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Introduction
Applications of Computer Graphics
Graphics System
Hardware
Software
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Computer graphics is the creation and manipulation of
geometric objects (models) and images using computer.
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* The applications of computer graphics are many and varied;
we can, however, divide them into four major areas:
1.
Display of information (Maps, graphs and medical images)
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Scientific Visualization Geographic Info. Systems
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Scientific Visualization Geographic Info. Systems
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Statistics Charts and Graphs
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Statistics Charts and Graphs
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Scientific Visualization Charts and Graphs
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Scientific Visualization Charts and Graphs
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Scientific Visualization Charts and Graphs
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Scientific Visualization - Medical
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Scientific Visualization - Medical
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Info graphic Posters
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CAD/CAM Mechanical Engineering
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CAD/CAM - Architecture
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CAD/CAM - Fashion
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Scientific
Simulations
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Entertainment - Art
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Training Simulations
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Entertainment - Animations
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Entertainment - Movies
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Entertainment - Movies
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Graphical User Interfaces
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Graphical User Interfaces
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Graphical User Interfaces
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Introduction
Applications of Computer Graphics
Graphics System
Hardware
Software
28
There are six major hardware elements in a
computer graphics system:
Input devices
Central Processing Unit
Graphics Processing Unit
Memory
Frame buffer
Output devices
Input devices Output devices
There are ways images are represented on digital output
devices Raster and Vector.
Virtually
all modern graphics systems are raster based. The
image we see on the output device is an arraythe rasterof
picture elements, or pixels, produced by the graphics
system.
Vector Systems on the other hand represent an image as
collection of lines.
* Each pixel corresponds to a location, or small area, in the image.
* Collectively, the pixels are sored in a part of memory called the frame
buffer.
* Its resolution - the number of pixels in the frame buffer - determines the
detail that you can see in the image. E.g. 1024 * 768
*In full-color systems, there are 24 (or more) bits per pixel.
Such systems can display sufficient colors to represent most
images realistically. They are also called true-color
systems, or RGB-color systems, because individual groups of
bits in each pixel are assigned to each of the three primary
colorsred, green, and blueused in most displays.