Beruflich Dokumente
Kultur Dokumente
construction
Readings:
ID-book, Chap. 11 (through 11.3)
For review
Remember these ideas?
A model for interaction design
Identify needs/
establish
requirements
(Re)Design
Evaluate
Build an
interactive
version
Final product
What is User-Centered Design?
An approach to UI development and system
development.
Focuses on understanding:
Users, and
Their goals and tasks, and
The environment (physical, organizational,
social)
Pay attention to these throughout
development
ISO on User-centered Design
Version 1.0!
Conceptual Design
Interaction Design
Screen Design
Benefits of Prototyping Early
Early in development
Explore high-level issues
Different conceptual models
Interaction styles
User needs and characteristics
Usability goals
High-level representations
Far from final code or GUIs
Prototyping: Interaction Design
Later in development
Focus on user work-flows
Tasks and scenarios youve identified
Might focus at the screen (or page) level.
Possibly like this:
identify screens, pages, activities
Organize these in groups
Define flows or transitions between them
Involve users in evaluation
Representations
Still probably not much like final code or GUIs
Prototyping: Screen Design
Before development
Define and refine screens (pages)
Blue-prints for final physical design
User evaluation
Both achieving tasks and navigation, and
other usability criteria (as weve studied)
Representations
Low-fidelity or high-fidelity prototypes
Low-fidelity
Prototyping
Uses a medium which is unlike the final
medium, e.g. paper, cardboard
Examples:
sketches of screens, task sequences, etc
Post-it notes
storyboards
Storyboard
s
Often used with scenarios, bringing more
detail, and a chance to role play