 Vertical
1 Go
2 Smash
3 Read
4 Option
5 Bend
6 Choice
7 Switch
8 Snag
9 Slant
STRUCTURAL
TAGS:
Switch - Swap Special - Mirror Opposite
Horn - Utah
Route
Package
Number
Route
Modifier(s)
(Tags)
t o
t a b l e
INDIVIDUAL
TAGS:
I.e., X Post
o f
c o n t
Frontside
Right
Smash
Switch
- Swap 3 Read
70 to use half-roll drop
6 tells QB
to right,
Special
4 Option
Half roll Left
5 Bend
ReceiversFrontside
on the right
frontside, and INDIVIDUAL
Left that they are
6 Choice
Receivers on
backside.
TAGS:
90 the left that they7are
Out
3
step
drop
I.e.,
Post
9 Slant
4 tells all players that we will use the rules for
the 4 or OptionXpackage:
Frontside Outside - Go Pocket Frontside Middle - Seam to Thin Frontside Inside - Out
Backside Outside - Go Read
Backside Inside - Seam Read
EXAMPLE #2: 75
Protection
Protection,
Route
Route
7 tells QB to use half-roll
drop
to
left
,
Package
Modifier(s)
Direction of
Modifier(s)
Receivers
on
the
left
that
they
are
frontside
,
and
Number
frontside
(Tags)
(Tags)
Receivers on the right that they are backside.
5 tells all players(Even-Right)
that we will use the rules for the 5 or Bend package:
Frontside Outside - Go
Frontside Middle - Arrow
Frontside Inside - Bend
(Odd-Left)
Backside Outside - Seam Read
Backside Inside - Go Read
- C l I c k
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
- C l I c k
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
BACKSIDE ROUTES
##
12-14 yds
Make break
(if any) here
8-10 yds
Make your decision here!
Rules / Reads
GO READ: Attack the outside leg of the CB over you, break his cushion, and plan on beating him deep...
at 8 yards, if you determine that you cant get deep, break back inside, working toward QBs vision,
but NEVER crossing the hash! (Rule: If youre even, youre leavin...go by him deep)
SEAM READ.
READ. Must release cleanly & avoid underneath LBs. Regain verticality, read S & make decision between 8 & 10
yds
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
##
O
I
Rules / Reads
GO READ: Attack the outside leg of the CB over you, break his cushion, and plan on beating him deep...
at 8 yards, if you determine that you cant get deep, break back inside, working toward QBs vision,
but NEVER crossing the hash! (Rule: If youre even, youre leavin...go by him deep)
SEAM READ.
READ. Must release cleanly & avoid underneath LBs. Regain verticality, read S & make decision between 8 & 10
yds
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
##
O
I
SEAM READ.
READ. Must release cleanly & avoid underneath LBs. Regain verticality, read S & make decision between 8 & 10
yds
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
FS
Inside
00
VERTICAL
VERTICAL
Seam
11
GO
GO
Arrow
Seam /
Thin
22
SMASH
SMASH
FS
Middle
BS
Middle
BS
Outside
QB:
3 step
QB:
5 step
FS
Outside
BS
Inside
Go
Seam
Read
Go Read
Corner
Post Curl
Go Read
Seam
Read
Arrow
Post Curl to
Sm Read
Corner
Smash
Seam
Read
Go Read
Smash
Corner to
Seam/Thin
Go
Drag
Divide
Sm Read to
Go Read
33
READ
READ
10 yd
Curl
44
OPTION
OPTION
Flat
Seam /
Thin
Go Pocket
Seam
Read
Go Read
Flat
Go Pocket
OR Sm Read
55
BEND
BEND
Bend
Arrow
Go
Go Read
Seam
Read
Arrow
Bend to
Backside
66
CHOICE
Choice
Choice
7
7
SWITCH
Corner
8
8
SNAG
Arrow
CHOICE
SWITCH
SNAG
9
9
SLANT
SLANT
Corner
Slant
(Lookie)
- C l I c k
h e r e
Drag
Seam
Read
FB Flat to
Curl to Drag
Go Read
Choice to
Sm Read to
Drag
Out to
Corner to
Backside
Out
Go Read
Seam
Read
Snag
Seam
Read
Go Read
Arrow
Slant
Slant
(Lookie)
Slant
Slant /
Lookie
t o
r e t u r n
t o
t a b l e
o f
c o n t
Snag or
Corner
0 Route:
VERTICAL
The basic premise of this play is to attack deep coverage
with the threat of four people running vertical along four
evenly-spaced landmarks across the field (2 hashmarks, 2
sets of numbers)in general, this allows us to outnumber
deep coverage!
It is one of our favorite plays against any single safety look,
particularly Cover 3, because it gives us a two-on-one
situation against the Free Safety!
Generally, the QB works to influence the nearest safety to the frontside, which serves
to isolate the backside receivers, allowing them to beat the man they work off of!
We will use this route heavily in conjunction with Play Action, to hold linebackers
underneath, influence the safety, and open voids for vertical receivers to run in!
The 0 Route can be used anywhere, but is particularly effective as a Play Action route
on first down, and an excellent all-around call on the outer edge of the Red Zone!
KEYS to a successful play:
Inside receivers avoid contact underneath & get vertical!
Receivers take good splits and attack along their landmark!
Backside Receivers make good reads and make them decisively!
QB does a great job with his eyes, is decisive, and makes his throw
on time and with authority!
-t o
t a b l e
o f
c o n t e n t
-t o
TAGS/VARIATIONS
FB Slow
F Slot Split
42-43-44-45 Play Action
0 ROUTE: VERTICAL
##
##
O
I
60 Shown
BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS:
SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
INS:
SEAM.
SEAM. Widen your alignment, release cleanly, go HARD up the field vertically 2 yards outside the hash.
FS OUTS:
GO.
GO. Outside release, accelerate vertically along the bottom of the numbers, get deep,
deep, stay on your landmark!
QB: 5-step progression Backside Seam Read to Backside Go Read as an outlet. Work hard with your eyes to try and move a
single safety frontside so that you can throw the backside Seam. By game plan or game adjustment, we could potentially
throw the frontside Seam as a 3- or 5-step progression if a single Safety just wont move.
- C l I c k
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
J
M
S
W
E T N T
T E R
W E T
v. Cov 1
J
M
N D
E
Trips Lt Y6 60 Slow
Z
N
R E
E T
v. Cov 3
1 Route:
GO
The 1 Route is our basic Curl/Arrow combination that
allows us to put pressure on the flat defender in a zone
defense!
The basic idea behind the play is to widen the flat defender
with an Arrow route from the inside, then throw to the
outside receiver, who gets into the void left by that defender
with a Post Curl route. A Corner route can be inserted
into the middle to create a triangle and keep the
cornerback off the back of the Post Curl!
The built-in Switch rule on the backside gives us an important outlet, as well as a big
play possibility should any safeties over-commit!
We will use this route heavily in conjunction with Play Action, to hold linebackers
underneath, influence the safety, and open voids for vertical receivers to run in!
The 0 Route can be used anywhere, but is particularly effective as a Play Action route
on first down, and an excellent all-around call on the outer edge of the Red Zone!
TAGS/VARIATIONS
KEYS to a successful play:
Post Curl creating space with a good, wide split!
The Arrow route getting width quickly to force the flat defender to
make a decision!
The Post Curl must make great breaks and work himself back to
the QB through an open lane!
-t o
t a b l e
o f
c o n t e n t
-t o
Squeeze/Bunch Concept
26-27-42-43 Play Action
1 ROUTE: GO
S
##
12 yd
CLEAN
break!
MUST see LB in
front of Post Curl!
Danger player!
4 yd Speed
break to 12
10
SPRINT
to 8!
V
O
O
I
61 Shown
Work the Post Curl off the 5th step to the BS Seam Read
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
Split Rex H6 61
J
M
W E T
Ron H4 61
C R W
S
E T N T
Z
N
C
E
J
M
DE
T E
R
C
v. Cov 1
M
E T
v. Cov 2
Right Slot 71
S
T
v. Cov 3
2 Route:
SMASH
The Smash route is a very versatile route that, like the 7
route, puts intense pressure on the Cornerback by placing a
receiver in front of him at 6 yards (the Smash by the
Outside Receiver) and a man breaking behind him to the
Corner (Middle Receiver). It also allows us to control
rotating or hash safeties through the use of a Seam/Thin
by the Inside Receiver!
This is a great package for us against any Cover 2/Cover 4 shell, as well as having
excellent possibilities against various forms of man coverage because of the
mismatches we can create on the inside!
The 2 route is a solid answer for a number of situations, including 3rd and medium, 2
minute, and Red Zone!
TAGS/VARIATIONS
Horn
Squeeze/Bunch package
-t o
t a b l e
o f
c o n t e n t
-t o
2 ROUTE: SMASH
##
S
Break THIN across
safetys face if he crosses
yours
12 yd
CLEAN
break!
6
yd
- C l I c k
h e r e
t o
r e t u r n
t o
t a b l e
o f
c o n t
v. Cov 0
v. Cov 1
J
M
W E T
H6 62
S
W
R
E T N T
E
Z
N
J
M
T E
R
C
C
C
N
E T
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6-7 yd
CLEAN
break!
C
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FS/BS INS:
INS: SEAM.
SEAM. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the safety
as long as hes over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him.
FS/BS MID: QUICK CORNER.
CORNER. MUST gain outside leverage on the man over you. Once youve done this, push vertical to a
6-7 yds, locking eyes with any hash safety. Snap, make a clean break at 7 yds, take an angle that will get you over top of CB.
FS/BS OUTS: SMASH.
SMASH. Push to 6 yds, plant on outside foot, and snap your head inside. Hard shoulder dip/spin for R.A.C.
QB: Pre-snap pick a side based on furthest danger player, softest corner, wide side of field in that order. Read key is the flat
defender (over Seam). If he backs up at all, drill the Smash on time right to his outside shoulder pad. If he opens his
shoulders quickly, throw the Seam route on a rope right behind his earhole as he leaves. Vs. a press CB, throw the Quick
Corner if that CB sits on the Smash. Check out v. a Press CB if you dont have the Quick Corner route to control him.
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4 Route:
OPTION
The 4 route is an ATTITUDE play! That means that we are
going to impose this play on the defense and make it work
regardless of what the defense does!
This play takes advantage of the fundamental mismatch
between an inside receiver and a LB/SS, isolating him, then
breaking away from underneath coverage with room to run
after the catch.
The other frontside receivers play critical roles! The outside man must recognize if
his CB is falling off him to cover the Flat route and exploit the Pocket for big plays if
he does! The middle receiver must create an effective rub/barrier to help the Flat get
open, then look for an open crease in the Seam!
Again, we can literally use this route anywhere on the field, but it will be particularly
emphasized for sure completions on 1st down, to move the chains on 3rd & 6 or less,
going into the End zone, and even as a 4 minute possession pass to protect leads!
TAGS/VARIATIONS
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Utah!
Motion to, motion away, Crazy
Solid protection from 23 pkg.
Squeeze concept
4 ROUTE: OPTION
##
S
MUST attack short
defenders outside leg!
4-6 yd
O
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64 Shown
If a squat C leaves
you, settle into the
Pocket behind
him away from S
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Ray Squeeze H9 74
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5 Route:
BEND
The 5 Route is a form of a Flood pattern that is used to
overload zone coverages, but is also useful against Man
coverage as well!
A triangle is created to stress the defense both vertically
and horizontally with a Go route (outside receiver), a Bend
route (inside receiver) and an Arrow route (middle receiver).
The result of this triangle, if we space ourselves properly,
is that 2 defenders are forced to cover 3 of us!
Spacing is the key! The Go must create width with a wide split, and then push the top
off the defense by clearing out full speed! The Arrow must also create width quickly
and force a decision by the underneath coverage! The Bend must use a short split
and good angles to work into voids!
This is a tremendous route to convert 3rd and long situationsit is also useful at
certain times in the outer to middle portions of the Red Zone!
TAGS/VARIATIONS
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Press (90)
Motion to
42-43 Play Action.
Squeeze concept
5 ROUTE: BEND
S
##
##
10-12 yd
V
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Work the Bend off the 5th step to the BS Seam Read
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Work the Bend off the 5th step to the BS Seam Read
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6 Route:
CHOICE
The Choice Route is one of the primary ways we have to
isolate an outside receiver! He then has the freedom to
choose one of two routes (Slant or Out) that give him the
best chance to get open based on what his CB does!
The 6 route provides an excellent counter attack vs.
defenses that overload to three receiver sides!
Backside receivers are critical to this playthey are very much in the QBs thought
process and must use good splits and make good decisions to make themselves
available!
Play action is a tremendous way to vary this play, causing hesitation by the frontside
linebacker(s) were attacking and opening up throwing lanes for the frontside Choice
and the backside Drag!
This is one of our top ways to convert 3rd and long situations with easy throws! The
backside routes also make it a viable Red Zone option!
TAGS/VARIATIONS
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66-76 Slow
42-43 Play Action!
66-76 Horn
Bunch concept: Weakside!
6 ROUTE: CHOICE
##
4-6 yd
10 yd
C
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66 Shown
FS OUTS:
QB: Pre-snap read CB; know what your FS receiver will do. First part of progression is FS WR; Slant off 3rd step, Out off 5th
if throwing lane isnt invaded. If LB gets in your vision, work back to Seam Read, then Drag off 5th step.
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7 Route:
SWITCH
This route gives us an excellent way to attack the edges of
the field by putting one man in front of the CB (an Out route)
and another behind him (Corner route).
This is one of the best ways we have to attack man
coverage, because both frontside routes are difficult to
cover, and we can create mismatches by formation!
This is a great 3rd and Long package, and an excellent scoring route in the Red Zone
all the way down to approximately the 10 yard line!
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TAGS/VARIATIONS
67-77 Cross
7 ROUTE: SWITCH
S
##
S
12 yd
10 yd
Clean break!
Get over top of the CB!
Potential DANGER!
Must gain outside leverage
on the man over you!
V
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6-7 yd
Clean break!
Get over top of the CB!
5 yd
Potential DANGER!
Must gain outside leverage
on the man over you!
V
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97 Shown
FS/BS INS:
INS: QUICK CORNER.
CORNER. MUST gain outside leverage on the man over you. Once youve done this, push vertical to a
6-7 yds, locking eyes with any hash safety. Snap, make a clean break at 7 yds, take an angle that will get you over top of CB.
FS/BS OUTS: QUICK OUT.
OUT. Cut your split, attack the CBs outside leg right now. Straighten and work vertical to a depth of
10 once youve done that, then stab, stick your inside foot in the ground, throw your elbow through and snap your head
around to the outside. Ball should be right on top of you, have your hands ready! Try to lose depth back to QB on break!
QB: Most important part of play is pre-snap. First, ID coverage. If CBs are soft, choose the side with the least threatening
danger player (1st short defender). If CBs are tight and head up to inside, go to the side where the safety help is furthest
away, wide side of field if in doubt. If the CBs are tight and outside (Cover 2), work the short side unless you have a
compelling reason to do otherwise.
Drop is normal 90 drop, three steps. Read is CB regardless of coverage. If he backs up, hit Quick Out on 3d step without a
Hitch up. If CB closes/sits, hitch up and hit Corner behind him. Throw will be FIRM v. 2 or 4, LOFTED against 0, 1, 3.
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8 Route:
SNAG
The Snag route attacks the underneath edge of a
defense very rapidly, often from a squeezed environment.
The middle receiver is used to clear things out while the
outside and inside receivers cross paths and distribute
themselves to pressure the flat defender inside and out, or
to create a natural pick for one or the other.
A wide variety of tags or small adjustments can be made to different receivers in
the pattern to take advantage of defensive overreaction, or to make the Mesh useful in
different situations! It can also be employed from almost any pass action in our
offense (Play Action, Bootleg, etc.)!
The Snag and its variations will be one of the most useful routes we have
throughout the Red Zone and against any type of man coverage! It is also an excellent
move the chains play on 3rd and anything up to 7.
KEYS to a successful play:
TAGS/VARIATIONS
1.
2.
3.
4.
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8 ROUTE: SNAG
##
12 yd
CLEAN
break!
V
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68 Shown
Accelerate through
break!
Gain depth!
BS OUTS: GO READ.
READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash!
BS INS: SEAM READ.
READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive!
FS INS:
INS: ARROW.
ARROW. You go 3rd, off the Snags hip. Break downhill off 2d/3d step, gain depth.
depth. Look for ball quickly!
FS MID: CORNER.
CORNER. Must avoid jam, take best release to a vertical course, make a clean break at 12 yards to the Corner!
FS OUTS: SNAG.
SNAG. You go 2nd.
2nd. Pause to allow the middle receiver upfield, come right off his rear, aiming for a point 7 yards
deep over the inside receivers initial alignment. Attack & read the LB over the Arrow.
QB: 3-step progression to the Arrow on time. Rip it through his outside shoulder if he gets any clean air at all. If he gets
covered, you must feel where the coverage comes from. If it comes from inside out,
out, find the Snag on your 5th step, and put
the ball on a shoulder away from pressure.
pressure. If coverage comes from outside in or above,
above, throw the Corner route in the hole
behind on your 5th step. Pre-snap read the CB to see if this scenario is possible!
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9 Route:
SLANT
The Slant is a versatile route that allows us to isolate an
outside LB/SS in a two-on-one situation and hit receivers on
the move! It is generally used from a 90 action, meaning
it will be mirrored most of the time.
The Inside & Outside Slants on both sides must use good
spacing, both through their pre-snap splits and the angle of
their break, to ensure that we get our 2 on 1 (in other words,
so the man were isolating cant cover both), and to help the
QB get a clear view of his read!
The Slant is designed to hold up against all coverages, but it is especially effective
against Cover 2, Cover 1, and can be a deadly weapon against Blitz Cover 0!
The Slant is a good way to convert 3rd and medium, get us back on schedule in 2nd
and long, has potential for use near the Goalline, and can even be a way to challenge
for a first down on 3rd and long without having to hold the ball!
KEYS to a successful play:
1.
2.
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TAGS/VARIATIONS
Horn
Off Green & Gold
F Shoot
F Snake
maIn route dIagram -
9 ROUTE: SLANT
THIN v. outside C!
Flatter release, break v. inside C
C
V
Lookie adj if
your man leaves
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OUTSIDE: 2 step SLANT.
SLANT. Must attack the INSIDE LEG of the DB over you. Adjust angle of break based on alignment of
CB.
INSIDE:
1 step SLANT.
SLANT. Must attack the INSIDE LEG of the man over you. LOOKIE adjustment if man over you widens!
QB:
hit
Pick a side - generally work wide side or side with least threatening DANGER player.
player. 3 step drop,
drop, read defender
over #2 (1st short inside CB). If his hips hang at all, hit #1 on rhythm. If he widens, snap hips & eyes to Lookie,
him AHEAD of the danger player. Vs. PURE Cover 0, can think Lookie first & wait for him to separate!
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NAMED
Route Packages
We have a series of passes that are not assigned a number,
but rather, a Name. thus, we call them Named Routes.
To call them we will say 60 or 70, to indicate the protection,
then call the name of the route! In addition to the name, we
will also add a word to tell H what to do!
All Named Routes have certain things in common:
CLICK FOR A DETAILS ON ANY
NAMED ROUTE:
Back to
T of C
- C l I c k
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1. They are most often, but not always used with 23 personnel,
and most frequently from Gun Split Rex or Gun Split Lex
formations!
2. The initial route NAME tells Y what to do! So, for example Y
knows that on 60 Over, he has the Over route!
3. Routes have locked definitions for H, Y, and F. They do not
change for these players no matter where the formation takes them.
X and Z have to simply know whether they are frontside or backside
to determine their route.
4. The FB will always check his protection responsibility, then
Swing in any of these named routes!
5. The QBs drop is more nearly a straight 5 step drop as opposed
to a half-roll! His progression will always start with Hs route!
6. PROTECTION changes slightly in technique, while 60-70
assignments stay the same. The FRONTSIDE T can give ground and
kick-slide, while the BACKSIDE G must be much firmer than he is in
normal 60-70 because of the QBs set up point!
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PATTERN
FS X/Z
BS X/Z
QB
OVER
Dig
Over
(to 18)
Post
Check
Swing
Shoot
Flat
Angle
H to Over to F
DRAGS
DRAGS
Drag
Drag
Post Crn or
Post (mot)
Check
Swing
Shoot
Wheel
H to Y to BS Drag,
can peek at Post
DIG
Go Clear
Dig
Go Clear
Check
Swing
Shallow
CURL
CURL
Post Curl
Curl
Post
Check
Swing
Shoot
variations
H to Y to F
Wheel
H to P-Curl to Y to
F
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90 SERIES:
Key Ideas
The 90 Series is a series of quick patterns that use a 3step drop! These routes should be thrown in 1.5 to 1.7
seconds! They allow us to attack defenses on fast rhythm!
The pattern rules we use for the 90 series are the same as
in our 60-70 package, with some key considerations:
CLICK FOR A DETAILED
DESCRIPTION OF ANY 90 ROUTE:
98
97
92
95
99
Back to
T of C
95 Press:
Press Outside receiver Go, Middle receiver Arrow, Inside receiver 6 yard Press
97:
97 Outside receivers run Out @5-6, Inside receivers run Corner @6-7
98 Swap:
Swap Outside receivers run Snag at 4, Inside receivers run Corner @6-7
99:
99 Outside receivers run Slant, Inside receivers run Slant with a Lookie adjustment
(Also 99 Horn)
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FRONTSIDE:
Inside most WR/SLOT Flares,
everyone else Blocks!
FLARE BOX:
Area from 1 yd inside Flare man
to 1 yard outside 2nd to last blocker
C
V
V V
B
O
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B
In this example, there is 1 blocker
in the box, sothrow the Flare if 1
or fewer defenders are there.
90 Green Shown
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50 SERIES
Bootlegs
52-53
56-57
Back to
Table of Contents
GREAT fakes! RB rolls over ball & sells it, QB follows w/eyes!
Linemen PREVENT PENETRATION across the board!
PIN FLAT is patient and handles the BSDE before releasing!
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52-53-56-57 Snag
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52-53 BOOT
53 BOOT v. Split
C
R
W
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S
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REACH
REACH RULES
SS
E
1001
1002
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FS T:
Reach rulesdont go downfield!
FS G: Reach rulesdont go downfield!
CENTER: Reach rulesdont go downfield!
BS G:
Reach rulesdont go downfield!
BS T:
Reach rulesdont go downfield!
BS Outs: Top of #s split. Run GO POCKET.
BS Ins/TE: PIN FLAT. Pin E.M.O.L. 2 counts, working to
outside shoulder, then release to Flat 4-5 yards deep. Get
head around!
H (BF/Slot):
(BF/Slot): You will be used as a backside player. Use
Inside receiver rules (PIN FLAT).
FB: Same steps as 42 (52) or 43 (53). SELL the run by
rolling over the ball on the fake, bottom hand flat! As you
come out of the original fake, spy for penetrators along
your course. If you see none, continue a convincing 42-43
course, bending E-W to stay behind the L.O.S.
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56-57 BOOT
57 BOOT v. Split
C
R
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Punch
S
T
SS
E
REACH
REACH RULES
1001
1002
BS G:
BS T:
Reach rulesdont go downfield!
BS Outs: Top of #s split. Run GO POCKET.
QB: Step to normal 46-47 course, extending ball after
second step. LOOK at RBs numbers where you would hand
the ball, PAUSE slightly to follow the FBs course as he
passes you. Snap head around and gain quick width and
depth, find Pin Flat, seeing E.M.O.L.s rush course as you do.
If Flat is open, give it to him RIGHT NOW for maximum
R.A.C. If flat defender widens with him from inside out, Keep
escaping outside, find OVER through a clear lane. If PreSnap look tells you Cover 2, be aware of CB squashing Flat
from outside-in; if this happens, be ready to hit the POCKET!
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UTAH tag
Tells inside
receiver to fake his
normal route and
break up the
sideline after
showing his hands.
Also tells all
frontside receivers
middle or outside
to run a Thin Post.
HORN tag
J
C
V
Tells outside
receiver to fake his
normal route and
break up the
sideline after
showing his hands.
Also tells all
frontside receivers
middle or inside to
run a Thin Post.
74 Utah Shown
62 Horn Shown
SWITCH tag
Tells inside and
outside receivers to
SWITCH jobs.
SWAP tag
J
J
C S
W
*Inside man normally has
Over on 53. SWITCH
tells outside rec. to take it!
53 Switch Shown
98 Swap Shown
86-87 SHOVEL
FS Outs: Inside stalk man on. Alert for Bomb call!
FS Ins: Inside stalk man on. Split must mirror BS ins in
case of a check.
FS TE:
Gap rulesnear LB. 6 or 9 doesnt count as
covered.
87 v. Split
C
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Larry Under 89
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60-70
CALLS/VARIATIONS
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Solid
Zone Across
Pocket
Tied to 42-43, 25-26, 28-29 action
m a I n play d I a g r a m -
60-70 PROTECTION
FS TE:
60 ACTION v. Split
C
W
M
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S
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HINGE
REACH
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Route
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v. Split
M
R E T
S
T E
v. Bear
70 action
R
FS #1
E T N T
FS #2
FSTE
FST
FSG
C
BSG
BST
BSTE
M
W
60 action
Z
N
BSWR
T S
v. Odd
70 action
M
T
T E
v. Even
0 ROUTE: FLARE
APPLIED TO VARIOUS SETS
SPREAD 380 FLARE
2 receiver version
2 receiver version w/ TE
C
C
0 blockers in
the boxcan
throw Flare
if no
defenders in
this area.
B
B
B
I
0 blockers in
the boxcan
throw Flare
if no
defenders in
this area.
TE to frontside does
not count in
determining the
Flare receiver
F O O T B A L L
PRIDE. DISCIPLINE.
ACHIEVEMENT.
LOYALTY.