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Established in 2005. Prototyping since back then.
DESIGN THINKING
UNIVERSITY OF ST. GALLEN
DESIGN THINKING
UNIVERSITY OF ST. GALLEN
HUMAN - CENTERED
INNOVATION
ITERATIVE DESIGN
PROCESS
During a Design Thinking project, the design team follows the stages of the
iterative Design Thinking Microcycle: (re)Defining the problem, Needfinding
and Benchmarking, Ideation, Prototyping and Testing. The process of rapid
iteration assures the team not being stuck on one idea for too long. This
approach leads to a high variety of ideas. Through rapid low-resolution
prototyping ideas are continuously being tested with the user. Fail early in
order to succeed sooner is a Design Thinking principle that helps to
maximize learnings and insights, crucial for human-centered innovation.
INSIGHTS BEGIN WITH OBSERVATIONS - IDENTIFYING HIDDEN USER NEEDS
NEEDFINDING &
INSTANT EXPERTISE
Ask, listen, observe and engage! Understanding the people you are
designing for is the foundation of human-centered innovation. By observing
and directly engaging with users the design team learns about the way
people think and the values they hold. Gaining empathy enables to discover
the emotions that guide peoples behavior and helps to capture physical
manifestations of experiences. This allows the design team to interpret
intangible meanings of user experiences and define hidden needs and
insights that will inspire them for innovative prototyping ideas.
WHY LIMIT TO A TOOTHBRUSH? LETS INNOVATE DENTAL CARE EXPERIENCE
DENTAL CARE
DESIGN THINKINGUNIVERSITY OF ST. GALLEN
DESIGN THINKING
UNIVERSITY OF ST. GALLEN
(RE)DEFINE
THE PROBLEM
IDEATE
RAPID
PROTOTYPING
PROTOTYPING TESTING
MAKE
YOUR IDEAS
LEARN TANGIBLE
TESTING
Testing is the chance to refine solutions together with the user. It is another
opportunity to gain deeper empathy through observation and engagement
and often yields unexpected insights. Testing is the mode in which the low-
resolution artifacts are put into practice by placing the prototype in the
appropriate context. Putting a prototype in the users hands and watching
how they use it, observing how they interact and listen to what they say,
allows the design team to discover new insights and gain deeper
VISIONARY CHALLENGES FROM HSG DESIGN THINKING PROJECTS
THE VISIONARY
CHALLENGE
The framing of a visionary challenge sets the stage for a design team to
explore the problem space and define stakeholder within a reasonable
context of their challenge. Focused 3-5 years in the future, visionary
challenges are broad enough that the design team is encouraged to define
their actual problem area from the user perspective. This allows the team to
iteratively refine the problem by specifically addressing discovered needs
and insights within the assigned context.
MILESTONES AND PROTOTYPING PHASES - THE DESIGN THINKING PYRAMID
= ITERATIVE DESIGN
AMBIGUITY / PROCESS
# OF IDEAS DESIGN THINKING
MICROCYCLE
DIVERGING CONVERGING
PHASE PHASE
TIME
MILESTONES
DESIGN SPACE
EXPLORATION
DESIGN THINKING
PHASES
DIVERGING PHASES
CONVERGING PHASES
Become an expert
in your Design Space
DESIGN
SPACE
INNOVATION
SPACE
DESIGN SPACE
EXPLORATION
CRITICAL FUNCTION
PROTOTYPE
Critical Function prototypes aim to address one particular critical user issue.
Needs and insights, discovered during the design space exploration, are
transferred into critical functions - a verb, noun or action - to define what the
prototype should do or include e.g. to enable grip. Critical Function
prototypes aim to capture a specific question essential to further explore an
interesting part of the design space. These prototypes focus on the tangible
creation of an experience or physical thing that helps the design team to
learn from watching people use and experience it.
WHAT IF WE DELETE DIGITAL MEMORIES? - DARKHORSE PROTOTYPE DIGITAL ERASER
DARK HORSE
PROTOTYPE
FUNKY
PROTOTYPE
FUNCTIONAL
PROTOTYPE
X-is-FINISHED
PROTOTYPE
The X-is-Finished prototype has the goal of developing one key functionality
or feature as it will be experiencable in the final prototype. This milestone
helps the design team to better estimate and manage the required efforts to
fully develop the final solution by having one feature or functionality
finalized. By testing this prototype the user feedback helps to identify and
optimize last technical issues in order to optimize the user experience of the
final prototype.
FINAL PROTOTYPE TIMELINE - DESIGN THINKING AT DEUTSCHE BANK 2009
FINAL
PROTOTYPE
At the very end of the Design Thinking process, the design team presents
their high-resolution prototype. The final prototype consists of previous
tested prototype functions that are finally combined together and integrated
into the final prototype. This prototype embodies all key functions essential
to deliver the full customer experience. It conveys a clear message of the
ideas behind the prototype and allows interaction without explanation. The
individual functions of the final prototype are elaborated and documented in
detail so that the implementation team which will continue to work on the
solution can get started to work on the actual implementation.
MEIN ZUKUNFTSPLANER DEUTSCHE BANK Q110 - DESIGN THINKING SUCCESS STORY
SUCCESS STORY
DEUTSCHE BANK
EMBEDDED
DESIGN THINKING
DESIGN THINKING
UNIVERSITY OF ST. GALLEN
INNOVATION
FOR GLOBAL COMPANIES
Highly recommended!
Robert Jansen
Director Business Change
Ball Packaging Europe GmbH
Katharina Berger
Bridgehead of Design Thinking at DB
Deutsche Bank AG
Michael Lewrick
Senior Strategy Manager
SWISSCOM IT Services
Carlo Bevoli
Managing Director, Sustainability Lab
SAP