Beruflich Dokumente
Kultur Dokumente
Outline
• Background
• Aims & Objectives
• Related work
• Design of 360-PlayLearn
• Relation to other work
• Conclusion & Future Work
• Acknowledgements
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Background
• Digital Creativity & Creative Technologies
• The Imagineering Quarter
http://www.paulmckevitt.com/imagineering-quarter/
• Project Kelvin (MAM, e.g. HBO ‘Game of Thrones’)
• Digital Derry http://digitalderry.org/ &
CultureTECH http://www.culturetech.com/
• Digital Action Team (DAT)
[University of Ulster & 360 Production Ltd.]
• City of Culture, 2013 http://www.cityofculture2013.com/
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Related work
• Online Learning
e.g. Udacity (Stanford), edX (MIT/Harvard),
TED, Khan Academy, YouTube
• Gamification (Zichermann & Linder, 2010)
e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012)
• Game-Based Learning (GBL)
Virtual Learning Environments (VLEs)
e.g. PlayPhysics (Munoz et al., 2012)
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
The Cloud
Architecture of 360-PlayLearn
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Gamification API
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Conclusion
Future work
• Requirements analysis
• Evaluation of 360-PlayLearn
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Acknowledgements
Thank You
Up Donegal !!