Practices Make comprehensive notes on the following for the first lesson back. See questions on this hand out and the example for support.
Digital Technology
Creativity
Research and planning
Post-production
Using conventions from real media texts
Digital Technology: Research and Planning Internet search engines auteurs studies to learn styles and conventions, codes and conventions, location scouting, getting inspiration, institutional research and info Art of the title Spotify for music inspiration Youtube, imdb, vimeo, slideshare, prezi, art of the title, vevo Storyboard That cloud based so you dont lose it, embed it easily onto blog, easier to rectify mistakes/make changes Blogs to catalogue work, website based so it doesnt get lost, secure website, user friendly, easy to communicate with teacher, communicate with peers, audience feedback, inspiration from other students/alumni Text to mindmap and word cloud brainstorming and getting the creative process recorded Social networking facebook to communicate Smart phones, convergence of technology googlemaps, internet searches, group chats, location photos, calling and arranging. Googledocs audience research Test shots institutional logos, test sound Powerpoint and word for filming schedules SLR cameras location and test shots Slideshare organise own work and research others Photobooth app for vlogs Digital Technology: Production
Digital cameras easily review footage, easily
delete scenes, small and portable, easily transfer footage to FCP Sound digital microphone Low cost of quality technology i.e. cameras. Communicating with group members Checking weather and maps
Knew how to use handheld or steadycam and
when to use it Use advanced features like selective focus Better judgement of footage knew what would look good Used more interesting framing and composition Digital Technology: Post Production FCP ease of editing Motion create intertitles, add lights, institutional logo Garageband music and sound Photoshop ancillary texts Live Type intertitles Aftereffects special effects Ability to use youtube to learn to use editing software (web 2.0)
FCP autorendering made process a lot faster, better use of
bins for organisation, better match on actions, syncing audio, better understanding of functions, editing for effect jump cuts etc, using effects more creatively and appropriately Learned how to import from motion to FCP put more professional looking things in. Learnt new applications use of images and changing ideas Creativity Creativity is the hardest one in many ways because it involves thinking about what the creative process might mean. Wikipedia describes it as "a mental process involving the discovery of new ideas or concepts, or new associations of the existing ideas or concepts, fuelled by the process of either conscious or unconscious insight. For your projects it might involve considering where ideas came from, how you worked collaboratively to share ideas, how you changed things and how you used tools like the programs to achieve something imaginative. Creativity: research and planning Initial ideas how did you come up with them? Mind maps, word clouds Group discussions Research Audience research Experimentation with lighting, framing, test shots, test editing Genre research picking out effective codes and conventions Working to find ideas within genre conventions What actors were capable of Feedback Subverting genre expectations Hybridising ideas Creativity Chose practical elements that suited each team members strengths.
Presentation of work i.e. audience research
talking heads etc. (using blogs)
Pre-production planning using photos instead
of drawing storyboards. Creativity Being able to make mistakes and learn from them. Creative process can involve looking at existing media texts and analysing their codes and their codes and conventions then creatively extrapolating how you can use this knowledge to make a successful production within the restrictions of what you can do. Creativity isnt just about what you can do, its about how you creatively work with what youve got. Limitations with technology, locations, costumes, special effects etc At AS you might have wanted to experiment with and use rack focus but didnt have the technology in order to realise this but in A2 you could experiment with SLR cameras. Test shots, reflecting on things, reworking ideas, - all in order to ensure meaning is effectively created for audiences. You can be as creative and artistic as you want but the text needs to be understandable by audiences. What different forms of research did you do? Again you will need to include a variety of examples- institutional research (such as on how titles work in film openings), audience research (before you made your products and after you finished for feedback), research into conventions of media texts (layout, fonts, camera shots, soundtracks, everything!) and finally logistical research- recce shots of your locations, research into costume, actors, etc Research and Planning Creative process have to plan in order to create a good teaser trailer.
Using real media texts to identify codes and
conventions.
Identify how a teaser trailer is different to a film
opening (need to show a development of plot and characters in a sequence) Research and Planning Looking at texts and identifying what it is you need to do i.e. features of a film poster.
Using blogs reflect on previous work. Audience
research. Interactive media instant feedback from teachers/audience.
Research informs your Mise-en-scene and how
you can create it. Representation of characters etc. Research and Planning How have your research skills improved? Independent research skills (getting quotes!) Selected your own real media texts to research. Profile of institution who created/produced the films. How were they received critically? Postproduction For the purpose of this exam, it is defined as everything after planning and shooting or live recording. In other words, the stage of your work where you manipulated your raw material on the computer, maybe using Photoshop, a video editing program or desktop publishing. Using technology FCP (using bins/creating subclips/transistions/organizing and rearranging on timeline/trimming clips/colour correction/speeding up and slowing down clips/sound levels/rendering) After effects Livetype / motion (titles/logos) Garageband PS
Experiment with edits and gain audience/teacher feedback.
Analysis of own text (ensure codes and conventions are in place)
Evaluation/comparison of real media texts to yours.
Using conventions from real media texts Replicating? Subverting? Extending? Locations, costumes, lighting, cinematography, actors, dialogue, colour palette, stylistic techniques, props, editing, montage, narrative, representations,
sically this is asking you to consider your film openin