Sie sind auf Seite 1von 49

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 | JUHAIDA ISMAIL 1

CONTENTS

1 3 5
IMPORTANCE USING FONT EDITING & DESIGN
OF TEXT IN A MULTIMEDIA TEXT ELEMENTS IN A TOOLS
PRESENTATION M/MEDIA PRESENTATION

2 4 6

UNDERSTANDING COMPUTERS & TEXT MULTIMEDIA &


FONTS & TYPEFACES HYPERTEXT

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2


IMPORTANCE OF TEXT
IN A MULTIMEDIA PRESENTATION
Words and symbols in any form, spoken
or written, are the most common means
of communication.

Text is a vital element of multimedia


menus, navigation systems, and content.

Multimedia developers must use words


carefully and accurately. (the power of
meaning)

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 3


IMPORTANCE OF TEXT
IN A MULTIMEDIA PRESENTATION
Factors affecting legibility of text :
(legibility - the quality of being clear enough to read)

SIZE BACKGROUND &


FOREGROUND COLORS

LEADING STYLE
CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 4
UNDERSTANDING FONTS AND TYPEFACES
TYPEFACES VS. FONTS

TYPEFACES (the design) FONTS

A family of graphic characters A collection of characters of a


that usually includes many single size and style belong to
type sizes and styles. a particular typeface family.
Example : Example :
Verdana, Impact, Times New Verdana 20-point Bold Italic, Courier
Roman 18-point underlined

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 5


UNDERSTANDING FONTS AND TYPEFACES

The study of fonts and typefaces includes


the following:
FONTS &
T Y P E FA C E S 1. Font Styles
2. Font Sizes
)
3. Cases
4. Serif vs. Sans Serif
CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 6
UNDERSTANDING FONTS AND TYPEFACES
1. FONT STYLES

Font styles include:

Boldface
Italic
Underlining

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 7


UNDERSTANDING FONTS AND TYPEFACES
2. FONT SIZES

Font size is measured in points.


Character metrics are the
general measurements applied
to individual characters.
Kerning is the spacing between
CHARACTER PAIRS.
Leading is the space between
LINES. (line spacing)
Tracking is the spacing between
CHARACTERS.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 8


UNDERSTANDING FONTS AND TYPEFACES
3. CASES

A CAPITALIZED letter is referred to


as UPPERCASE, while a small letter
is referred to as lowercase.
Placing an uppercase letter in the
middle of a word is referred to as
an intercap (e.g. WorldWideWeb,
GlaxoSmithKline).

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 9


UNDERSTANDING FONTS AND TYPEFACES
4. SERIF VS. SANS SERIF

(i) SERIF
A serif is the little decoration at the end of a
letter stroke.
Serif fonts are used for body text (e.g. Times New Roman,
Bookman, Palatino).
(ii) SANS SERIF
Sans serif fonts do not have a serif at the end
of a letter stroke (e.g. Arial, Tahoma, Verdana).
These fonts are used for headlines and bold statements.
CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 1 10
UNDERSTANDING FONTS AND TYPEFACES
TEXT CHARACTERISTICS
Ascender
Capital Height x-Height

FD xhp Serif p -Height


Point size Descender

Ascender : an upstroke on a character


Descender : the down stroke below the baseline of a character
CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 1 11
UNDERSTANDING FONTS AND TYPEFACES
BITMAP VS. VECTOR FONTS

BITMAP FONTS VECTOR FONTS

Bitmap fonts depend to the Vector fonts can be drawn in


size and the number of pixels. any size by scaling the vector
drawing primitives
mathematically.
File size is much smaller than
bitmaps.
TrueType and PostScript are
the examples of vector font
formats

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 12


UNDERSTANDING FONTS AND TYPEFACES
BITMAP VS. VECTOR FONTS (cont.)

BITMAP FONTS VECTOR FONTS

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 13


UNDERSTANDING FONTS AND TYPEFACES
JAGGIES & ANTIALIASING

Jaggies are the jagged edges you


see when a bitmapped image is
resized.
It is a consequence of the
underlying array of pixels from
which the image is composed.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 14


UNDERSTANDING FONTS AND TYPEFACES
JAGGIES & ANTIALIASING (cont.)

Antialiasing is a technique that can be


used to eliminate jagged edges.
It substitutes additional pixels in
other colors to fool the brain into
thinking it is seeing continuous lines
The technique is used to blend the
font into the background by
transitioning the color from the font
color to background.
This technique minimizes the
jagged edges making for a
smoother overall appearance.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 15


USING TEXT ELEMENTS
IN A MULTIMEDIA PRESENTATION

The text elements used in


multimedia are:
Menus for navigation
Interactive buttons
Fields for reading
HTML documents
Symbols and icons

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 16


USING TEXT ELEMENTS
IN A MULTIMEDIA PRESENTATION
1. MENUS FOR NAVIGATION

A user navigates through content


using a menu.
A simple menu consists of a text list
of topics.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 17


USING TEXT ELEMENTS
IN A MULTIMEDIA PRESENTATION
2. INTERACTIVE BUTTONS

A button is a clickable object that


executes a command when activated.
Users can create their own buttons from
bitmaps and graphics.
The design and labeling of the buttons
should be treated as an industrial art
project.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 18


USING TEXT ELEMENTS
IN A MULTIMEDIA PRESENTATION
3. FIELDS FOR READING

Reading a hard copy is easier


and faster than reading from the
computer screen.
A document can be printed in
one of two orientations: portrait
or landscape.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 19


USING TEXT ELEMENTS
IN A MULTIMEDIA PRESENTATION
3. FIELDS FOR READING (cont.)

The taller-than-wide orientation


used for printing documents is
called portrait.
The wider-than-tall orientation that
is normal to monitors is called
landscape.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 20


USING TEXT ELEMENTS
IN A MULTIMEDIA PRESENTATION
4. HTML DOCUMENTS

HTML stands for Hypertext Markup


Language.
HTML documents are marked using
tags.
An advanced form of HTML is DHTML.
DHTML stands for Dynamic Hypertext
Markup Language.
DHTML uses Cascading Style Sheets
(CSS).

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 21


USING TEXT ELEMENTS
IN A MULTIMEDIA PRESENTATION
4. HTML DOCUMENTS (cont.)

Some of the commonly used tags


are:
The <B> tag for making text
boldfaced
The <OL> tag for creating an
ordered list
The <IMG> tag for inserting images

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 22


USING TEXT ELEMENTS
IN A MULTIMEDIA PRESENTATION
5. SYMBOLS & ICONS

Symbols are concentrated text in the


form of stand-alone graphic
constructs.
They are used to convey meaningful
messages.
Symbols used to convey human
emotions are called emoticons.
Icons are symbolic representations of
objects and processes.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 23


USING TEXT ELEMENTS
IN A MULTIMEDIA PRESENTATION
CHOOSING TEXT FONTS

Consider legibility and readability.


Avoid too many faces.
Use color purposefully.
Use anti-aliased text.

)
Use drop caps and initial caps for accent.
Minimize centered text.
Use white space.
Use animated text to grab attention.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 24


COMPUTERS AND TEXT

PostScript, TrueType, and OpenType outline


fonts allow text to be drawn at any size without
jaggies. Anti-aliasing text and graphics creates
smooth boundaries between colors.

THE FONT WARS

)
PostScript
OpenType
TrueType

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 25


COMPUTERS AND TEXT
THE FONT WARS

1.POSTSCRIPT

PostScript is a method of describing an image in


terms of mathematical constructs.
PostScript characters are scalable and can be

)
drawn much faster.
The two types of PostScript fonts are Type 3 and Type
1.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 26


COMPUTERS AND TEXT
THE FONT WARS (cont.)

2.TRUETYPE

Apple and Microsoft developed the TrueType


methodology.
TrueType is a system of scalable outline fonts

)
and can draw characters at low resolution.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 27


COMPUTERS AND TEXT
THE FONT WARS (cont.)

3. OPENTYPE

Adobe and Microsoft developed OpenType, now


the international standard.
It incorporates the best features of PostScript and

)
TrueType.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 28


COMPUTERS AND TEXT
CHARACTER SETS

The American Standard Code for Information


Interchange (ASCII) is a 7-bit coding system.
The extended character set is commonly filled with

)
ANSI standard characters.
The ISO-Latin-1 character set is used while
programming the text of HTML pages.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 29


COMPUTERS AND TEXT
CHARACTER SETS (cont.)

Unicode is a 16-bit architecture for multilingual text and


character encoding.
The shared symbols of each character set are unified
into collections of symbols called scripts.

)
Mapping across platforms:
Fonts and characters are not cross-platform
compatible.
They must be mapped to the other machine using
font substitution.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 30


FONT EDITING & DESIGN TOOLS
MACROMEDIA FONTOGRAPHER

Fontographer is a specialized
graphics editor.
It is compatible with both Macintosh
and Windows platform.
It can be used to develop PostScript,
TrueType, and bitmapped fonts.
It can also modify existing typefaces
and incorporate PostScript artwork.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 31


FONT EDITING & DESIGN TOOLS (cont.)
CREATING ATTRACTIVE TEXTS

Applications that are used to enhance texts and images


include: Adobe Photoshop, TypeStyler, COOL 3D, HotTEXT and
TypeCaster

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 32


MULTIMEDIA & HYPERTEXT

Multimedia.
Hypertext system.
Using hypertext systems.
Searching for words.
Hypermedia structures.
Hypertext tools.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 33


MULTIMEDIA & HYPERTEXT (cont.)

MULTIMEDIA

Multimedia is defined as the combination of text,


graphics, and audio elements into a single
presentation.
When the user assumes control over the

)
presentation, it is called interactive multimedia.
Interactive multimedia becomes hypermedia when
a structure of linked elements is provided to the user
for navigation and interaction.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 34


MULTIMEDIA & HYPERTEXT (cont.)

HYPERTEXT

Hypertext is defined as the organized cross-linking of


words, images, and other Web elements.
A system in which words are keyed or indexed to

)
other words is referred to as a hypertext system.
A hypertext system enables the user to navigate
through text in a non-linear way.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 35


MULTIMEDIA & HYPERTEXT (cont.)
USING HYPERTEXT

Information management and hypertext programs


present electronic text, images, and other elements
in a database fashion.
Software robots visit web pages and index entire
web sites.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 36


MULTIMEDIA & HYPERTEXT (cont.)

USING HYPERTEXT (cont.)

Hypertext databases make use of proprietary


indexing systems.
Server-based hypertext and database engines are

)
widely available.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 37


MULTIMEDIA & HYPERTEXT (cont.)
Typical methods for word searching in hypermedia systems are:
CATEGORICAL SEARCH
Selecting or limiting the documents, pages, or fields of text
within which to search for a word or words. (e.g. Songs,
Malay songs)

WORD RELATIONSHIP

)
Searching for the words according to their general proximity
and order. Example : birthday party and cake.

ADJACENCY
Searching for words occurring next to one another. (e.g.
widow, black)

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 38


MULTIMEDIA & HYPERTEXT (cont.)

(cont.) Typical methods for word searching in hypermedia


systems are:
ALTERNATES
Applying an OR criterion to search for two or more words.
(e.g.fish, OR prawn)
ASSOCIATION

)
Applying AND criterion to search for two or more words.
(e.g. ship, AND ferry)
NEGATION
Applying a NOT criterion. (e.g. programs NOT university)

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 39


MULTIMEDIA & HYPERTEXT (cont.)

(cont.) Typical methods for word searching in hypermedia systems


are:
TRUNCATION
Searching for word with any of its possible suffixes. Example :
geo# (geology, geometry)
INTERMEDIATE WORDS

)
Searching for words that occur between what might normally be
adjacent words, such as a middle name. (eg: Mahathir,
Mohamad)
FREQUENCY
Searching for words based on how often they appear.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 40


MULTIMEDIA & HYPERTEXT (cont.)
HYPERMEDIA STRUCTURES

Links
Nodes
Anchors
Navigating hypermedia
structures

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 41


MULTIMEDIA & HYPERTEXT (cont.)
HYPERMEDIA STRUCTURES

link

)
LINK
Links are connections between conceptual
elements.
Links are the navigation pathways and menus.
e.g. Links will connect Home with About Us
42
MULTIMEDIA & HYPERTEXT (cont.)
HYPERMEDIA STRUCTURES

node

)
NODE
Nodes are accessible topics, documents, messages,
and content elements.
Nodes and links form the backbone of a knowledge
access system.
43
MULTIMEDIA & HYPERTEXT (cont.)
HYPERMEDIA STRUCTURES

ANCHOR

)
An anchor is defined as the reference from one
document to another document, image, sound,
or file on the Web.
The source node linked to the anchor is referred
to as a link anchor.
The destination node linked to the anchor
is referred to as a link end. 44
MULTIMEDIA & HYPERTEXT (cont.)
HYPERMEDIA STRUCTURES

NAVIGATING HYPERMEDIA STRUCTURES


The simplest way to navigate hypermedia structures
is via buttons.
Location markers must be provided to make
navigation user-friendly.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 45


MULTIMEDIA & HYPERTEXT (cont.)
HYPERMEDIA STRUCTURES

HYPERMEDIA TOOLS

Two functions common to most hypermedia text


management systems are building (authoring) and
reading.

The functions of a builder are:

)
Creating links
Identifying nodes
Generating an index of words

46
MULTIMEDIA & HYPERTEXT (cont.)
HYPERMEDIA STRUCTURES

Hypertext systems are used for:


Electronic publishing and reference works.
Technical documentation.
Educational courseware.

)
Interactive kiosks.
Electronic catalogs.

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 47


CHAPTER 2 : TEXT

SUMMARY
Text is one of the most important elements of
multimedia.
The standard document format used for Web pages
is called HTML.

)
Multimedia is the combination of text, graphics, and
audio elements into a single presentation.
A hypertext system enables the user to navigate
through text in a non-linear way

CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 48


THANK YOU
CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 2 49

Das könnte Ihnen auch gefallen