Beruflich Dokumente
Kultur Dokumente
PERT/CPM Network
2. Rules of Network Construction with
Emphasis on Dummy Activities
3. Redundancy in Precedence Relationships
4. Scheduling the Activities: Earliest and
Latest Times
5. Determination of Critical Path
6. Determination of Floats: Total, Free,
Interfering and Independent
7. PERT
8. Resource Analysis and Resource Allocation
Time-cost Tradeoff: Crashing the Project
Resource Leveling
1. Each activity is represented by one arrow
2. An activity can begin only when all its
predecessors are done
3. Length and bearing of arrows is of no
consequence
4. Arrow direction indicates general progression
in time tail events represent start while head
events represent end of activities
5. Events are identified by numbers while
activities are represented by their starting and
ending events
6. A network should have only one initial and one
final node
7. Introduce as few dummy activities as may be
necessary
Activity Imm. Pred. Activity Imm. Pred.
A - G C, F
B - H B
C - I E, H
D A, B J E, H
E B K C, D, F, J
F B L K
Activity Imm. Pred. Activity Imm. Pred.
A - G C, F
B - H B
C - I E, H
D A, B J E, H
E B K C, D, F, J
F B L K
4
E
2 H 5
I
B F
C G J
1 6 9
A L
D K 8
3 7
Critical path refers to the longest path of a
given project network
Duration of a project is given by the length
of the critical path
Activities on a critical path are called critical
activities while remaining activities are non-
critical
A project can have more than one critical
path as well
Critical activities are so called because their
timely completion is critical to the
completion of the project in time
Critical activities can not be delayed while
Information on the activities required
for a project is as follows:
Name A B C D E F G H I J K
Activities 1-2 1-3 1-4 2-5 3-5 3-6 3-7 4-6 5-7 6-8 7-
Node 8
Duration 2 7 8 3 6 10 4 6 2 5 6
(Days)
A2 I2
E6
B7 G4 K6
1 3 7 8
C8 F 10 J5
H6
4 6
Total float is the amount of time by which an
activity may be delayed without delaying the
project completion
Caution: interpret total floats of activities carefully -
all can not be used independently
Free float
= Total float Head event slack
= Earliest start time of the next activity Earliest completion
time of the activity
Interfering float
= Total float Free float
Independent float
= Earliest start time of the next activity Latest finish time of
the preceding activity Duration of the activity
= Free float Tail event slack, or zero, whichever is higher
i-j t ES EF LS LF TF IF FF lnF
1-2 2 0 2 9 11 9 9 0 0
1-3 7 0 7 0 7 0 0 0 0
1-4 8 0 8 3 11 3 3 0 0
2-5 3 2 5 11 14 9 1 8 0
3-5 6 7 13 8 14 1 1 0 0
3-6 10 7 17 7 17 0 0 0 0
3-7 4 7 11 12 16 5 1 4 4
4-6 6 8 14 11 17 3 0 3 0
5-7 2 13 1 14 16 1 1 0 0
6-8 5 17 22 17 22 0 0 0 0
7-8 6 15 21 16 22 1 0 1 0
Problems related to resources include
Time-cost trade-of, called crashing
Completion time of the project is
systematically reduced considering cost
Critical activities: A B E G I
Project duration = 6+8+18+8+7 = 47 days
Project variance = 4/9 + 25/9 + 64/9 + 16/9 + 1/9 = 110/9
Project standard deviation = (110/9) = 3.496
Project Network
E
B D G
A H I
C F
3. CPM is event-oriented.
3. It is a critical activity.
1. 0.6293
2. 0.8413
3. 0.1587
In the previous Question, what is the
probability of completing the project
within 3 days more or less than the
expected time?
1. 0.5000
2. 0.6826
3. 0.2586
4. 0.3174
Which of the following is not true about
crashing?