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INTRODUCTION
Every different processor type has its own design (different regi
sters, buses, microoperations, machine instructions, etc)
Modern processor is a very complex device
It contains
Many registers
Multiple arithmetic units, for both integer and floating point calculations
The ability to pipeline several consecutive instructions to speed execution
Etc.
CPU
15
4095
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Instruction codes
INSTRUCTIONS
Program
A sequence of (machine) instructions
(Machine) Instruction
A group of bits that tell the computer to perform a specific operation (a
sequence of micro-operation)
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Instruction codes
INSTRUCTION FORMAT
A computer instruction is often divided into two parts
An opcode (Operation Code) that specifies the operation for that instru
ction
An address that specifies the registers and/or locations in memory to
use for that operation
Addressing
mode
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Instruction codes
ADDRESSING MODES
The address field of an instruction can represent either
Direct address: the address in memory of the data to use (the address of the ope
rand), or
Indirect address: the address in memory of the address in memory of the data to
use
Indirect addressing
Direct addressing
22
0 ADD
457
35
300
457
300
1350
Operand
1350
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1 ADD
Operand
AC
AC
Instruction codes
PROCESSOR REGISTERS
A processor has many registers to hold instructions, addresse
s, data, etc
The processor has a register, the Program Counter (PC) that h
olds the memory address of the next instruction to get
Since the memory in the Basic Computer only has 4096 locations, the PC o
nly needs 12 bits
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Instruction codes
PROCESSOR REGISTERS
The significance of a general purpose register is that it can be ref
erred to in instructions
e.g. load AC with the contents of a specific memory location; store the conten
ts of AC into a specified memory location
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Registers
PC
Memory
11
4096 x 16
AR
15
IR
CPU
15
15
TR
7
OUTR
DR
7
15
INPR
AC
List of BC Registers
DR
AR
AC
IR
PC
TR
INPR
OUTR
16
12
16
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10
Registers
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11
Registers
Bus
7
Address
Read
AR
LD INR CLR
PC
LD INR CLR
DR
LD INR CLR
E
AC
ALU
LD INR CLR
INPR
IR
TR
LD
LD INR CLR
OUTR
LD
16-bit common bus
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Clock
12
Registers
INPR
Write
Address
ALU
AC
L I
L I
L I
DR
IR
L I
TR
PC
OUTR
AR
L I
7
LD
C
2
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13
Registers
S2 S1 S0
Register
0 0
x
0 1
AR
1 0
PC
1 1
DR
0 0
AC
0 1
IR
1 0
TR
1 1
Memory
Either one of the registers will have its load signal activate
d, or the memory will have its read signal activated
Will determine where the data from the bus gets loaded
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Instructions
14
12 11
Opcode
Address
12 11
Register operation
1
Input-Output Instructions
15
1 1
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12 11
1
(OP-code =111, I = 1)
0
I/O operation
15
Instructions
Hex Code
I=0
I=1
0xxx 8xxx
1xxx 9xxx
2xxx Axxx
3xxx Bxxx
4xxx Cxxx
5xxx
Dxxx
6xxx
Exxx
CLA
CLE
CMA
CME
CIR
CIL
INC
SPA
SNA
SZA
SZE
HLT
7800
7400
7200
7100
7080
7040
7020
7010
7008
7004
7002
7001
INP
OUT
SKI
SKO
ION
IOF
F800
F400
F100
F080
F040
Description
AND memory word to AC
Add memory word to AC
Load AC from memory
Store content of AC into memory
Branch unconditionally
Branch and save return address
Increment and skip if zero
Clear AC
Clear E
Complement AC
Complement E
Circulate right AC and E
Circulate left AC and E
Increment AC
Skip next instr. if AC is positive
Skip next instr. if AC is negative
Skip next instr. if AC is zero
Skip next instr. if E is zero
Halt computer
F200
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Input character to AC
Output character from AC
Skip on input flag
Skip on output flag
Interrupt on
Interrupt off
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Instructions
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Instruction codes
CONTROL UNIT
Control unit (CU) of a processor translates from machine in
structions to the control signals for the microoperations tha
t implement them
Control units are implemented in one of two ways
Hardwired Control
CU is made up of sequential and combinational circuits to generate the
control signals
Microprogrammed Control
A control memory on the processor contains microprograms that activ
ate the necessary control signals
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18
Other inputs
3x8
decoder
7 6543 210
D0
D7
Combinational
Control
logic
Control
signals
T15
T0
15 14 . . . . 2 1 0
4 x 16
decoder
4-bit
sequence
counter
(SC)
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Increment (INR)
Clear (CLR)
Clock
19
TIMING SIGNALS
- Generated by 4-bit sequence counter and 416 decoder
- The SC can be incremented or cleared.
- Example: T0, T1, T2, T3, T4, T0, T1, . . .
Assume: At time T4, SC is cleared to 0 if decoder output D3 is active.
D3T4: SC 0
Clock
T0
T1
T2
T3
T4
T0
T0
T1
T2
T3
T4
D3
CLR
SC
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INSTRUCTION CYCLE
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Instruction Cycle
T1
S2
T0
S1 Bus
S0
Memory
unit
7
Address
Read
AR
LD
PC
INR
IR
LD
5
Clock
Common bus
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Instrction Cycle
T0
IR M[AR], PC PC + 1
T1
T2
I
T3
Execute
input-output
instruction
SC 0
D'7IT3:
D'7I'T3:
D7I'T3:
D7IT3:
D7
= 0 (Memory-reference)
= 0 (register)
(indirect) = 1
T3
Execute
register-reference
instruction
SC 0
T3
AR M[AR]
= 0 (direct)
T3
Nothing
Execute
memory-reference
instruction
SC 0
T4
AR M[AR]
Nothing
Execute a register-reference instr.
Execute an input-output instr.
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Instruction Cycle
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MR Instructions
Operation
Decoder
Symbolic Description
AND
D0 AC AC M[AR]
ADD
D1 AC AC + M[AR], E Cout
LDA
D2 AC M[AR]
STA D3 M[AR] AC
BUN
D4 PC AR
BSA
D5 M[AR] PC, PC AR + 1
ISZ D6 M[AR] M[AR] + 1, if M[AR] + 1 = 0 then PC PC+1
- The effective address of the instruction is in AR and was placed there during
timing signal T2 when I = 0, or during timing signal T3 when I = 1
- Memory cycle is assumed to be short enough to complete in a CPU cycle
- The execution of MR instruction starts with T4
AND to AC
D0T4:
DR M[AR]
Read operand
D0T5:
AC AC DR, SC 0
AND with AC
ADD to AC
D1T4:
DR M[AR]
Read operand
D1T5:
AC AC + DR, E Cout, SC 0 Add to AC and store carry in E
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20
PC = 21
BSA
135
Next instruction
AR = 135
136
Subroutine
BUN
Memory
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135
BSA
135
21
Next instruction
135
21
Subroutine
PC = 136
BUN
135
Memory
26
MR Instructions
BSA:
D5T4:
D5T5:
M[AR] PC, AR AR + 1
PC AR, SC 0
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27
MR Instructions
ADD
LDA
D1 T 4
DR M[AR]
D0 T 5
D1 T 5
AC AC DR
AC AC + DR
SC 0
E Cout
SC 0
BUN
BSA
STA
D2 T 4
DR M[AR]
D 3T 4
M[AR] AC
SC 0
D2 T 5
AC DR
SC 0
ISZ
D4 T 4
D5 T 4
D6 T 4
PC AR
M[AR] PC
DR M[AR]
SC 0
AR AR + 1
D5 T 5
PC AR
SC 0
D6 T 5
DR DR + 1
D6 T 6
M[AR] DR
If (DR = 0)
then (PC PC + 1)
SC 0
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Serial
communication
interface
Computer
registers and
flip-flops
Receiver
interface
OUTR
FGO
AC
INPR
OUTR
FGI
FGO
IEN
Keyboard
Transmitter
interface
INPR
FGI
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-- I/O Device --
/* Input */
/* Initially FGI = 0 */
loop: If FGI = 0 goto loop
AC INPR, FGI 0
/* Output */
/* Initially FGO = 1 */
loop: If FGO = 0 goto loop
OUTR AC, FGO 0
FGI=0
Start Input
Start Output
FGI 0
yes
FGI=0
AC Data
yes
no
no
AC INPR
yes
More
Character
no
END
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FGO=0
OUTR AC
FGO 0
yes
More
Character
no
END
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INPUT-OUTPUT INSTRUCTIONS
D7IT3 = p
IR(i) = Bi, i = 6, , 11
p: SC 0
Clear SC
INP pB11:
AC(0-7) INPR, FGI 0
Input char. to AC
OUT
pB10:
OUTR AC(0-7), FGO 0
Output char. from AC
SKI pB9:if(FGI = 1) then (PC PC + 1)
Skip on input flag
SKO
pB8:if(FGO = 1) then (PC PC + 1) Skip on output flag
ION pB7:IEN 1
Interrupt enable on
IOF pB6:IEN 0
Interrupt enable off
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PROGRAM-CONTROLLED INPUT/OUTPUT
Program-controlled I/O
- Continuous CPU involvement
I/O takes valuable CPU time
- CPU slowed down to I/O speed
- Simple
- Least hardware
Input
LOOP,
SKI DEV
BUN LOOP
INP DEV
Output
LOOP,
LOP,
LDA
SKO
BUN
OUT
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DATA
DEV
LOP
DEV
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=0
IEN
=1
=1
=1
FGI
=0
FGO
=0
=1
Interrupt cycle
Store return address
in location 0
M[0] PC
=0
Branch to location 1
PC 1
IEN 0
R0
R1
34
BUN
1120
Main
Program
255
PC = 256
1120
Main
Program
255
256
1120
I/O
Program
1
BUN
256
BUN
1120
I/O
Program
0
BUN
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Design of AC Logic
16
16
8
Adder and
logic
circuit
16
16
AC
To bus
LD
INR
CLR
Clock
Control
gates
37
Design of AC Logic
CONTROL OF AC REGISTER
Gate structures for controlling
the LD, INR, and CLR of AC
From Adder
and Logic
D0
T5
D1
AND
D2
T5
p
B 11
r
B9
DR
B7
B6
B5
ADD
16
16
AC
To bus
Clock
LD
INR
CLR
INPR
COM
SHR
SHL
INC
CLR
B 11
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Design of AC Logic
AC(i)
AND
Ci
Ii
FA
C i+1
From
INPR
bit(i)
LD
ADD
DR
INPR
AC(i)
COM
SHR
AC(i+1)
SHL
AC(i-1)
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