Beruflich Dokumente
Kultur Dokumente
THINKING
NINTENDO
Adityo
Diandra Tarcia
Nada
Giorgio Rivano
Grace Listiani
M Fiqri Rihyawan
Background
Late 2004, Nintendo engineer
demonstrated a new face of
gaming controller that is not a
variation of a joystick
Turned out to be a stubby rod
that can mimicked real-world
movement such as throwing,
hitting, or aiming
Satoru Iwata, president of
Nintendo Corporation believe
this new kind of controller can
help open a video game
industries to vastly difference
audience
Situation
No other company ever released
such a controller, How the market
react to a vastly a new model ?
The technology on the controller
might not operate well outside
the companys lab
The new controller need to be
backward compatible to play
games made for older Nintendo
consoles like GameCube
Most gamers preferred Sony
PlayStation 2 and Xbox because
of the flashy graphics and
hardcore fighting and sports titles
Problems