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Computer Grade 9

Academic Guide : 1st Term

Intro to Programming
Fundamentals and
JAVA Programming
Language

Intro to Programming
Logic Formulation and
JAVA Programming
Language
Number of Hours: 2 hours
Number of Units: 0.6 unit
Number of meetings: 1 /
Week

FIRST TERM
Unit 1 Review of
Programming Fundamentals
and Introduction to JAVA
Assessment of Programming
Fundamentals
Program, Programming and
Programmer
Steps in Program
Development

FIRST TERM
Tools in Logic Formulation
Algorithm, Flowchart
and Pseudocode
Classifications of Software
High-Level Vs. Low
Level
Programming Terminologies
Code, Encode ,Compile,
Debug, Run, Save, Load

FIRST TERM
Types of Words
Reserved Words and UserDefined Words / Variables
Data Types
Classifications of Operators
Control Structures of
Programming
Sequence, Selection and
Iteration

FIRST TERM
Hierarchy of Data Organization
Bit, Character, Field, Record,
File, Database
Introduction to JAVA
Programming Language
Historical Background of JAVA
Design Goals Behind JAVA
Prominent Characteristics of
JAVA

FIRST TERM
My First JAVA Program
Programming Java with
BlueJ
Creating, Compiling and
Executing Your program
Using BlueJ
Common Programming

FIRST TERM

JAVA Operators and


Selection Control
Structure

Types of Operators
Arithmetic /
Mathematical
Relational / Comparison /

FIRST TERM

Order Precedence
Shortcut Assignment
Conditional Statements:
Concepts, Classifications,
Flowchart, Syntax and
Semantics
Single Alternative
Double Alternatives

Requirements and
Dates of Submission
FIRST TERM: Compilation and
Documentation of Programs
(Sequential Control Structure)
August 29 -31 to September 1-2,
2016

Requirements and
Dates of Submission
SECOND TERM: Compilation
and
Documentation of
Programs (Selection Control
Structure)
DEADLINE: December5-9,2016

Requirements and
Dates of Submission
THIRD TERM: Compilation
and
Documentation of
Programs (Iteration Control
Structure)
DEADLINE: March 6 -10 ,2016

TEXTBOO
KS:

Programming
Fundamentals
3rd Edition

BY:Arturo
L.Jacinto, Jr.
Florida Valencia
Ortiz
Jaime D.L. Caro,
Ph. D.

JAVA
ProgrammingBy
Example
4th Edition
BY: Joy De Jesus,
Jr.
Lesley Ab e,
M.S.

Bases of Grades
Skills-Based
60 %
: laboratory activities / exercises,
projects, group presentations and
research

Written Assessment

20 %

: quizzes, essays, seat works and


home works

Periodical Test
:written and practical
__________

20 %

House Rules
1. Activities/quizzes are given every meeting
2. Special quizzes are to be given only to
students with valid reasons. Students are
to approach the teacher, not the other
way around.
3. Absentees are NOT excused from the
homework given during the previous
meeting.
4. ALL hands-on activities must be done and
completed during laboratory periods.

House Rules
5. Corresponding deductions shall be
given on late submission of
projects / requirements.
6. Students are expected to deliver
QUALITY outputs during hands-on
sessions.
7. Students must observe discipline
in going to and from the computer
laboratory.

House Rules
8. Copying of ones work is equivalent to a
grade of zero.
9. Opening of programs during practical
tests would mean a grade of 70 in the test
and in the deportment.
10. Students are expected to observe the
rules and regulations of the computer
laboratory room.
11. No eating and drinking inside the
computer lab. Always bring your books
during computer
class especially
during Lab Activities

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