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Chapter 3
Computers and
Mobile Devices
Objectives Overview
Describe the
characteristics and
uses of desktops,
laptops, tablets, and
handheld computers
Describe the
characteristics and
types of servers
Describe cloud
computing and
identify its uses
Differentiate among
POS terminals, ATMs,
and self-service kiosks
Describe the
characteristics and
uses of smartphones,
digital cameras,
portable media
players, and e-book
readers
Objectives Overview
Differentiate a port
from a connector,
Describe the
identify various ports
characteristics of and
Identify uses of
and connectors, and
ways to interact with
embedded computers
differentiate among
game devices
Bluetooth, Wi-Fi, and
NFC wireless device
connections
Discuss ways to
prevent health-related
Identify safeguards
injuries and disorders
against hardware theft
caused from
and vandalism and
technology use, and
hardware failure
describe ways to
design a workplace
ergonomically
See Page 104
for Detailed Objectives
Servers and
terminals
Game devices
Page 104
Smartphones,
digital cameras,
e-book readers
and portable
media players
Embedded
computers
Page 105
Figure 3-1
Page 108
Figure 3-4
Page 109
Figure 3-5
Page 111
Figure 3-7
10
Servers
A server is a computer dedicated to
providing one or more services to other
computers or devices on a network
Rack server
Blade server
Tower server
11
Servers
Page 111
Table 3-1
12
Servers
A mainframe is a large, expensive,
powerful server that can handle
hundreds or thousands of connected
users simultaneously
13
Supercomputers
A supercomputer is the fastest, most
powerful computer and the most
expensive
Page 113
Figure 3-10
14
Terminals
A terminal is a computer, usually with limited
processing power, that enables users to send
data to and/or receive information from a server,
or host computer
A thin client is a terminal that looks like a desktop
but has limited capabilities and components
Most retail stores use a POS terminal to record
purchases, process credit or debit cards, and
update inventory
Page 113
Figure 3-11
15
Terminals
An ATM (automated teller machine) is a
self-service banking terminal that
connects to a host computer through a
network
Page 114
Figure 3-12
16
Terminals
A self-service kiosk is a freestanding
terminal that usually has a touch screen
for user interaction
Page 115
Table 3-2
17
Cloud Computing
Cloud computing refers to an
environment of servers that house and
provide access to resources users
access through the Internet
Page 116
Figure 3-14
18
Mobile Devices
A smartphone is an Internet-capable phone
that usually also includes a calendar, an
appointment book, an address book, a
calculator, a notepad, games, browser, and
numerous other apps
Many smartphones have touch screens.
Instead of or in addition to a touch screen,
some have a built-in mini keyboard on the
front of the phone or a keyboard that slides
in and out from behind the phone
Page 117
19
Mobile Devices
Page 118
Figure 3-15
20
Mobile Devices
A digital camera is a mobile device
that allows users to take photos and
store the photographed images digitally
Page 120
Figure 3-16
21
Mobile Devices
Page 121
Figure 3-17
22
Mobile Devices
A portable media player, sometimes
called a personal media player, is a
mobile device on which you can store,
organize, and play or view digital media
Page 122
Figure 3-19
23
Mobile Devices
An e-book reader
(short for electronic
book reader), or ereader, is a mobile
device that is used
primarily for
reading e-books
and other digital
publications
Page 124
Figure 3-20
24
Game Devices
A game console is a mobile computing
device designed for single-player or
multiplayer video games
A handheld game device is a small mobile
device that contains a screen, speakers,
controls, and game console all in one unit
Game controllers include gamepads,
joysticks and wheels, dance pads, and a
variety of motion-sensing controllers
Page 125
25
Game Devices
Page 125
Figure 3-21
26
Embedded Computers
An embedded computer is a specialpurpose computer that functions as a
component in a larger product
Consumer
electronics
Home
automation
devices
Process
controllers
and robotics
Pages 126 - 127
Automobiles
Computer
devices and
office
machines
27
Embedded Computers
Page 127
Figure 3-22
28
Page 128
Table 3-3
29
Page 129
Figure 3-23
30
Page 130
31
Page 130
Table 3-4
32
33
Page 132
Figure 3-24
34
Blueto
oth
Pages 132 - 133
Wi-Fi
Discovering Computers 2014: Chapter 3
NFC
35
Protecting Hardware
Some schools and businesses use
cables to lock computers and help
prevent theft of equipment
Page 134
Figure 3-25
36
Protecting Hardware
Hardware can fail for a variety of
reasons: aging hardware; random
events such as electrical power
problems; and even errors in programs
or apps
Undervoltage
Overvoltage or power surge
37
Protecting Hardware
A surge
protector, also
called a surge
suppressor, uses
electrical
components to
provide a stable
current flow and
minimize the
chances of an
overvoltage
reaching theDiscovering Computers 2014: Chapter 3
Page 135
Figure 3-27
38
Protecting Hardware
An uninterruptible
power supply
(UPS) is a device
that contains surge
protection circuits
and one or more
batteries that can
provide power
during a temporary
or permanent loss of
power
Page 135
Figure 3-28
39
40
Page 138
Figure 3-31
41
Summary
Characteristics of and
purchasing guidelines for
desktops, laptops,
tablets, smartphone,
digital cameras, and
portable media players
Handheld computers,
servers, supercomputers,
point-of-sale terminals,
ATMs, self-service kiosks,
e-book readers, game
devices, embedded
computers, and cloud
computing
Page 139
42
Discovering Computers
Technology in a World of Computers,
Mobile Devices, and the Internet
1/8 sheet
Chapter 3
Computers and
Mobile Devices
Chapter 3 Complete
5 Matching questions
1. Power surge
(overvoltage)
2. Wi-Fi
3. Bluetooth
4. Digital camera
5. Technology
addiction
44
1
a terminal that looks like a desktop but
has limited capabilities and
components.
A.
B.
C.
D.
Terminal
Tablet
USB port
Thin Client
45
2
a special-purpose computer that
functions as a component in a larger
product.
A.
B.
C.
D.
Personal Computer
Handheld Computer
Embedded computer
Supercomputer
46
3
a mobile device that is used primarily
for reading e-books and other digital
publications.
A.
B.
C.
D.
E-book reader
Server
Connector
Computer
47
4
A thin, lightweight mobile computer
with a screen in its lid and a keyboard in
its base, designed to fit in your lap and
for easy transport.
A.
B.
C.
D.
Handheld Computer
Laptop (Notebook Computer)
Personal Computer
Desktop Computer
Discovering Computers 2014: Chapter 3
48
5
an applied science devoted to
incorporating comfort, efficiency, and
safety into the design of items in the
workplace.
A.
B.
C.
D.
Ergonomics
Resolution
Terminal
USB port
Discovering Computers 2014: Chapter 3
49