Beruflich Dokumente
Kultur Dokumente
Computer Graphics with OpenGL by Hearn, Baker and Carithers 4th Ed.
3D Transformations (Chapter 8)
3D Viewing (Chapter 9)
Viewing Transformation
Projection Transformation (Parallel Projection)
xp = x
yp = y
Where zvp: is the location of the view plane along the viewing z
axis
Vpx, Vpy and Vpz are : the components of the projection vector
relative to the viewing-coordinate reference frame.
Oblique Parallel-Projection Vector
Using the projection-vector parameters from
above, we can express the elements of the
transformation matrix for an oblique parallel
projection as:
Normalization Transformation
Because the oblique parallel-projection equations convert object
descriptions to orthogonal coordinate positions, we can apply the
normalization procedures following this transformation.