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Meliputi representasi dan persepsi
warna, implikasinya terhadap image
display quality, compression ratios,
and image and video retrieval
performance.
Luminance
Luminance adalah attribute sensasi visual
sesuai area yang diemisikan banyak atau
kurang cahaya.
Penglihatan manusia mempunyai respon
nonlinear perceptual terhadap brightness.
source having a luminance of only 18% of a
reference luminance appears about half as
bright.
As mentioned earlier, an observer can detect an
intensity difference between two patches when
their intensities differ by more than 1%.
Hue
Hue adalah attribute sensasi visual sesuai area
appears sama dengan satu warna yang diterima
red, yellow, green, and blue, or a combination of
any two of them.
Warna di alam biasanya adalah polychromatic yang
merupakan campuran dari beberapa wavelengths.
Setiap warna alam mempunyai panjang
gelombang dominant yang membangun persepsi
visual hue nya, berisi komponen radiasi dengan
panjang gelombang yang diperluas sampai visible
spectrum.
White or gray light results when the radiation at all
wavelengths is present in approximately equal
Saturation
Saturasi adalah colorfulness dari area yang
ditentukan sesuai kecerahannya.
The appearance of any color can be duplicated
by a mixture of white or gray light with a pure
spectrum color (the dominant wavelength) in the
proper proportion.
The ratio of the magnitude of the energy in the
spectrum component to the total energy of the
light defines its purity or saturation.
A pure color has a saturation of 100 percent,
while the saturation of white or gray light is zero.
Color Properties
Visible light is electromagnetic
radiation having a spectrum
wavelength ranging approximately from
400 nm to 780 nm.
Light of different wavelengths produces
different color sensations.
Tiga properti fisik dasar radiasi warna
adalah luminance, hue, and saturation.
Istilah persepsi yang berhubungan adalah
brightness, color, and purity .
Color Specification
To communicate color images
and video, color must be
specified in a certain method.
Device-Independent Color
Specification
The three basic physical properties of a color can be
specified by its spectral power distribution (SPD), a
plot of its radiant energy versus wavelength.
SPDs only exist in nature; color is the visual
sensation to light of different SPDs. (figure 2.12
shows an SPD of a red color)
SPD is the most accurate method to specify color.
SPD does not describe the relationship between the
physical properties of color and its visual perception.
It is not always the most useful format for specifying
color numerical criteria are often more convenient.
An SPD of a red
color.
In practice
colors are rarely specified in XYZ
terms; it is far more common to use
chromaticity coordinates that are
independent of the luminance Y.
The chromaticity coordinates, x and
y, are calculated from the tri-stimulus
valuesx=X/(X+Y+Z)
X, Y and Z using the following
equations:
.(2.7)
y=Y/(X+Y+Z)
..(2.8)
Single images
Single images obviously do not have a
time dimension.
If there is a time limit for each image
transmission, however, the bandwidth
requirement can be calculated based on
the storage requirement.
example, if the above image (864,000
bytes) must be transmitted within 2
seconds, then the required bandwidth is
3.456 Mbits/s.
As continuous media have this time dimension, their correctness depends not
only on the sample values, but also on the time samples played out.
This is in contrast to static media, such as computer programs and data files,
where correctness of static media solely depends on the contents.
Although it is desirable to receive these media as fast as possible, they are
always correct and useful if their contents are correct.
End-to-end delay is the sum of all delays in all the components of a multimedia
sys tem, including disk access, ADC, encoding, host processing, network
access, network transmission, buffering, decoding, and DAC.
Acceptable delay is a very subjective mat and is also application dependent - -
Semantic Structure of
Multimedia Information
to a computer, digital audio, image, and video are just a series of
sampled values, with no semantic structure.
From these sampled values it is hard to automatically retrieve relevant
information. Although progress has been made in speech recognition and
computer vision, for computers to understand meaning and contents of
digital audio and video is impossible for general applications using current
technology.
This is in contrast to alphanumeric information, where each character is
uniquely specified and identified by its ASCII code or other similar code.
Based on this code, computers can search and retrieve relevant
alphanumeric items from a database or document collection.
More and more information is being captured and stored in the form of
digital audio, image, and video.
To make full use of this information, new indexing and retrieval techniques
for audio, image, and video data must be developed.
To meet this need, there is active research in the new area called
multimedia information management systems.
Another parameter measuring error is packet loss rate. The requirement for packet loss
rate is more stringent than bit error, because a packet loss may affect the decoding an
image. Of course, these numbers are subjective and application dependent. But they
provide a rough indication of our tolerance to errors. When compression techniques are
used, the allowed bit error will be lower because one bit error may cause decompression
error of many bits.
Error concealment techniques can also be employed to improve perceived audio and
video quality. We will discuss these issues later in the text.
This characteristic is in contrast to alphanumeric data. In file transfers, no data loss or
error is allowed. This is especially true for computer programs and important data
transfer.
QUALITY OF SERVICE
As discussed earlier, multimedia data impose
diverse and stringent requirements on
multimedia systems.
They require high-bandwidth, large-storage
space and high transfer rate; delay and jitter
bound; and temporal and spatial
synchronization. Different media and
applications have different requirements.
These requirements have to be satisfied for the
entire communication or presentation session
across the entire system.
To provide a uniform framework to specify and guarantee these diverse requirements, a concept called
Quality of Service (QOS) has been introduced .
QOS is a set of requirement parameters.
There is no universally agreed set of parameters. But common requirement parameters encompass the
requirements mentioned above, including bandwidth (transfer rate), delay and jitter bound, and
synchronization requirements.
These parameters are normally specified in two grades: the preferable quality and the acceptable
quality.
QOS is a contract negotiated and agreed among multimedia applications and the multimedia system
(service provider).
When an application needs to start a session, it submits a request with the required QOS to the system.
The system will either reject the request, or accept the request possibly with some negotiation to lower
the application requirements.
When the system accepts the request, a contract between the system and application is signed and the
system must provide the required QOS.
This guarantee can be in one of three forms: hard or deterministic guarantee, soft or statistic
guarantee, and best effort.
In a deterministic guarantee, the required QOS is satisfied fully.
A statistical guarantee provides a guarantee with a certain probability of p. In best effort policy, there
is no guarantee at all; the application is executed for as long as it takes.
This is the traditional system-sharing policy. As mentioned earlier, the guarantee must be end-to-end or
system-wide.
SUMMARY
The major defining characteristic of
multimedia systems is their use of digital
audio and video.
Digital audio and video are time
continuous, meaning that they have to be
transmitted and displayed at a fixed
sample rate.
In addition to this time constraint, they
require large amount of storage and hightransmission bandwidth.