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ENGINEERING MECHANICS (CE-108)

LECTURE # 02
VECTORS
NUST Institute of Civil Engineering, NICE
National University of Sciences and Technology, NUST

Chapter Outline

Scalars & Vectors


Rules for Manipulating Vectors
Components in 2 Dimensions
Components in 3 Dimensions
Dot Products
Cross Products
Mixed Triple Products

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2.1 Scalars & Vectors

Scalar a physical quantity that is


completely described by a real number
E.g.

Time, mass

Vector both magnitude (nonnegative real


number) & direction
E.g.

Position of a point in space relative to


another point, forces
Represented by boldfaced letters: U, V , W , ...
Magnitude of vector U U
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2.1 Scalars & Vectors


Graphical

representation of vectors: arrows


Direction of arrow = direction of vector
Length of arrow magnitude of vector

(a)

Example:
rAB = position of point B relative
to point A
Direction of rAB = direction from
point A to point B
|rAB| = distance between 2 points

(b)

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2.2 Rules for Manipulating Vectors

Vector Addition:
When

an object undergoes a displacement


(moves from 1 location in space to another)

Displacement

vector: U
Direction of U = direction of displacement
|U| = distance the book moves
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2.2 Rules for Manipulating Vectors


2nd

displacement V

Final

position of book is the same whether we


give it displacement U then V, or vice versa
and V equivalent to a single displacement
W: U + V = W

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2.2 Rules for Manipulating Vectors

Definition of Vector Addition:


Vector

from tail of U to head of V


Triangle rule

Sum

is independent of the order in which the


vectors are placed head to tail
Parallelogram rule

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2.2 Rules for Manipulating Vectors


Vector

addition is commutative:
U+V=V+U
(2.1)
Vector addition is associative:
(U + V) + W = U + (V + W)
(2.2)
If

the sum of 2 or more vectors = 0,


they form a closed polygon

Example:
Vector

rAC from A to C is the


of rAB & rBC

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sum

2.2 Rules for Manipulating Vectors

Product of a Scalar & a Vector:


Product

of scalar (real number) a & vector


U = vector aU
Magnitude = |a||U| , where |a| is the absolute
value of the scalar a
Direction of aU is the same as direction of U
when a is positive
Direction of aU is opposite to direction of U
when a is negative
Division

of a vector U by
a scalar a: U 1
U
a a

2.2 Rules for Manipulating Vectors


The

product is associative with respect to


scalar multiplication:
a(bU) = (ab)U
(2.3)
The product is distributive with respect to
scalar addition:
(a + b)U = aU + bU
(2.4)
The product is distributive with respect to
vector addition:
a(U + V) = aU + aV
(2.5)
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2.2 Rules for Manipulating Vectors

Vector Subtraction:
U V = U + (1)V

(2.6)

Unit Vectors:
Magnitude

=1
Specifies a direction
If a unit vector e & a vector U have
the same direction: U = |U|e

Unit Vector
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Vector Subtraction
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Example 2.1 Adding Vectors


Fig. 2.11 is an initial design sketch of part of the roof of
a sports stadium to be supported by the cables AB &
AC. The forces the cables exert on the pylon to which
they are attached are represented by the vectors FAB &
FAC. The magnitude of the forces are |FAB| = 100 kN & |
FAC| = 60 kN. Determine the magnitude & direction of the
sum of the forces exerted on the pylon by the cables (a)
graphically & (b) using trigonometry.

Figure 2.11
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Example 2.1 Adding Vectors


Strategy
(a) By drawing the parallelogram rule for adding the
2 forces with the vectors drawn to scale, we can
measure the magnitude & direction of their sum.
(b) We will calculate the magnitude & direction of
the sum of the forces by applying the laws of
sines & cosines to the triangles formed by the
parallelogram rule.

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Example 2.1 Adding Vectors


Solution
(a) Graphically construct the parallelogram rule with
FAB & FAC proportional to their magnitudes:

By measuring the figure, we estimate the


magnitude of the vector FAB + FAC to be 155 kN
& its direction to be 19 above the horizontal.
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Example 2.1 Adding Vectors


Solution
(b) Consider the parallelogram rule:
Since + 30 = 180, = 150
Applying law of cosines to shaded triangle:
2

FAB FAC FAB FAC 2 FAB FAC cos


100 60 2100 60 cos150
2

Magnitude |FAB + FAC| = 155 kN


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Example 2.1 Adding Vectors


Solution
(b) To determine the angle between FAB + FAC
& the horizontal, apply law of sines to shaded
triangle: sin
sin
FAB

FAB FAC

The solution is
FAB sin
arcsin
FAB FAC
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100 sin 150

arcsin
155

18.8

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Example 2.1 Adding Vectors


Critical Thinking

In engineering applications, vector operations


are nearly always done analytically
However, graphical methods enhances your
intuition about vectors & helps you understand
vector operations
Also, sketching out a graphical solution can often
help you to formulate an analytical solution

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2.3 Components in 2 Dimensions

Vectors are much easier to work with when


expressed in terms of mutually perpendicular
vector components:
Consider

vector U:
Place a cartesian coordinate system so that the
vector U is parallel to the x-y plane
U = sum of perpendicular vector components Ux &
Uy that are parallel to the x & y axes: U = Ux + Uy

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2.3 Components in 2 Dimensions


Introduce

a unit vector i defined to point in the


direction of the positive x axis & a unit vector j
defined to point in the direction of the positive y
axis:
U = Uxi + Uyj
(2.7)
where Ux & Uy are scalar components of U

Magnitude

of U is given in terms of its


components by the Pythagorean theorem:
U U 2x U 2y

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(2.8)
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2.3 Components in 2 Dimensions

Manipulating Vectors in Terms of


Components:
Sum

of 2 vectors U & V:
U + V = (Uxi + Uyj) + (Vxi + Vyj)
= (Ux + Vx)i + (Uy + Vy)j

(2.9)

Graphically:

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2.3 Components in 2 Dimensions

Manipulating Vectors in Terms of


Components:
Product

of number a & vector U:


aU = a(Uxi + Uyj) = aUxi + aUyj

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2.3 Components in 2 Dimensions

Position Vectors in Terms of Components:


Consider

point A with coordinates (xA, yA) & point


B with coordinates (xB, yB)

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2.3 Components in 2 Dimensions

Position Vectors in Terms of Components:


Let

rAB be the vector that specifies the position


of B relative to A:
rAB = (xB xA)i + (yB yA)j
(2.10)

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2.5 Dot Products

Definition:
Consider

2 vectors U & V:
Denoted by UV
Defined to be the product of the
magnitude of U, the magnitude
of V & the cosine of the angle
between U & V when they are
placed tail to tail
UV = |U||V| cos
(2.18)
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2.5 Dot Products

Definition:
Result

is a scalar
sometimes called
scalar product
Unit = product of the
units of the 2 vectors

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2.5 Dot Products


Notice

that the dot product of two nonzero


vectors = 0 if & only if the vectors are
perpendicular
The dot product is commutative:
UV = VU

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(2.19)

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2.5 Dot Products


The

dot product is associative with respect to


scalar multiplication:
a(UV) = (aU)V = U (aV)

(2.20)

The

dot product is associative with respect to


vector addition:
U (V + W) = UV + UW

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(2.21)

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2.5 Dot Products

Dot Products in Terms of Components:


Determine

the dot products formed from the


unit vectors i, j & k:
ii = |i||i| cos (0) = (1)(1)(1) = 1

ij = |i||j| cos (90) = (1)(1)(0) = 0


Continuing this way:
ii = 1, ij = 0, ik = 0,
ji = 0, jj = 1, jk = 0,
ki = 0, kj = 0, kk = 1.
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(2.22)
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2.5 Dot Products


Dot

product of U & V expressed in terms of


their components:
UV = (Uxi + Uyj + Uzk) (Vxi + Vyj + Vzk)
= UxVx(ii) + UxVy(ij) + UxVz(ik)
+ UyVx(ji) + UyVy(jj) + UyVz(jk)
+ UzVx(ki) + UzVy(kj) + UzVz(kk)

Substituting

Eqs. (2.22):

UV = UxVx + UyVy + UzVz


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(2.23)
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2.5 Dot Products


Equate

the expression for dor product given by


Eq. (2.23) to the definition of dot product, Eq.
(2.18) to solve for cos :
U V U xVx U yV y U zVz
cos

(2.24)
UV
UV

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2.5 Dot Products

Vector Components Parallel & Normal to a


Line:
Projection

of vector : component of vector


parallel to a line
Consider a vector U & a straight line L :
Express U as the sum of vector components Up
& Un that are parallel & normal to L

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2.5 Dot Products

Parallel Component:
Magnitude

of Up is:

|Up| = |U| cos


Let

(2.25)

e be a unit vector parallel to L:


eU = |e||U| cos = |U| cos

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2.5 Dot Products

Parallel Component:
Comparing

with Eq. (2.25):


|Up| = eU

Therefore,

the parallel vector or


projection of U onto L is:
Up = (eU) e
(2.26)

(This equation holds even if e doesnt point in the


direction of Up. In that case, >90 & eU is
negative.)
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2.5 Dot Products

Normal Component:
Once

the parallel component has been


determined, we can obtain the normal vector
component:
U = Up + Un
Un = U Up

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(2.27)

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Example 2.12 Using the Dot Product to


Determine an Angle
What is the angle between the lines AB & AC
in Fig. 2.35?

Fig. 2.35

Strategy

Coordinates of A, B & C components of


vector rAB & rAC

Use Eq. (2.24) to determine

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Example 2.12 Using the Dot Product to


Determine an Angle
Solution
Vectors rAB & rAC :
rAB = (6 4) i + (1 3)j + (2 2)k
= 2i 2j 4k (m)
rAC = (8 4) i + (8 3)j + (4 2)k
= 4i + 5j + 2k (m)
Magnitudes:
rAB 2 m 2 2 m 2 4 m 2 4.90 m
rAC

4 m 2 5 m 2 2 m 2 6.71 m

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Example 2.12 Using the Dot Product to


Determine an Angle
Solution
Dot product of rAB & rAC :
rABrAC = (2 m) (4 m) + (2 m) (5 m) + (4 m) (2 m)
= 10 m2
Therefore,
2
rAB rAB
10 m
cos

0.304
rAB rAC 4.90 m 6.71 m

arccos 0.304 107.7

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Example 2.12 Using the Dot Product to


Determine an Angle
Critical Thinking

What does it mean if the dot product of 2


vectors is negative?
From Eq. (2.18) & graph:
Dot product is negative
only if the enclosed
angle between
the 2 vectors > 90

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2.6 Cross Products

Definition:
Consider

2 vectors U & V:
Denoted by U V
Defined by:
U V = |U||V| sin e

(2.28)

where = angle between U & V


e = unit vector defined to be
perpendicular to both U & V
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2.6 Cross Products

Definition:
U,V &

e are defined to be a righthanded system


Right-hand rule
Result is a vector sometimes called
vector product

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2.6 Cross Products


Unit

= product of the units of the 2 vectors


Notice that the cross product
of 2 nonzero vectors = 0 if &
only if the vectors are parallel
The dot product is not
commutative:
U V = V U
(2.29)

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2.6 Cross Products

The dot product is associative


with respect to scalar multiplication:
a(U V) = (aU) V = U (aV)

(2.30)

The dot product is distributive


with respect to vector addition:
U (V + W) = (U V) + (U W) (2.31)

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2.6 Cross Products

Cross Products in Terms of Components:


Determine

the cross products formed from the


unit vectors i, j & k:
i i = |i||i| sin (0) e = 0
i j = |i||j| sin (90) e = e
e = unit vector perpendicular to i & j
e = k or e = k
Applying right-hand rule, e = k
ij=k

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2.6 Cross Products


Continuing

this way:

i i = 0, i j = k, i k = j,
j i = k, j j = 0, j k = i,
k i = j, k j = i, k k = 0. (2.32)
These results can be easily remembered
by arranging the unit vectors in a circle:

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2.6 Cross Products


Cross

product of U & V expressed in terms of


their components:
U V = (Uxi + Uyj + Uzk) (Vxi + Vyj + Vzk)
= UxVx(i i) + UxVy(i j) + UxVz(i k)
+ UyVx(j i) + UyVy(j j) + UyVz(j k)
+ UzVx(k i) + UzVy(k j) + UzVz(k k)

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2.6 Cross Products


Substituting

Eqs. (2.32):
U V = (UyVz UzVy)i (UxVz UzVx)j
+ (UxVy UyVx)k
(2.33)
This result can be compactly written as the
determinant:
Ux Uy Uz
UV V x V y V z
Wx Wy Wz
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(2.34)
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2.6 Cross Products

Evaluating a 3 3 Determinant:
Repeat

its first 2 columns & evaluate the


products of the terms along the 6 diagonal
lines

i
j k i
j
Ux Uy UzUx Uy
Vx Vy Vz Vx Vy

()

()

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()

(+) (+)

(+)

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2.6 Cross Products


Value

of the determinant:

i
j
k
U yV zi U zV xj U xV yk
Ux Uy Uz
U yV xk U zV yi U xV zj
Vx Vy Vz

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2.6 Cross Products


Alternatively:

i
j
k
Uy Uz
Ux Uy
Ux Uz
Ux Uy Uz i
j
k
Vy Vz
Vx Vy
Vx Vz
Vx Vy Vz

U yV zU zV y i U xV zU zV x j
U xV yU yV x k

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2.7 Mixed Triple Products

Definition: U (V W)
In

(2.35)

terms of scalar components:


i

U V W U x i U y j U z k V x

Vy

Vz

Wx Wy Wz

U x i U y j U z k [V yWz VzWy i

VxWz VzWx j VxW y V yWx k ]

U x V yWz VzWy U y VxWz VzWx


U z VxW y V yWx

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2.7 Mixed Triple Products


This

result can be expressed as the


determinant:

Ux Uy Uz

U V W V x V y V z

Wx Wy Wz

(2.36)

Interchanging

any 2 vectors in the mixed


triple product changes the sign but not the
absolute value of the result
E.g. U (V W) = W (V U)

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2.7 Mixed Triple Products


If

the vectors U, V & W form a right-handed


system
Volume of the parallelepiped = U (V W)

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Example 2.14 Calculating the Cross


Product
The magnitude of the force F in Fig. 2.42 is 100
N. The magnitude of the vector r from point O to
point A is 8 m.
(a) Use the definition of the cross product to
determine r F.
(b) Use Eq. (2.34) to determine r F.

Fig. 2.42
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Example 2.14 Calculating the Cross


Product
Strategy
(a) The magnitudes of r & F & the angle between
them when placed tail to tail are known. Since
both vectors r & F lie in the x-y plane, the unit
vector is perpendicular to both r & F.
(b) Determine the components of r & F & use
Eq. (2.34) to determine r F.

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Example 2.14 Calculating the Cross


Product
Solution
(a) Using the definition of cross product:
r F = | r || F | sin e
= (8 m) (100 N) sin 60e
= 693e (N-m)
Since e is defined to be perpendicular to r & F,
e = k or e = k.
Right-hand rule indicates that e = k.
r F = 693k (N-m)
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Example 2.14 Calculating the Cross


Product
Solution
(b) The vector r = 8i (m).
F in terms of scalar components:
F = 100 cos 60i + 100 sin 60j (N)
From Eq. (2.34):
i
j
k
i
j
k
r F rx ry rz
8
0
0
F x F y F z 100 cos 60 100 sin 60 0
8 m 100sin60 N k 693k (N - m)
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Example 2.14 Calculating the Cross


Product
Critical Thinking

This example was designed so that the cross


product of r & F could be evaluated by applying
the definition & using Eq. (2.34) to demonstrate
that they yield the same result
In most applications of the cross product, it is
not practical to use the definition:
Eq. (2.34) must be used

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