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EDUP3053 TECHNOLOGY IN TEACHING AND

LEARNING

ISSUES AND CHALLENGES IN THE


APPLICATION OF TECHNOLOGY FOR
TEACHING AND LEARNING
Prepared by,
Ahmad Aminuddin B. Rajak@Abdul Razak
PISMP TESL June 2015 Intake

ISSUES RELATED TO INTELLECTUAL


PROPERTY RIGHTS, CYBER LAWS,
PLAGIARISM, CONFIDENTIALITY, SECURITY,
DISSEMINATION OF INFORMATION

TWO MAIN ISSUES:


1.They first claim that IP law made plant valuable tradable assets:
This may be positive because it can benefit national economies if it is manage
appropriately at the international level.
However, it can also lead to misappropriation of biological and genetic ressources and
traditional knowledge. The main concern of NGOs is that current IP system allows
right to be claimed over it, while local communities do not have access neither to
defensive mechanism to protect it neither to offensive mechanism to claim it.
According to NGOs, IP system is encouraging biopiracy and it prevents any benefit
sharing. We need a system to protect farmers being subordinated to plant breeders
and we need to prevent misappropriations.
The NGOs conclude by claiming balancing rights between farmers and breeders, an
equitable sharing and a protection of genetical resources and of indegenous and other
traditional knowledge

2.The second issue is about Public Health and access to medicine which is:
a growing problem in developing countries due to the fact that medicine are
unavailable, inaccessible or unaffordable for those who need them most.
According to NGOs this is the impact of IP Rights. Indeed patented medicines cost
much more than unpatented ones and generic version . Moreover, WTO agreements
do not reflect the interests of developing countries.

CHALLENGES OF NEW TECHNOLOGY FOR TEACHING AND LEARNING


- TEACHER AND STUDENT READINESS
- ORGANIZATIONAL SUPPORT
- TECHNOLOGICAL READINESS

CHALLENGES FOR TEACHERS USING


TECHNOLOGY
When teachers use technology as a critical part of an inquiry-oriented

learning-teaching process, they face a set of challenges, including

Learning how to use a variety of technology applications;


Using, adapting, and designing technology-enhanced curricula to meet

students needs;
Expanding content knowledge;
Taking on new roles; and
Responding to individual students.

ORGANIZATIONAL AND
TECHNOLOGICAL
Challenge 1:professional development:REDINESS
Key among all challenges is the lack of adequate, ongoing professional development for teachers
who are required to integrate new technologies into their classrooms yet who are unprepared or
unable to understand new technologies.
Challenge 2: resistance to change:
Resistance to technology comes in many forms, but one of the key resistance challenges
identified in the report is "comfort with the status quo(the way things are, as opposed to they way
they could be)." According to the researchers, teachers and school leaders often see
technological experimentation as outside the scope of their job descriptions.
Challenge 3: failure to use technology to deliver effective formative
assessments:
Assessment is an important driver for educational practice and change, and over the last years we
have seen a welcome rise in the use of formative assessment in educational practice. However,
there is still an assessment gap in how changes in curriculum and new skill demands are
implemented in education; schools do not always make necessary adjustments in assessment
practices as a consequence of these changes. Simple applications of digital media tools, like
webcams that allow non-disruptive peer observation, offer considerable promise in giving teachers
timely feedback they can use."

ISTE STANDARDS (INTERNATIONAL SOCIETY


FOR TECHNOLOGY IN EDUCATION)

ISTE STANDARDS FOR


TEACHERS

Formerly known as the National Educational Technology


Standards (NETS)

standards for the use of technology in teaching and learning.


Published by the International Society for Technology in Education (ISTE), a nonprofit

membership association for educators focused on educational technology.


They include the ISTE Standards for Students, which list skills and attitudes expected of
students. They also include the ISTE Standards for Teachers, ISTE Standards for
Administrators, ISTE Standards for Coaches and ISTE Standards for Computer Science
Educators.

PURPOSE:
1. FACILITATE AND INSPIRE STUDENT LEARNING AND CREATIVITY
Teacher use their knowledge of subject matter, teaching and learning, and
technology to facilitate experiences that advance student learning, creativity and
innovation in both face-to-face and virtual environments.
a.

Promote, support,
inventiveness

and

model

creative

and

innovative

thinking

and

b.

Engage students in exploring real-world issues and solving authentic problems


using digital tools and resources.

c.

Promote student learning reflection using collaborative tools to reveal and


clarify students conceptual understanding and thinking, planning and creative
processes.

d.

Model collaborative knowledge construction by engaging in learning with


students, colleagues and others in face-to-face and virtual environments

2. DESIGN AND DEVELOP DIGITAL AGE


LEARNING EXPERIENCES AND ASSESSMENTS
Teachers design, develop, and evaluate authentic learning experiences and assessments

incorporating contemporary tools and resources to maximize content leaning in context


and to develop the knowledge, skills, and attitudes identified in the Standards.

a.

Design or adapt relevant learning experiences that incorporate digital tools and
resources to promote student learning and creativity

b.

Develop technology-enriched learning environments that enable all students to pursue


their individual curiosities and become active participants in setting their own
educational goals, managing their own learning, and assessing their own progress.

c.

Customize and personalize learning activities to address students diverse learning


styles, working strategies and abilities using digital tools and resources.

d.

Provide students with multiple and varied formative and summative assessments
aligned with content and technology standards, and use resulting data to inform learning
and teaching.

3. MODEL DIGITAL AGE WORK AND


LEARNING
Teachers exhibit knowledge, skills and work processes representative of an

innovative professional in a global and digital society

a.

Demonstrate fluency in technology systems and the transfer of current


knowledge to new technologies and situations.

b.

Collaborate with students, peers, parents, and community members


using digital tools and resources to support student success and
innovation.

Thank you for lending


your ears!

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