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Multimedia Systems and Design

BY:
Muhammad Noman
CHAPTER 1

What Is Multimedia?

Multimedia Making It Work Eighth Edition by


Tay Vaughan, McGraw-Hill Osborne Media; 8
Edition
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Multimedia
Multimedia is any combination of:
• Text
• Art
• Sound
• Animation
• Video

Delivered to you by computer or other


electronic or digitally manipulated means.
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Definitions
• End user / viewer of a multimedia project—to
control what and when the elements are
delivered, it is called interactive multimedia.
• When you provide a structure of linked
elements through which the user can
navigate, interactive multimedia becomes
hypermedia.
• A project is linear, starting at the beginning
and running through to the end.
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• When users are given navigational control and
can wander through the content at will,
multimedia becomes nonlinear.

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Where to Use Multimedia
 Multimedia in Business:
Business applications for multimedia include:
• Presentations
• Training
• Marketing
• Advertising
• Product Demos
• Simulations
• Databases
• Catalogs
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• Multimedia around the office has also become
more common place.
• Image capture hardware is used for building
employee ID and badging databases.
• Presentation documents attached to e-mail
and video conferencing are widely available.
• Laptop computers and high resolution
projectors are common place for multimedia
presentations on the road.
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 Multimedia in Schools/educational sectors
• Schools are perhaps the destination most in need
of multimedia
• The U.S. government has challenged the
telecommunications industry to connect every
classroom, library, clinic, and hospital in America
to the information superhighway.
• The National Grid for Learning (NGfL) has
established similar aims for schools in the United
Kingdom.
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• Move away from the transmission or passive-
learner model of learning to the experiential
learning or active-learner model.

• Online classes

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 Multimedia at Home
• Gardening
• Cooking
• Home Design
• Remodeling
• Repair to genealogy software
– Reunion from Leister Productions lets families add
text, images, sounds, and video clips as they build
their family trees.

• Computer with an attached CD-ROM or DVD


drive.

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Multimedia in Public Places
• Hotels
• Train Stations
• Shopping Malls
• Museums
• Libraries
• Grocery Stores

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Virtual Reality
• Convergence of technology and creative
invention in multimedia is virtual reality,
• Place you “inside” a life like experience.
• Goggles
• Helmets
• Special Gloves

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Delivering Multimedia
• Multimedia requires large amounts of digital
memory when stored in an end user’s library.

• Require large amounts of bandwidth when


distributed over wires, glass fiber, or airwaves
on a network.

• The greater the bandwidth, the bigger the


pipeline, so more content can be delivered to
end users quickly.
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Delivering Multimedia
 CD-ROM, DVD, Flash Drives
• CD-ROM (compact disc read-only memory) discs can
contain up to 80 minutes of full-screen video, images,
or sound.
• The disc can also contain unique mixes of:
– images, sounds, text, video, and animations controlled by
an authoring system to provide unlimited user interaction.

• Multilayered Digital Versatile Disc (DVD) technology


increases the capacity and multimedia capability of
CDs.
– 4.7GB on a single-sided, single-layered disc
– 17.08GB of storage on a double-sided, double-layered disc.
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• CD-ROM and DVD discs are interim memory
technologies that will be replaced by new devices
such as:
– flash drives that do not require moving parts.
 The Broadband Internet
• When information providers and content owners
determine the worth of their products
– information elements will ultimately link up online as
distributed resources on a data highway

• Actual glass fiber cables that make up much of


the physical backbone of the data highway
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Chapter 1 (topics review)
• What is multimedia?
• Definitions
• Where to use multimedia
• Delivering multimedia

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