Mind Mental Matter
Topic: Mental IllnessGP: To informSPS: To inform everyone of the nature of mental illness
CI: Mental illness has specific persons more vulnerable to it, different diagnoses, and
treatment options.OP: Topical/Categorical
Attention Getter:
Raiseyourhandifyouunderstandwhatamentalillnessis?Raiseyourhandif
youknowsomeonewhosuffersfromachronicmentalillness?
Audience Relevance:
Thoseofyouwhoraisedyourhandshaveanideaofwhatmentalillnessisandtheireverydaystruggle.
Credibility Statement:
Iworkwithover50individualsthatsufferfromchronicmentalillnessand
needextrasupportstoliveinourcommunity.
Internal Preview:
Whenmentalillnessstrikes,itcanturnlivesupsidedown.TodayIwilldefinementalillnessincludingwhoismoreatrisk,thedifferentdiagnoses,andthedifferenttreatmentoptions.
Topic: The topic of my speech is the benefits of video games to children and teenagers.Specific purpose statement: To persuade my audience that video games are more beneficial to children and teenagers than
harmful or a waste of time.
Thesis statement (central idea): With moderation and supervision, video games are educational and beneficial mentally, physically, and socially.Central idea: While it has been thought for years that video games are the cause of social, mental, or physical problems, the
truth is actually quite the opposite. Video games are beneficial in several ways.
Organizational pattern: The speech is organized topically.
Introduction
1.Attention-
getter: In this day and age, video games are everywhere and almost every kid seems to be playing one. From 1996 to 2009 in the U.S., the number of computer and video games sold grew from 73.3 million to 273.5 million, according to the NPD Group and Retail Tracking Service.2.Audience relevance
: As many of you are parents, I understand you care about your children and teenagers’ health and well
- being.3.Credibility statement
: Ever since I could remember, I’ve been playing and learning about video games. Whether it was
sitting in my dad’s lap as he played
Command and Conquer
as a toddler or playing Mario Kart on my Nintendo 64, video
games have been a part of my life since day one.4.Preview statement: So, video games, with moderation and supervision, can be extremely educational and beneficial mentally, physically, and socially.
Ihre Neugier belohnen
Alles, was Sie lesen wollen.
Jederzeit. Überall. Auf jedem Gerät.
Keine Verpflichtung. Jederzeit kündbar.