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DIGITAL CITIZENSHIP

CORE ELEMENTS &


FLUENCIES
By Isaiah Sheik

1.Digital Access
As users of technology not many people will also have
the opportunities that others will. As an example,
certain countries do not grant people the use of
technology, in a specific technological field, which is
not helpful at all to any user. (L.Brownell, 2016)
Users of technology should not be restricted from
access to it, all users should freely have access to any
kind of technology of which they please, this will not
only increase productivity in a field, but intelligence
can be gained and shall be beneficial to whosoever
chooses their certain technical field. (L.Brownell, 2016)

2. Digital Commerce
Technological users need to be aware of the wide of
goods that are being sold in the electronic market.
Users will also benefit from getting to know these
markets in terms of online experience and
knowledge of the market. (L.Brownell, 2016)
Although users will start to know these markets
they should understand the necessary threats/risks
that may also presents themselves, users need to
establish ways to search around those threats in an
ever growing online market. (L.Brownell, 2016)

3. Digital
Communication
In constantly changing digital society a persons
digital communication is constantly in a state of
flux/change, this means that there will always be
new ways in which users can communicate. In
todays society users of technology have been
granted access from anywhere and anytime.
(L.Brownell, 2016)
Sadly, users in todays era/society have not been
educated or taught on how to make vital decisions
because they are faced with so many options in a
digital community . (L.Brownell, 2016)

4. Digital Literacy
This is the process of teachings & learnings that are
being applied to technology and the way in which
to use technology. In many schools technology
education has been established to educate
students/users of new ways and different ways in
which to use technology. This is very beneficial to
students/users as technology is constantly updating
and developing new ways in which can present
itself to the general public. (L.Brownell, 2016)

5. Digital Etiquette
Digital Etiquette is the digital features of procedure in which
to follow in a business for technological users and they
should present themselves in the general public. Digital
Etiquette would basically be the rules and regulations that
would have to be followed as technology can be frustrating
and difficult at times which may cause users to be
frustrated and uneasy/uncomfortable of the field that they
have chosen to be in inside of whatever technology field in
a business they would basically be chosen to be in.
(L.Brownell, 2016)
Although it is not enough to create these rules and
regulations, amongst users it should be taught between
each other, that is the only way of accomplishing that
central goal of Digital Etiquette. (L.Brownell, 2016)

6. Digital Law
Digital Law is the rules and responsibilities that
users that use technology would need to follow in
order to keep balance and to not illegally invade
other peoples privacy and use technology in
harmful way to harm certain people. Users need to
be informed that certain things like hacking online is
a crime and is greatly punished. (L.Brownell, 2016)
Therefore these laws are applied to inform people of
the rules of using technology and how to use it
more effectively and safely. While also providing
them with soft wares to safe-guard themselves from
available threats. (L.Brownell, 2016)

7. Digital Rights &


Responsibilities
In Digital Citizenship there are Digital Rights that
have been granted to users in order for them to
have a safe and more productive experience in a
technological environment. These rights can give
them the right to privacy of data, freedom of
speech etc. (L.Brownell, 2016)
These rights will ensure users on how to use
technology in an appropriate manner . Although
these two areas are supposed to work together to
increase productivity. (L.Brownell, 2016)

8. Digital Health &


Wellness
Along with technology sometimes comes some
physical irregularities to people/users, this is why
digital health and wellness must be ensured to
provide a safer experience to users in technology
an example of this kind of safety can be Eye safety
as most technologically involved users are staring
at screens from time to time for most of their lives.
(L.Brownell, 2016)
Although these incidents happen technology users
are taught how to prevent these kind of things in
order to protect themselves from these threats to
themselves. (L.Brownell, 2016)

9. Digital Security
In this era/society there are those certain people
who steal and manipulate peoples lives. Digital
Security is basically protecting yourself from such
threats that can be caused to you by certain
individuals in the community. (L.Brownell, 2016)
These skills on how to protect yourself or provide
yourself with security, should therefore be taught to
you through education and through training
(L.Brownell, 2016)

Fluencies
Fluencies are basically the solution processes to basically solve a digital
problem, they are as follows according to L.Brownell (2016)

Information Fluency This is the ability to take large amounts of data


in any format and display it in an understandable way.

Solution Fluency This is the ability to visualize a problem, and start


listing or planning ways of finding a suitable solution.

Creativity Fluency this applies 5 creative fluencies namely Identify,


Inspire, Interpolate, Imagine, Inspect, these help you to find a creative
way to put together a plan of solving a problem.

Media Fluency This ability involves understanding messages that


students will receive all the time on media.

Collaboration Fluency This ability is basically involving the level of


teamwork to accomplish a task

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