Beruflich Dokumente
Kultur Dokumente
Frankie knuckles
Daft punk
Fat boy slim
David Guetta
Diblo
Kanye west
Avicii
Calvin harris
Mackey gee
chainsmokers
Key EDM tracks
Playlist
Moby, Go (1990)
Daft Punk feat. Pharrell Williams and Nile Rodgers, Get Lucky
(2013)
Skrillex Scary Monsters and Nice Sprites (2010)
Mackey gee of ones rocker 2013
JAUZ jaws theme 2014
Chain-smokers closer 2016
Martin garrix animal's 2013
Nightclub culture
Clubbing
(also known as club culture, related to raving) is custom of visiting and gathering socially at nightclubs (discotheques, discos
or just clubs) and festivals. That includes socializing, listening to music, dancing, drinking alcohol and sometimes using
recreational drugs. In most cases it is done to hear new music on larger systems than one would usually have in their domicile
or for socializing and meeting new people.
Music
Club music varies from a wide range of electronic dance music (EDM), which is a form of electronic music, such as house (and
especially Deep house), techno, drum and bass, hip hop, electro, trance, funk, breakbeat, dubstep, disco. Music is usually
performed by DJs who are playing tunes on turntables, CD players or laptops, using different additional techniques to express
themselves such as beat juggling, scratching, beat matching, needle drop, back spinning, phrasing and other tricks and gigs,
depending on the type of music they are playing.
History
Clubbing is rooted in disco wave of the 1970s, but began evolving in the 1980s with DJ-ing and raves. The subculture took
shape in the late 1980s and early 1990s at underground rave parties in the U.S. and London (Reynolds 1998). Numerous social
changes have, however, occurred since then to transform this subculture into a mainstream movement, youth-oriented
lifestyle and global activity (see Bennett 2001, Reynolds 1998; Hill 2002)
From the beginning, clubbing, while it was more rave subculture, has involved mostly younger people between 16 and 25
years of age. A subculture emerged around raves, featuring an ethos of peace, love, unity, and respect (the PLUR doctrine),
rooted in community and empathy for others (Hill 2002; Hutson 2000; Reynolds 1998). Today, however, Tammy L. Anderson
says, the rave scene has given way to a more nightclub-based electronic dance music (EDM) scene featuring an older (18 35
years of age) crowd which very much involves the consumption of alcohol.
Technology and how it
influenced EDM
Electronic and digital music technology is the use of electronic or digital instruments,
computers, electronic effects units, software or digital audio equipment by a musician,
composer, sound engineer, DJ or record producer to make, perform or record music. The term
usually refers to the use of electronic devices, electronic and digital instruments, computer
hardware and computer software that is used in the performance, playback, recording,
composition, sound recording and reproduction, mixing, analysis and editing of music.
Music technology is connected to both artistic and technological creativity. Musicians and
music technology experts are constantly striving to devise new forms of expression through
music, and they are physically creating new devices and software to enable them to do so.
Although in the 2010s, the term is most commonly used in reference to modern electronic
devices and computer software such as digital audio workstations and Protools digital sound
recording software, electronic and digital musical technologies have precursors in the electric
music technologies of the early 20th century, such as the electromechanical Hammond organ,
which was invented in 1929. In the 2010s, the ontological range of music technology has
greatly increased, and it may now be electronic, digital, software-based or indeed even purely
conceptual
The 6 subgenres I have explored
are:
Drum and bass
House
Rave
Grime
Dubstep
freestyle
Drum and bass
Drum and bass (also written as "drum 'n' bass", "drum & bass) is a genre and branch of electronic music which emerged from rave
and old-school jungle scenes in England during the early 1990s The style is often characterized by fast breakbeats (typically
between 150180 beats per minute) with heavy bass and sub-bass lines, sampled sources, and synthesizers. The popularity of
drum and bass at its commercial peak ran parallel to several other home-grown dance styles in the UK including big beat and hard
house. Drum and bass incorporates a number of scenes and styles. A major influence on jungle and drum and bass was the original
Jamaican dub and reggae sound. Another feature of the style is the complex syncopation of the drum tracks' breakbeat.
What are the feature's of this style, which are similar to the main genre?
Drum and bass incorporates a number of scenes and styles, from the highly electronic, industrial sounds of techstep through to the
use of conventional, acoustic instrumentation that characterise the more jazz-influenced end of the spectrum. The sounds of drum
and bass are extremely varied due to the range of influences behind the music.[citation needed]Drum and bass could at one time
be defined as a strictly electronic musical genre with the only "live" element being the DJ's selection and mixing of records during a
set. "Live" drum and bass using electric, electronic and acoustic instruments played by musicians on stage emerged over the
ensuing years of the genre's development.