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A scalar quantity:
s = 20 B Contains magnitude
m only and consists of
A a number and a unit.
(20 m, 40 mi/h, 10
gal)
DisplacementA Vector Quantity
Displacement
Displacement is is the
the straight-line
straight-line
separation
separation of
of two
two points
points in
in aa
specified
specified direction.
direction.
A vector quantity:
D = 12 m, 20o B Contains magnitude
AND direction, a
A
number, unit &
angle.
(12 m, 300; 8 km/h,
N)
More about Vectors
A vector is represented on paper by an
arrow
1. the length represents magnitude
2. the arrow faces the direction of
motion
3-2 Addition of VectorsGraphical Methods
What
factor is
affecting
their
velocity?
A B C
Addition of VectorsGraphical Methods
If the motion is in two dimensions, the situation is
somewhat more complicated.
Here, the actual travel paths are at right angles to
one another; we can find the displacement by
using the Pythagorean Theorem.
Perpendicular Vectors
When 2 vectors are perpendicular, you may use the
Pythagorean theorem.
A man walks 95 km, East
then 55 km, north.
Calculate his
RESULTANT
DISPLACEMENT.
55 km, N
c2 a 2 b2 c a 2 b2
c Resultant 952 552
95 km,E
c 12050 109.8 km
Example
A bear, searching for food wanders 35 meters east then 20 meters north.
Frustrated, he wanders another 12 meters west then 6 meters south. Calculate
the bear's displacement.
23 m, E
- =
12 m, W - =
14 m, N
6 m, S R 14 2 232 26.93m
20 m, N 14
Tan .6087
23
Tan 1 (0.6087) 31.3
35 m, E R 14 m, N
26.93m31.3
23 m, E
26.93m,31.3
The Final Answer:
Addition of VectorsGraphical Methods
Even if the vectors are not at right
angles, they can be added graphically by
using the tail-to-tip method.
vw
ww v
To add vectors, we put the initial point of the second
vector on the terminal point of the first vector. The
resultant vector has an initial point at the initial point
of the first vector and a terminal point at the terminal
point of the second vector (see below--better shown
than put in words).
Initial point of v
Terminal
point of w
v
v
v
3
v
v
A number multiplied in front of a vector is called a scalar.
It means to take the vector and add together that many
Remember:
soh
cah
toa
Adding vectors:
1. Draw a diagram; add the vectors graphically.
2. Choose x and y axes.
3. Resolve each vector into x and y components.
4. Calculate each component using sines and cosines.
5. Add the components in each direction.
6. To find the length and direction of the vector, use:
and .
Analytical Method
Polar Form of Vectors
Example
Caution
Addition of vectors in polar form cannot be done
algebraically
Ex. A = 5 km, 45 deg
B = 4 km, 135 deg
C = 3 km, 270 deg
R = 12 km, 450 deg
and
R = -2.93 km x + 24.39 km y
Graphical Representation of the
Analytical Method
= 12 km, 30 deg
= 6 km, 60 deg
+ =
3-4 Adding Vectors by
Components
Component Method
x y
D1 620km, 0 deg 620km (cos 0) 620km (sin 0)
D2 440km, 315 deg 440km (cos 315) 440km (sin 315)
D3 550 km, 233 deg 550km (cos 233) 550km (sin 233)
x y
D1 620km, 0 deg 620km 0km
D2 440km, 315 deg 311km -311 km
D3 550 km, 233 deg -331 km -439 km
R 600 km -750 km
Adding vectors:
x Q3 Q4
+x
y
y
1. Resolve what quadrant
is the vector pointing at?
2. Get the Reference Angle
3. if Quadrant 1
Quadrant 2
Quadrant 3
Quadrant 4
From Component to Polar
Magnitude of R =
Angle of R = 51 deg at Q4
360-51 = 309 degrees
Scaling Vectors
x y
3*D1 = 1860 km, 0 deg
*D2 = 880 km, 315 deg
4*D3 = 2200 km, 233 deg