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22 March 2018 Taiz University, YEMEN

►To recognize different types of multimedia


which are utilized in communication
systems.

►To understand the coding and


transmission processes for multimedia.

►To design and analyse the multimedia


communication (MMC) systems.

►To overview the multimedia networks and


its applications.

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►It assumes students have a
background in
 Digital Communications System
 Coding System
 Data Communication
 Digital Image Processing

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• Text Books:
 Multimedia Communications: Applications,
Networks, Protocols, and Standards by Fred
Halsall, 2001.
 Visual Media Coding and Transmission by Ahmet
Kondoz, 2009.
 Digital Communication: Communication,
Multimedia, Security; CHAPTER 4 by Christoph
Meinel and Harald Sack, 2014.
 Video Processing and Communications by Yao
Wang et al., 2002.

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Grade Date
Mid-Term Exam 30 8th Week of Semester
Final Exam 120
Total 150

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• Introduction
• Multimedia Representation
• Multimedia Coding
• Multimedia Transmission
• Multimedia Networks

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• Multimedia is a combination of text, art,
sound, animation, and video.

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• Multimedia can be viewed as they combination of
audio, video, data and how they interact with the user
(more than the sum of the individual components).

Audio

Multimedia

Data Video

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• Evolution of communications and data networks.
• Increasing availability of almost unlimited
bandwidth demand.
• Availability of ubiquitous access to the network.
• Ever increasing amount of memory and
computational power.
• Advanced terminals.
• Digitization of virtually everything.

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• Two key communication modes:
Person-to-person.
Person-to-machine.
Use Use
Transport
Interface Interface

Processing
Use
Storage and Transport
Interface
Retrieval

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• Partitioning of information objects into distinct
types, e.g., text, audio, video.
• Standardization of service components per
information type.
• Creation of platforms at two levels – network
service and multimedia communication.
• Define general applications for multiple use in
various multimedia environments.
• Define specific applications, e.g. e-commerce,
tele-training, … using building blocks from
platform and general applications.
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• User Requirements:
– Fast preparation and presentation
– Dynamic control of multimedia applications
– Intelligent support to users
– Standardization
• Network Requirements:
– High speed and variable bit rates
– Multiple virtual connections using the same access
– Synchronization of different information types
– Suitable standardized services along with support
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Encoder Application Network Application Decoder
•Transformation Multiplexing/Routing •De-quantization
•Data Structuring •Re-Synch •Entropy decode
•Quantization
•Entropy Coding •Inv Trans
Video

•Bit-Rate •Loss conceal

Users
Control •Post process
•Overhead •Error detection
(FEC) •Loss detection
•Re-Trans •Error correction
•Erasure
correction

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• The set of parameters that defines the properties
of media streams.
• Can define four QoS layers:
1. User QoS: Perception of the multimedia data at the
user interface (“qualitative”).
2. Application QoS: Parameters such as end-to-end
delay (“quantitative”).
3. System QoS: Requirements on the communications
services derived from the application QoS.
4. Network QoS: Parameters such as network load and
performance.

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• Home - Most multimedia projects reach the
homes via television sets or monitors with
built-in user inputs.

• Public places - Multimedia will become


available at stand-alone terminals to provide
information and help.

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• Data Stream is any sequence of individual
packets transmitted in a time-dependent fashion.
oPackets can carry information of either
continuous or discrete media.
• Transmission modes:
Asynchronous
oPackets can reach receiver as fast as possible.
oSuited for discrete media.
oAdditional time constraints must be imposed
for continuous media.

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Synchronous
oDefines maximum end-to-end delay.
oPackets can be received at an arbitrarily earlier
time.
oFor retrieving uncompressed video at data rate
140Mbits/s & maximal end-to-end delay 1 second
the receiver should have temporary storage 17.5
Mbytes.
Isochronous
oDefines maximum & minimum end-to-end delay.
oStorage requirements at the receiver reduces.

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