Beruflich Dokumente
Kultur Dokumente
APP-BASED GAMES
Tala Vahedi
April 26, 2018
Market Targets & Consumers
• Action games are most popular
Virtual Reality
Revenue
increases by
+6.6% in 2020
Mobile devices
are popular
2016 2020
36%
36%
65 Billion international
28% 36%
Eurpose, Middle East, Africa
Asia-Pacific
consumers
$19.5Bn
$25.1Bn
+4% YoY
+11% YoY
(Seiffert-Brockmann, 2018)
Industry Opportunities
• Increase in revenues
Financial Performance Standard vs. Universal Services
• 130Action games retain popularity
120
$124.3Bn
110
Predicted
Revenue (in billions $)
100
90
80
70
60
50
40
2011 2013 2015 2017 2019 2021
• Questions?