Beruflich Dokumente
Kultur Dokumente
Part 1
Sound waves
How they are generated and
travel
Sound Waves
1
f 4 cycles per second
.25
Measuring methods
Frequency will determine pitch
High frequency = high pitch
Low frequency = low pitch
Octave a doubling of halving of the
frequency
Measuring methods
Human hearing range
Low range between 15 to 30 Hz
With enough power lower than 15 Hz can be felt, but
not heard as sound
High range varies with age and gender
Women - up to 20 kHz
Men between 15 to 18 kHz
High frequency range will lower with exposure to high
levels of sound and age
Tuning
Traditional orchestra would tune First Chair Violin A first.
Remaining instruments would tune relative to that
A above middle C was tuned to about 420 Hz
As halls grew larger it was found to be desirable to tune sharper
1939 A was established to be 440 Hz
Corresponds to the 49th key on a full size piano
Tuning is not a science. The relative frequency difference is
what is important
Measuring methods
Wavelength
The distance from one area of compression
to the next or one area of rarefaction to the
next v
l=wave length
f
V = velocity of sound in medium
usually 1130 ft/sec
f = frequency
Measuring methods
Amplitude
How high the pressure goes above and below
normal atmospheric pressure
Corresponds to how loud the sound is
loudness is relative to frequency and dependant
on the listener.
Timber and Harmonics
Harmonics multiples of a base frequency
Timber the characteristics of a particular sound or
instrument
Different harmonics combined in different levels
Physics of Sound
Part 2
Basic Acoustics
Inverse square law
Reinforcement/cancellation
Interference
Phase
measurement of where the amplitude of a wave is
relative to another wave
A cycle can start at any point in a waveform
Two waves with the same frequency can start at
different times
Measured as an angle in degrees
Related to the sine wave representation of the wave
Interference
Constructive of
destructive interference
Waveforms will add by
summing their signed
amplitude at each instant
in time
Beats
Happens when two
slightly different
frequencies interfere
Often used in tuning
Standing waves
When sound waves bounce off
of obstructions, they can
interfere with themselves
Tends to reinforce some
frequencies and attenuate
others
Prevented by using
Non- Parallel walls, ceilings
Convex surfaces
Multi-level ceiling sections
Reverberance (Reverb)
Consisting of multiple, blended sound images caused by
reflections from walls, ceilings and other structures which do not
absorb sound
NOT echo
Echo consists of individual, non-blended sound images
Reverb time is related to
The time it takes for a sound to reduce to an inaudible level
Loudness of sound relative to background noise
Ratio of loudness of reverberant to direct sound
Short reverb time (less than 1.5 sec) is better for speech or
drama
Long reverb time (more than 1.5 sec.) is better for music
Absorption
Controlling reflections can reduce or increase reverb
time
Air tends to absorb frequencies above 2K Hz
Sight line obstructions
Frequencies above 10 kHz tend to not bend around
corners well or other obstructions
l=1.3 inches for 10 kHz tone
Frequencies below 1kHz do very well
l=5.65 feet for 200 Hz tone
Script
Identification of motivational cues - sounds listed in
the script (cues that actors react to)
Identification of environmental cue opportunities
Acting
Collaborate on what is heard on stage - Actors
need to understand what sounds are part of the
physical environment shared with the set and props.
Some sounds are there for them to react to (Motivational)
Some sounds need to be originated by a performers
action (ring a bell, turn on a radio, etc...)
Monitoringof stage action to off-stage locations
Placement of wireless mics and stage monitoring /
fold back
Interaction of Sound
with other Show Elements
Costumes
Musicals
wireless mics that need to be
accommodated within costumes and hair
Scenic
Location of on-stage devices (speakers, mics)
Collaboration on scene shifts (needs/opportunities to
cover transitions using sound cues Functional
sound cues)
Identification of cues that support each other (sound
used to reinforce scenic element that would normally
make noise (car, train station, rain, etc. . .)
Interaction of Sound
with other Show Elements
Props
Active on-stage devices that may be props
Lights
Identification of cues that support each other
Thunder and lightning,
Day time or night time,
Lights used to represent outdoors and other items/times
that would normally have a recognizable sound associated
with it.
Identification of transitions where cues should go
together
Interaction of Sound
with other Show Elements
Music direction
Vocal reinforcement (micing)
Music reinforcement (micing, direct feeds and
mixing)
Vocal/music monitoring for performers and/or band
Choreography
Music cues
Reinforcement of foot fall (Mic cues for tap dancing)
Stage Management
Cueing
Communications
Intercoms for cueing and communications among the
company
Recording
Live
feeds of performance for film, video and audio
recording
Paper work, paper work, paper
work.
Paper work, paper work, paper
work.
Paper work, paper work, paper
work.
For Next Class
Read
The Spaghetti Factor!, Coleman
Patches and Facility Panels, Coleman
Soldering and Soldering 2 PDF